Player Matchup

Loki
Loki
BeefCat1
Loki
Level 107
God Stats
6W - 7L
1,414 SR
Queue Stats
192W - 177L
1,546 Elo+
Solo
Vamana
Vamana
Dandeleón
Vamana
Level 157
God Stats
2W - 0L
1,842 SR
Queue Stats
121W - 129L
1,476 Elo+
Solo
Discordia
Discordia
FloppyHands
Discordia
Level 156
God Stats
3W - 1L
1,653 SR
Queue Stats
174W - 122L
1,606 Elo+
Solo
Terra
Terra
Rasquelle
Terra
Level 158
God Stats
4W - 1L
1,831 SR
Queue Stats
370W - 300L
1,618 Elo+
Party 2
Cupid
Cupid
UlfheðinnVilks
Cupid
Level 15
God Stats
4W - 0L
1,900 SR
Queue Stats
19W - 6L
1,646 Elo+
Party 2
Team Averages
Level 119
1,728 SR
1,578 Elo+

VS

Team Averages
Level 157
1,652 SR
1,589 Elo+
Camazotz
Camazotz
HaminatorX
Camazotz
Level 149
God Stats
2W - 1L
1,556 SR
Queue Stats
91W - 99L
1,628 Elo+
Party 1
Ah Puch
Ah Puch
LukeSkyWalka-
Ah Puch
Level 155
God Stats
9W - 6L
1,550 SR
Queue Stats
268W - 235L
1,603 Elo+
Solo
Sobek
Sobek
Sailum
Sobek
Level 194
God Stats
1W - 2L
1,897 SR
Queue Stats
90W - 105L
1,600 Elo+
Party 1
Charybdis
Charybdis
TerminatorXgod
Charybdis
Level 128
God Stats
26W - 16L
1,616 SR
Queue Stats
142W - 125L
1,559 Elo+
Solo
Sun Wukong
Sun Wukong
zzzJesterzzz
Sun Wukong
Level 157
God Stats
2W - 3L
1,643 SR
Queue Stats
149W - 147L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
0 / 3 / 1
6,812
524
4,142
12,050
6,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
Dandeleón
Vamana
13
2 / 2 / 0
6,941
534
2,349
11,241
5,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
FloppyHands
Discordia
13
2 / 2 / 1
7,606
585
9,284
6,941
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Rasquelle
Terra
11
2 / 2 / 9
7,491
576
6,938
14,514
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
9 / 2 / 3
8,963
689
11,549
10,905
4,619
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
HaminatorX
Camazotz
12
2 / 3 / 3
6,803
523
5,869
14,212
5,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Puch
13
2 / 2 / 4
7,740
595
8,884
8,847
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
Sailum
Sobek
11
2 / 5 / 4
6,545
503
3,723
14,489
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
TerminatorXgod
Charybdis
9
0 / 5 / 1
5,641
434
5,047
8,600
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
zzzJesterzzz
Sun Wukong
14
5 / 0 / 2
8,306
639
10,987
10,042
7,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
15
Kills
11
11
Deaths
15
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Loki
0
3
1
0.17
W
Vamana
Dandeleón
Vamana
2
2
0
1
W
Discordia
FloppyHands
Discordia
2
2
1
1.25
L
Camazotz
HaminatorX
Camazotz
2
3
3
1.17
L
Ah Puch
2
2
4
2
W
Terra
Rasquelle
Terra
2
2
9
3.25
L
Sobek
Sailum
Sobek
2
5
4
0.8
L
Charybdis
TerminatorXgod
Charybdis
0
5
1
0.1
W
9
2
3
5.25
L
Sun Wukong
zzzJesterzzz
Sun Wukong
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,262
Damage
34,510
55,651
Taken
56,190
31,940
Mitigated
29,465
16,904
Healing
15,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
4,142
386
0
1,843
12,050
6,843
0
288
10,834
0
47,591
W
Vamana
Dandeleón
Vamana
2,349
734
0
4,073
11,241
5,147
0
1,449
9,709
0
58,271
W
Discordia
FloppyHands
Discordia
9,284
307
0
1,878
6,941
2,313
0
4,028
2,865
57,840
961
L
Camazotz
HaminatorX
Camazotz
5,869
1,081
0
3,984
14,212
5,172
0
1,901
12,169
0
56,191
L
Ah Puch
8,884
388
0
2,529
8,847
2,777
0
5,774
2,491
60,559
1,248
W
Terra
Rasquelle
Terra
6,938
1,759
425
2,850
14,514
13,018
0
5,575
8,843
24,124
2,128
L
Sobek
Sailum
Sobek
3,723
344
0
2,725
14,489
11,627
0
4,841
9,374
14,179
0
L
Charybdis
TerminatorXgod
Charybdis
5,047
2,869
0
1,273
8,600
2,564
0
1,683
6,917
0
36,833
W
11,549
8,669
265
5,570
10,905
4,619
414
1,047
9,810
0
78,089
L
Sun Wukong
zzzJesterzzz
Sun Wukong
10,987
2,747
0
4,895
10,042
7,325
0
704
9,298
0
66,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,813
Gold Earned
35,035
438
Minions Killed
380
0
Camps Cleared
0
1,284,299
Distance Traveled
1,215,961
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,812
524
80
6
0
212,765
0
W
Vamana
6,941
534
84
6
0
304,894
0
W
Discordia
7,606
585
111
9
0
252,171
3
L
Camazotz
6,803
523
90
7
0
266,289
2
L
Ah Puch
7,740
595
107
8
0
247,149
0
W
Terra
7,491
576
38
3
0
282,751
2
L
Sobek
6,545
503
13
1
0
277,804
0
L
Charybdis
5,641
434
75
6
0
169,699
0
W
Cupid
8,963
689
125
10
0
231,718
1
L
Sun Wukong
8,306
639
95
7
0
255,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role