Player Matchup

Chaac
Chaac
Gold II
CannyPlatypus77
Chaac
Gold II
Level 85
God Stats
4W - 0L
1,870 SR
Queue Stats
102W - 93L
1,475 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Coeus_350
Tsukuyomi
Gold III
Level 144
God Stats
29W - 19L
1,697 SR
Queue Stats
222W - 230L
1,488 MMR
Solo
Geb
Geb
Gold V
MeleeBOB
Geb
Gold V
Level 126
God Stats
4W - 2L
1,679 SR
Queue Stats
15W - 17L
1,372 MMR
Party 1
Discordia
Discordia
Gold III
Slimers
Discordia
Gold III
Level 126
God Stats
1W - 1L
1,285 SR
Queue Stats
25W - 24L
1,488 MMR
Party 1
Danzaburou
Danzaburou
Gold II
U N 12 3 4 L
Danzaburou
Gold II
Level 147
God Stats
164W - 124L
1,533 SR
Queue Stats
443W - 466L
1,446 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,613 SR
1,454 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,696 SR
1,454 MMR
Bastet
Bastet
Silver I
Chiefneechee
Bastet
Silver I
Level 156
God Stats
0W - 1L
1,554 SR
Queue Stats
10W - 12L
1,440 MMR
Solo
Hades
Hades
Gold IV
Eightbitgus11
Hades
Gold IV
Level 157
God Stats
0W - 1L
1,856 SR
Queue Stats
68W - 65L
1,400 MMR
Solo
Jing Wei
Jing Wei
Gold IV
Kyropolis
Jing Wei
Gold IV
Level 144
God Stats
4W - 2L
1,925 SR
Queue Stats
58W - 57L
1,491 MMR
Solo
Ra
Ra
Gold III
SolrakX
Ra
Gold III
Level 141
God Stats
8W - 6L
1,617 SR
Queue Stats
454W - 453L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold V
kyrpto
Guan Yu
Gold V
Level 108
God Stats
2W - 3L
1,529 SR
Queue Stats
202W - 198L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 7
12,954
682
23,578
21,873
24,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
Coeus_350
Tsukuyomi
15
5 / 2 / 5
9,673
509
11,898
17,435
7,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 3 / 8
9,249
487
8,499
18,197
15,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Slimers
Discordia
17
4 / 5 / 3
10,140
534
7,666
10,494
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
U N 12 3 4 L
Danzaburou
20
7 / 3 / 5
12,452
655
16,510
18,380
8,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachneThanatosThorKaliHachiman

VS

Bans
JanusFenrirVulcanAgniAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
2 / 4 / 2
9,067
477
8,935
18,396
9,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 13 / 1
8,439
444
10,814
25,377
18,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Jing Wei
Kyropolis
Jing Wei
17
1 / 5 / 1
10,275
541
8,781
15,749
6,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 2 / 3
10,978
578
10,218
12,375
6,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
kyrpto
Guan Yu
15
5 / 5 / 7
9,869
519
13,210
23,588
20,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
29
Kills
14
14
Deaths
29
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
1
7
14.5
L
Bastet
2
4
2
0.75
W
Tsukuyomi
Coeus_350
Tsukuyomi
5
2
5
3.75
L
0
13
1
0.04
L
Jing Wei
Kyropolis
Jing Wei
1
5
1
0.3
W
2
3
8
2
W
Discordia
Slimers
Discordia
4
5
3
1.1
L
6
2
3
3.75
W
Danzaburou
U N 12 3 4 L
Danzaburou
7
3
5
3.17
L
Guan Yu
kyrpto
Guan Yu
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,151
Damage
51,958
86,379
Taken
95,485
58,158
Mitigated
61,596
25,755
Healing
27,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,578
5,952
0
6,519
21,873
24,232
31
9,478
12,395
0
115,043
L
Bastet
8,935
1,378
0
4,994
18,396
9,018
0
2,405
15,991
0
71,827
W
Tsukuyomi
Coeus_350
Tsukuyomi
11,898
3,150
0
6,248
17,435
7,192
0
3,344
14,091
0
67,446
L
10,814
1,115
145
5,645
25,377
18,617
0
846
24,531
60,196
17
L
Jing Wei
Kyropolis
Jing Wei
8,781
6,256
0
3,468
15,749
6,371
713
710
15,039
0
95,041
W
8,499
2,048
0
4,522
18,197
15,282
51
3,748
14,330
26,996
0
W
Discordia
Slimers
Discordia
7,666
364
0
834
10,494
2,863
227
4,466
5,945
66,086
0
L
10,218
330
2,266
4,093
12,375
6,774
348
4,188
8,187
103,300
968
W
Danzaburou
U N 12 3 4 L
Danzaburou
16,510
6,368
0
7,632
18,380
8,589
2,913
596
17,784
0
144,323
L
Guan Yu
kyrpto
Guan Yu
13,210
2,895
1,417
5,383
23,588
20,816
214
8,016
15,572
3,864
47,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,468
Gold Earned
48,628
603
Minions Killed
586
0
Camps Cleared
0
1,898,620
Distance Traveled
1,824,596
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,954
682
161
8
0
356,439
4
L
Bastet
9,067
477
101
5
0
423,490
2
W
Tsukuyomi
9,673
509
99
5
0
434,476
0
L
Hades
8,439
444
95
5
0
274,958
0
L
Jing Wei
10,275
541
158
8
0
343,933
4
W
Geb
9,249
487
29
2
0
397,431
2
W
Discordia
10,140
534
124
7
0
349,979
0
L
Ra
10,978
578
174
9
0
410,057
5
W
Danzaburou
12,452
655
190
10
0
360,295
0
L
Guan Yu
9,869
519
58
3
0
372,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role