Player Matchup

Awilix
Awilix
 
Awilix
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Aliway
Chang'e
Level 237
God Stats
0W - 2L
1,688 SR
Queue Stats
121W - 142L
1,464 Elo+
Party 1
Hachiman
Hachiman
Laxorus
Hachiman
Level 144
God Stats
1W - 3L
1,465 SR
Queue Stats
59W - 75L
1,491 Elo+
Party 1
Nike
Nike
Nebülous
Nike
Level 109
God Stats
1W - 4L
1,131 SR
Queue Stats
87W - 101L
1,437 Elo+
Party 1
Sylvanus
Sylvanus
OswaldJr
Sylvanus
Level 230
God Stats
1W - 1L
1,479 SR
Queue Stats
91W - 84L
1,500 Elo+
Party 1
Team Averages
Level 176
1,453 SR
1,478 Elo+

VS

Team Averages
Level 176
1,704 SR
1,595 Elo+
Sun Wukong
Sun Wukong
BarNix021
Sun Wukong
Level 145
God Stats
24W - 19L
1,619 SR
Queue Stats
474W - 413L
1,629 Elo+
Party 2
Thor
Thor
Dondavichos
Thor
Level 193
God Stats
6W - 3L
1,638 SR
Queue Stats
51W - 52L
1,575 Elo+
Party 2
Ra
Ra
Tranquillize
Ra
Level 208
God Stats
1W - 0L
1,724 SR
Queue Stats
55W - 40L
1,574 Elo+
Solo
Xbalanque
Xbalanque
byEdGeGames
Xbalanque
Level 155
God Stats
12W - 5L
1,813 SR
Queue Stats
177W - 161L
1,614 Elo+
Solo
Geb
Geb
puberto
Geb
Level 179
God Stats
33W - 18L
1,724 SR
Queue Stats
158W - 159L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
2 / 5 / 2
7,248
518
9,531
15,518
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Aliway
Chang'e
12
0 / 3 / 1
7,263
519
4,849
11,277
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Laxorus
Hachiman
13
2 / 4 / 3
7,682
549
7,648
11,465
4,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
12
1 / 2 / 1
7,355
525
5,977
15,012
9,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
OswaldJr
Sylvanus
10
0 / 4 / 4
6,872
491
5,136
17,344
12,014
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BarNix021
Sun Wukong
15
2 / 0 / 3
8,843
632
10,427
12,886
7,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
9 / 2 / 3
8,824
630
9,844
13,493
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
4 / 0 / 4
9,351
668
15,885
6,961
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xbalanque
byEdGeGames
Xbalanque
14
1 / 3 / 2
7,855
561
8,388
10,710
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
13
2 / 1 / 7
7,933
567
6,836
12,578
12,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
5
Kills
18
18
Deaths
6
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
2
5
2
0.6
L
Chang'e
Aliway
Chang'e
0
3
1
0.17
W
Sun Wukong
BarNix021
Sun Wukong
2
0
3
3.5
W
9
2
3
5.25
L
Hachiman
Laxorus
Hachiman
2
4
3
0.88
L
Nike
1
2
1
0.75
L
Sylvanus
OswaldJr
Sylvanus
0
4
4
0.5
W
4
0
4
6
W
Xbalanque
byEdGeGames
Xbalanque
1
3
2
0.67
W
Geb
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,141
Damage
51,380
70,616
Taken
56,628
34,921
Mitigated
32,757
22,428
Healing
23,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,531
3,478
0
3,453
15,518
5,325
0
6,833
8,215
0
63,427
L
Chang'e
Aliway
Chang'e
4,849
263
938
3,062
11,277
3,979
0
4,139
6,805
58,103
463
W
Sun Wukong
BarNix021
Sun Wukong
10,427
2,115
0
5,034
12,886
7,590
0
694
12,192
0
74,270
W
9,844
1,678
0
5,579
13,493
5,362
0
1,822
11,671
0
63,919
L
Hachiman
Laxorus
Hachiman
7,648
4,700
0
2,716
11,465
4,362
12
2,012
9,451
0
58,549
L
Nike
5,977
1,225
0
2,392
15,012
9,241
0
2,623
12,061
0
52,501
L
Sylvanus
OswaldJr
Sylvanus
5,136
1,980
3,981
5,886
17,344
12,014
0
5,731
11,160
27,406
0
W
15,885
1,629
2,256
3,824
6,961
3,362
414
1,231
5,730
94,455
1,175
W
Xbalanque
byEdGeGames
Xbalanque
8,388
3,729
0
4,464
10,710
4,044
324
2,208
8,502
0
68,741
W
Geb
6,836
835
0
2,158
12,578
12,399
0
4,081
8,497
30,358
2,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,420
Gold Earned
42,806
423
Minions Killed
525
0
Camps Cleared
0
1,379,922
Distance Traveled
1,508,098
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,248
518
85
6
0
342,292
2
L
Chang'e
7,263
519
121
9
0
294,170
0
W
Sun Wukong
8,843
632
126
9
0
314,556
1
W
Thor
8,824
630
84
6
0
308,974
2
L
Hachiman
7,682
549
87
6
0
261,963
1
L
Nike
7,355
525
92
7
0
257,569
4
L
Sylvanus
6,872
491
38
3
0
223,928
0
W
Ra
9,351
668
163
12
0
323,996
0
W
Xbalanque
7,855
561
114
8
0
267,665
2
W
Geb
7,933
567
38
3
0
292,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role