Player Matchup

Hachiman
Hachiman
HueXIII
Hachiman
Level 6
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Da Ji
Da Ji
Izzyboola
Da Ji
Level 34
God Stats
10W - 12L
1,575 SR
Queue Stats
108W - 97L
1,437 Elo+
Party 3
Sun Wukong
Sun Wukong
Vizzuss
Sun Wukong
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 104L
1,424 Elo+
Party 3
Anubis
Anubis
Zeno1337
Anubis
Level 40
God Stats
0W - 1L
1,277 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Ra
Ra
earthpiper
Ra
Level 6
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 2L
1,264 Elo+
Party 1
Team Averages
Level 27
1,386 SR
1,331 Elo+

VS

Team Averages
Level 43
1,526 SR
1,427 Elo+
Ganesha
Ganesha
Khonsuuuuuu
Ganesha
Level 40
God Stats
3W - 6L
1,444 SR
Queue Stats
110W - 112L
1,463 Elo+
Party 2
Jing Wei
Jing Wei
Raykule
Jing Wei
Level 40
God Stats
4W - 11L
1,752 SR
Queue Stats
115W - 110L
1,418 Elo+
Party 2
Surtr
Surtr
TakeoutBinkie59
Surtr
Level 47
God Stats
45W - 37L
1,548 SR
Queue Stats
118W - 122L
1,430 Elo+
Solo
Zeus
Zeus
gabriel-wayo
Zeus
Level 46
God Stats
7W - 11L
1,385 SR
Queue Stats
414W - 441L
1,398 Elo+
Solo
Thanatos
Thanatos
zxLoveSosa
Thanatos
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 21L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HueXIII
Hachiman
9
1 / 6 / 4
6,391
399
4,891
11,680
3,680
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Izzyboola
Da Ji
14
4 / 3 / 3
7,982
499
7,186
15,194
7,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Vizzuss
Sun Wukong
13
1 / 2 / 2
7,865
492
10,960
15,358
12,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Zeno1337
Anubis
11
2 / 8 / 3
6,791
424
5,728
12,327
4,471
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 5 / 1
6,771
423
3,507
8,781
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Khonsuuuuuu
Ganesha
13
0 / 2 / 11
8,526
533
7,810
14,922
15,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
Raykule
Jing Wei
14
6 / 2 / 7
8,776
549
8,579
8,981
3,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 3
8,577
536
8,068
17,263
9,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

16
1 / 1 / 7
9,169
573
3,522
5,282
2,847
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
zxLoveSosa
Thanatos
16
16 / 1 / 5
10,275
642
19,715
17,464
9,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
8
Kills
24
24
Deaths
8
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hachiman
HueXIII
Hachiman
1
6
4
0.5
L
Da Ji
Izzyboola
Da Ji
4
3
3
1.83
W
Ganesha
Khonsuuuuuu
Ganesha
0
2
11
2.75
W
Jing Wei
Raykule
Jing Wei
6
2
7
4.75
W
1
2
3
1.25
L
Sun Wukong
Vizzuss
Sun Wukong
1
2
2
1
L
Anubis
Zeno1337
Anubis
2
8
3
0.44
L
0
5
1
0.1
W
1
1
7
4.5
W
Thanatos
zxLoveSosa
Thanatos
16
1
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,272
Damage
47,694
63,340
Taken
63,912
29,873
Mitigated
40,512
10,642
Healing
32,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
HueXIII
Hachiman
4,891
3,789
98
2,589
11,680
3,680
0
4,067
7,613
0
24,143
L
Da Ji
Izzyboola
Da Ji
7,186
1,554
0
2,086
15,194
7,079
0
1,972
13,222
0
55,225
W
Ganesha
Khonsuuuuuu
Ganesha
7,810
342
0
3,187
14,922
15,005
531
2,134
12,741
28,605
1,281
W
Jing Wei
Raykule
Jing Wei
8,579
6,186
0
2,013
8,981
3,730
1,510
2,302
6,551
0
54,262
W
8,068
3,750
0
10,230
17,263
9,727
347
510
15,961
1,566
66,097
L
Sun Wukong
Vizzuss
Sun Wukong
10,960
2,521
0
3,546
15,358
12,307
0
1,674
13,684
0
62,558
L
Anubis
Zeno1337
Anubis
5,728
1,027
0
1,411
12,327
4,471
0
2,910
9,417
21,890
0
L
3,507
456
96
816
8,781
2,336
0
913
7,868
35,283
0
W
3,522
533
0
1,652
5,282
2,847
920
1,274
4,008
67,761
4,247
W
Thanatos
zxLoveSosa
Thanatos
19,715
7,722
0
15,580
17,464
9,203
1,064
2,814
14,299
0
76,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,800
Gold Earned
45,323
319
Minions Killed
413
0
Camps Cleared
0
1,497,587
Distance Traveled
1,626,201
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,391
399
43
3
0
218,735
0
L
Da Ji
7,982
499
77
5
0
364,810
0
W
Ganesha
8,526
533
0
0
0
335,025
0
W
Jing Wei
8,776
549
108
7
0
289,553
0
W
Surtr
8,577
536
99
6
0
329,779
0
L
Sun Wukong
7,865
492
102
6
0
328,061
1
L
Anubis
6,791
424
26
2
0
294,290
0
L
Ra
6,771
423
71
4
0
291,691
0
W
Zeus
9,169
573
101
6
0
314,988
2
W
Thanatos
10,275
642
105
7
0
356,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role