Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
AngelusVitae
Hercules
Level 129
God Stats
2W - 3L
1,444 SR
Queue Stats
82W - 89L
1,510 Elo+
Party 3
King Arthur
King Arthur
Avan09
King Arthur
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 230L
1,435 Elo+
Solo
Xing Tian
Xing Tian
OHIOisAWESOME
Xing Tian
Level 163
God Stats
4W - 4L
1,914 SR
Queue Stats
398W - 406L
1,541 Elo+
Party 1
Heimdallr
Heimdallr
iSpacedOut2
Heimdallr
Level 160
God Stats
3W - 10L
1,097 SR
Queue Stats
1,016W - 1,040L
1,502 Elo+
Party 1
Team Averages
Level 153
1,491 SR
1,498 Elo+

VS

Team Averages
Level 150
1,575 SR
1,510 Elo+
Tsukuyomi
Tsukuyomi
Carlos45361
Tsukuyomi
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 129L
1,483 Elo+
Party 2
Baba Yaga
Baba Yaga
DoggoneRabbit20
Baba Yaga
Level 183
God Stats
4W - 1L
1,788 SR
Queue Stats
151W - 153L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
Jbible07
Cthulhu
Level 138
God Stats
2W - 1L
1,473 SR
Queue Stats
85W - 48L
1,561 Elo+
Party 4
Ra
Ra
YOUCUTE
Ra
Level 162
God Stats
3W - 1L
1,613 SR
Queue Stats
134W - 101L
1,558 Elo+
Party 4
Nu Wa
Nu Wa
dasck434
Nu Wa
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 31L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 2 / 4
8,900
685
3,785
21,617
19,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
AngelusVitae
Hercules
16
2 / 2 / 4
9,953
766
9,307
20,349
29,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Avan09
King Arthur
17
2 / 3 / 3
9,234
710
12,624
18,374
22,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
OHIOisAWESOME
Xing Tian
15
0 / 4 / 6
9,185
707
10,022
23,498
29,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
iSpacedOut2
Heimdallr
14
2 / 3 / 4
8,684
668
10,234
13,011
8,411
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Carlos45361
Tsukuyomi
17
1 / 1 / 12
9,625
740
21,673
11,684
6,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
DoggoneRabbit20
Baba Yaga
16
1 / 1 / 9
9,401
723
9,197
5,721
3,283
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Jbible07
Cthulhu
18
8 / 2 / 5
11,816
909
24,110
17,763
26,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
2 / 2 / 10
10,222
786
14,838
10,529
5,630
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
dasck434
Nu Wa
16
2 / 1 / 12
9,569
736
17,688
8,614
3,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
7
Kills
14
14
Deaths
7
21
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
4
1.5
L
Hercules
AngelusVitae
Hercules
2
2
4
2
L
King Arthur
Avan09
King Arthur
2
3
3
1.17
W
Tsukuyomi
Carlos45361
Tsukuyomi
1
1
12
7
W
Baba Yaga
DoggoneRabbit20
Baba Yaga
1
1
9
5.5
W
Cthulhu
Jbible07
Cthulhu
8
2
5
5.25
L
Xing Tian
OHIOisAWESOME
Xing Tian
0
4
6
0.75
W
2
2
10
3.5
W
Nu Wa
dasck434
Nu Wa
2
1
12
8
L
Heimdallr
iSpacedOut2
Heimdallr
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,972
Damage
87,506
96,849
Taken
54,311
109,038
Mitigated
45,736
48,251
Healing
26,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,785
1,670
14,727
10,708
21,617
19,801
0
13,860
7,330
0
5,540
L
Hercules
AngelusVitae
Hercules
9,307
1,241
1,332
7,216
20,349
29,155
0
12,816
6,962
2,512
20,103
L
King Arthur
Avan09
King Arthur
12,624
267
2,268
1,124
18,374
22,486
0
10,944
6,902
0
40,491
W
Tsukuyomi
Carlos45361
Tsukuyomi
21,673
4,180
794
1,283
11,684
6,159
1,077
2,345
9,339
0
31,098
W
Baba Yaga
DoggoneRabbit20
Baba Yaga
9,197
522
504
710
5,721
3,283
962
1,179
4,542
23,985
0
W
Cthulhu
Jbible07
Cthulhu
24,110
1,057
2,512
2,570
17,763
26,958
0
4,767
12,996
33,949
5,824
L
Xing Tian
OHIOisAWESOME
Xing Tian
10,022
316
4,577
3,082
23,498
29,185
0
10,919
11,967
22,668
0
W
14,838
1,125
9,864
5,367
10,529
5,630
642
2,090
8,436
32,297
994
W
Nu Wa
dasck434
Nu Wa
17,688
6,010
1,653
1,491
8,614
3,706
935
941
7,673
25,564
235
L
Heimdallr
iSpacedOut2
Heimdallr
10,234
4,195
994
2,223
13,011
8,411
0
9,031
3,792
0
40,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,956
Gold Earned
50,633
164
Minions Killed
154
0
Camps Cleared
0
1,251,589
Distance Traveled
1,410,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,900
685
3
0
0
284,614
0
L
Hercules
9,953
766
20
2
0
246,871
0
L
King Arthur
9,234
710
45
3
0
254,192
0
W
Tsukuyomi
9,625
740
27
2
0
287,559
0
W
Baba Yaga
9,401
723
39
3
0
264,868
0
W
Cthulhu
11,816
909
25
2
0
321,623
0
L
Xing Tian
9,185
707
24
2
0
260,755
0
W
Ra
10,222
786
45
3
0
296,612
0
W
Nu Wa
9,569
736
18
1
0
239,948
0
L
Heimdallr
8,684
668
72
6
0
205,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role