Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
BlackIronTarkas
Vamana
Level 168
God Stats
1W - 0L
1,493 SR
Queue Stats
180W - 161L
1,450 Elo+
Solo
Chernobog
Chernobog
HessenFinessin
Chernobog
Level 125
God Stats
6W - 1L
1,692 SR
Queue Stats
163W - 175L
1,499 Elo+
Party 1
Arachne
Arachne
JAXATTACX9188
Arachne
Level 77
God Stats
65W - 58L
1,555 SR
Queue Stats
139W - 154L
1,476 Elo+
Party 1
Agni
Agni
KaosPvP
Agni
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 63L
1,421 Elo+
Party 1
Team Averages
Level 117
1,548 SR
1,469 Elo+

VS

Team Averages
Level 82
1,653 SR
1,688 Elo+
Izanami
Izanami
Franklin_Muniz
Izanami
Level 56
God Stats
2W - 3L
1,808 SR
Queue Stats
2W - 4L
1,775 Elo+
Party 2
Charon
Charon
TheAbortiveMayo
Charon
Level 156
God Stats
0W - 1L
1,849 SR
Queue Stats
161W - 158L
1,495 Elo+
Solo
Fenrir
Fenrir
awesome2006072
Fenrir
Level 148
God Stats
7W - 4L
1,606 SR
Queue Stats
15W - 10L
1,617 Elo+
Solo
Yemoja
Yemoja
irontoker
Yemoja
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,775 Elo+
Party 2
Kukulkan
Kukulkan
mobilemobagamer
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,775 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 0 / 1
4,636
662
2,084
4,456
2,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 1 / 0
4,725
675
2,980
6,547
3,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
HessenFinessin
Chernobog
9
1 / 0 / 0
4,488
641
1,801
2,582
843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
8
2 / 0 / 1
4,826
689
1,659
5,316
1,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Agni
KaosPvP
Agni
9
1 / 2 / 2
4,985
712
3,977
3,927
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,201
600
1,766
2,309
642
Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 1
4,665
666
3,407
5,506
3,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

6
1 / 1 / 0
3,889
556
1,134
3,832
1,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
irontoker
Yemoja
6
0 / 1 / 0
4,001
572
989
5,875
2,787
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
8
2 / 2 / 0
4,812
687
2,399
4,672
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
3
3
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
1
0.5
W
0
1
0
0
L
0
0
0
0
W
Chernobog
HessenFinessin
Chernobog
1
0
0
1
W
Arachne
2
0
1
2.5
W
Agni
KaosPvP
Agni
1
2
2
1
L
0
0
1
0.5
L
1
1
0
1
L
Yemoja
irontoker
Yemoja
0
1
0
0
L
Kukulkan
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,501
Damage
9,695
22,828
Taken
22,194
9,945
Mitigated
10,564
11,427
Healing
5,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,084
104
0
2,737
4,456
2,425
0
729
3,727
14,830
637
W
2,980
859
0
2,550
6,547
3,536
0
2,760
3,209
0
30,428
L
1,766
1,587
0
377
2,309
642
0
495
1,814
0
30,499
W
Chernobog
HessenFinessin
Chernobog
1,801
1,334
0
1,699
2,582
843
0
231
2,351
0
34,699
W
Arachne
1,659
1,047
0
3,056
5,316
1,843
0
405
4,911
0
33,313
W
Agni
KaosPvP
Agni
3,977
555
0
1,385
3,927
1,298
0
2,023
1,904
27,607
1,272
L
3,407
738
0
2,076
5,506
3,869
0
0
4,998
23,261
1,149
L
1,134
99
0
546
3,832
1,534
0
665
3,167
0
18,896
L
Yemoja
irontoker
Yemoja
989
393
1,029
811
5,875
2,787
0
2,057
3,818
5,634
0
L
Kukulkan
2,399
358
0
625
4,672
1,732
0
2,726
1,946
25,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,660
Gold Earned
21,568
283
Minions Killed
203
0
Camps Cleared
0
745,556
Distance Traveled
645,053
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,636
662
51
7
0
152,152
0
W
Vamana
4,725
675
57
8
0
140,445
0
L
Izanami
4,201
600
63
9
0
124,729
0
W
Chernobog
4,488
641
62
9
0
138,570
0
W
Arachne
4,826
689
61
9
0
168,735
0
W
Agni
4,985
712
52
7
0
145,654
0
L
Charon
4,665
666
48
7
0
133,092
2
L
Fenrir
3,889
556
34
5
0
110,732
0
L
Yemoja
4,001
572
10
1
0
146,659
0
L
Kukulkan
4,812
687
48
7
0
129,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role