Player Matchup

Nemesis
Nemesis
Fogshot
Nemesis
Level 120
God Stats
6W - 6L
1,303 SR
Queue Stats
64W - 91L
1,441 Elo+
Party 1
Hades
Hades
GigglyWrong
Hades
Level 127
God Stats
3W - 0L
1,799 SR
Queue Stats
39W - 67L
1,457 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jebus Cream
Tsukuyomi
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 58L
1,421 Elo+
Party 1
Skadi
Skadi
Jokerr4469
Skadi
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 38L
1,464 Elo+
Solo
Zeus
Zeus
gunmaster x45
Zeus
Level 128
God Stats
6W - 16L
1,269 SR
Queue Stats
57W - 90L
1,405 Elo+
Party 1
Team Averages
Level 115
1,474 SR
1,437 Elo+

VS

Team Averages
Level 126
1,603 SR
1,484 Elo+
Bacchus
Bacchus
Kingpirate61
Bacchus
Level 128
God Stats
4W - 5L
1,561 SR
Queue Stats
97W - 93L
1,472 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SinofWolves
Morgan Le Fay
Level 143
God Stats
2W - 2L
1,621 SR
Queue Stats
171W - 162L
1,450 Elo+
Solo
Neith
Neith
TheSaltySeadogg
Neith
Level 89
God Stats
9W - 7L
1,727 SR
Queue Stats
74W - 86L
1,437 Elo+
Party 2
Camazotz
Camazotz
Wammoo
Camazotz
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
287W - 274L
1,562 Elo+
Party 2
Fenrir
Fenrir
rollingsmke
Fenrir
Level 123
God Stats
23W - 19L
1,606 SR
Queue Stats
823W - 833L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fogshot
Nemesis
12
2 / 0 / 0
6,266
627
3,219
7,584
3,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 1 / 1
5,625
563
2,306
11,596
5,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
Jebus Cream
Tsukuyomi
12
4 / 0 / 0
6,738
674
2,894
5,283
3,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
9
0 / 2 / 3
5,127
513
5,185
8,154
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
5,936
594
1,675
3,691
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kingpirate61
Bacchus
8
0 / 2 / 1
4,755
476
4,389
8,566
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
SinofWolves
Morgan Le Fay
11
2 / 2 / 0
6,231
623
2,796
4,527
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 1
5,449
545
6,886
2,980
1,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
Wammoo
Camazotz
11
2 / 1 / 1
6,100
610
5,345
9,655
3,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fenrir
5
0 / 2 / 0
3,956
396
1,298
4,004
1,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
5
5
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Fogshot
Nemesis
2
0
0
2
W
1
1
1
1.5
W
Tsukuyomi
Jebus Cream
Tsukuyomi
4
0
0
4
W
Skadi
0
2
3
0.75
L
Bacchus
Kingpirate61
Bacchus
0
2
1
0.25
L
Morgan Le Fay
SinofWolves
Morgan Le Fay
2
2
0
1
L
1
0
1
1.5
L
Camazotz
Wammoo
Camazotz
2
1
1
2.5
W
0
2
2
0.5
L
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,279
Damage
20,714
36,308
Taken
29,732
16,472
Mitigated
14,546
14,638
Healing
10,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Fogshot
Nemesis
3,219
989
0
2,558
7,584
3,180
0
500
7,084
0
50,368
W
2,306
533
1,305
4,941
11,596
5,633
0
1,705
9,891
20,811
1,477
W
Tsukuyomi
Jebus Cream
Tsukuyomi
2,894
805
0
2,602
5,283
3,764
11
275
5,008
0
39,988
W
Skadi
5,185
2,626
0
2,793
8,154
2,609
0
2,231
5,923
0
29,990
L
Bacchus
Kingpirate61
Bacchus
4,389
793
0
1,765
8,566
6,482
0
1,248
7,277
16,455
0
L
Morgan Le Fay
SinofWolves
Morgan Le Fay
2,796
176
0
335
4,527
1,783
0
1,448
3,032
47,980
0
L
6,886
2,860
0
852
2,980
1,015
0
240
2,740
0
41,901
L
Camazotz
Wammoo
Camazotz
5,345
1,668
0
6,418
9,655
3,534
0
799
8,856
0
45,523
W
1,675
40
0
439
3,691
1,286
429
2,474
1,217
36,550
0
L
Fenrir
1,298
128
0
730
4,004
1,732
0
0
3,675
0
9,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,692
Gold Earned
26,491
283
Minions Killed
264
0
Camps Cleared
0
965,692
Distance Traveled
915,127
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,266
627
79
8
0
227,696
0
W
Hades
5,625
563
38
4
0
175,950
0
W
Tsukuyomi
6,738
674
63
6
0
190,138
0
W
Skadi
5,127
513
43
4
0
181,619
0
L
Bacchus
4,755
476
19
2
0
213,776
0
L
Morgan Le Fay
6,231
623
82
8
0
188,391
1
L
Neith
5,449
545
68
7
0
183,684
2
L
Camazotz
6,100
610
83
8
0
230,873
2
W
Zeus
5,936
594
60
6
0
190,289
2
L
Fenrir
3,956
396
12
1
0
98,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role