Player Matchup

Ao Kuang
Ao Kuang
Duke_Must_Die
Ao Kuang
Level 165
God Stats
3W - 3L
1,630 SR
Queue Stats
184W - 195L
1,470 Elo+
Party 2
Artio
Artio
ShadowGamer-__-
Artio
Level 178
God Stats
6W - 3L
1,338 SR
Queue Stats
127W - 130L
1,488 Elo+
Party 2
Bellona
Bellona
TheSlothyWeeb
Bellona
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,275 Elo+
Party 2
Thoth
Thoth
datavius
Thoth
Level 109
God Stats
3W - 3L
1,476 SR
Queue Stats
187W - 174L
1,491 Elo+
Solo
Ishtar
Ishtar
elitesniper-1
Ishtar
Level 155
God Stats
10W - 7L
1,475 SR
Queue Stats
97W - 105L
1,479 Elo+
Party 2
Team Averages
Level 147
1,484 SR
1,441 Elo+

VS

Team Averages
Level 119
1,578 SR
1,522 Elo+
Scylla
Scylla
AkimboHotdogs
Scylla
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 89L
1,508 Elo+
Party 1
Nike
Nike
Camine
Nike
Level 102
God Stats
8W - 6L
1,638 SR
Queue Stats
68W - 62L
1,521 Elo+
Party 1
Geb
Geb
ImperiusOmarus
Geb
Level 141
God Stats
0W - 2L
1,772 SR
Queue Stats
16W - 14L
1,497 Elo+
Solo
Bastet
Bastet
RailgunSol
Bastet
Level 156
God Stats
6W - 6L
1,500 SR
Queue Stats
462W - 426L
1,570 Elo+
Solo
Chronos
Chronos
carlando
Chronos
Level 122
God Stats
13W - 6L
1,478 SR
Queue Stats
343W - 312L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Duke_Must_Die
Ao Kuang
11
4 / 0 / 1
5,785
579
4,670
7,659
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
2 / 1 / 2
5,574
557
3,728
8,907
5,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
12
1 / 0 / 1
6,434
643
3,208
6,845
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thoth
datavius
Thoth
12
0 / 0 / 3
6,074
607
2,160
2,657
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 3
6,540
654
4,113
6,343
2,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,108
511
749
4,810
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Camine
Nike
10
0 / 0 / 0
5,736
574
3,487
7,471
6,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 3 / 0
4,968
497
5,736
8,594
6,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
RailgunSol
Bastet
10
0 / 1 / 0
4,979
498
3,990
9,081
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chronos
carlando
Chronos
5
0 / 2 / 1
4,238
424
2,283
3,543
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Nike
Camine
Nike
0
0
0
0
W
Ao Kuang
Duke_Must_Die
Ao Kuang
4
0
1
4.5
L
1
3
0
0.33
L
Bastet
RailgunSol
Bastet
0
1
0
0
W
2
1
2
3
W
Bellona
1
0
1
1.5
L
Chronos
carlando
Chronos
0
2
1
0.25
W
Thoth
datavius
Thoth
0
0
3
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,879
Damage
16,245
32,411
Taken
33,499
17,732
Mitigated
18,741
14,718
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
749
244
0
663
4,810
1,354
0
2,233
2,349
28,746
0
L
Nike
Camine
Nike
3,487
134
0
2,443
7,471
6,325
0
1,328
6,115
0
38,152
W
Ao Kuang
Duke_Must_Die
Ao Kuang
4,670
884
0
3,210
7,659
3,215
0
760
6,863
36,072
1,766
L
5,736
1,073
92
1,758
8,594
6,443
0
2,134
6,460
26,518
0
L
Bastet
RailgunSol
Bastet
3,990
497
0
2,205
9,081
3,586
0
2,651
6,318
0
45,015
W
3,728
627
512
3,314
8,907
5,486
104
3,689
4,807
15,153
0
W
Bellona
3,208
922
0
4,046
6,845
5,780
0
0
6,342
0
38,773
L
Chronos
carlando
Chronos
2,283
523
0
1,289
3,543
1,033
0
1,692
1,851
11,918
869
W
Thoth
datavius
Thoth
2,160
52
0
1,000
2,657
858
0
216
2,399
39,974
1,042
W
4,113
2,925
0
2,636
6,343
2,393
0
3,009
2,955
0
53,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,407
Gold Earned
25,029
326
Minions Killed
259
0
Camps Cleared
0
1,026,532
Distance Traveled
895,264
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,108
511
72
7
0
185,400
0
L
Nike
5,736
574
77
8
0
205,794
4
W
Ao Kuang
5,785
579
64
6
0
239,896
0
L
Geb
4,968
497
15
2
0
191,142
3
L
Bastet
4,979
498
72
7
0
228,053
2
W
Artio
5,574
557
14
1
0
200,523
4
W
Bellona
6,434
643
74
7
0
187,944
0
L
Chronos
4,238
424
23
2
0
84,875
0
W
Thoth
6,074
607
82
8
0
233,604
4
W
Ishtar
6,540
654
92
9
0
164,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role