Player Matchup

Lancelot
Lancelot
Gold II
GakNaren
Lancelot
Gold II
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 58L
1,464 MMR
Party 3
Zeus
Zeus
Platinum III
KingBooBoo7990
Zeus
Platinum III
Level 69
God Stats
5W - 7L
1,532 SR
Queue Stats
201W - 194L
1,599 MMR
Party 3
Chaac
Chaac
Gold III
MCALLPRO
Chaac
Gold III
Level 147
God Stats
4W - 1L
1,629 SR
Queue Stats
190W - 184L
1,526 MMR
Solo
Sol
Sol
Silver I
brotherallen
Sol
Silver I
Level 109
God Stats
4W - 5L
1,596 SR
Queue Stats
5W - 6L
1,535 MMR
Party 1
Geb
Geb
Silver III
takosauruswrecks
Geb
Silver III
Level 89
God Stats
2W - 2L
1,583 SR
Queue Stats
3W - 7L
1,471 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 95
1,568 SR
1,519 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,622 SR
1,516 MMR
Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold III
HybridSlays
Bellona
Gold III
Level 127
God Stats
6W - 3L
1,763 SR
Queue Stats
128W - 126L
1,579 MMR
Party 2
Anhur
Anhur
Gold IV
ThatOneGuyXZ
Anhur
Gold IV
Level 68
God Stats
1W - 2L
1,588 SR
Queue Stats
114W - 119L
1,461 MMR
Party 2
Atlas
Atlas
Gold II
thirstyforfame14
Atlas
Gold II
Level 158
God Stats
0W - 1L
1,859 SR
Queue Stats
168W - 168L
1,496 MMR
Solo
Ra
Ra
Bronze IV
xLomax787
Ra
Bronze IV
Level 174
God Stats
0W - 1L
1,400 SR
Queue Stats
26W - 32L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GakNaren
Lancelot
10
1 / 1 / 2
5,365
537
5,160
7,996
3,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 0 / 1
6,972
697
2,930
4,629
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
MCALLPRO
Chaac
11
0 / 0 / 0
5,891
589
3,705
8,717
7,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 1 / 1
5,591
559
7,332
8,998
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 3
5,424
542
4,634
7,147
4,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
HachimanArachneThothThanatos

VS

Bans
AgniAchillesEsetAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 0
5,988
599
5,722
6,765
3,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bellona
HybridSlays
Bellona
9
0 / 2 / 1
5,010
501
1,939
9,527
5,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 1
5,003
500
5,257
8,856
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 2 / 2
5,267
527
3,925
10,590
5,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 1 / 0
6,086
609
4,687
4,552
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
7
Kills
3
3
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Lancelot
GakNaren
Lancelot
1
1
2
2
L
Bellona
HybridSlays
Bellona
0
2
1
0.25
W
4
0
1
4.5
W
Chaac
MCALLPRO
Chaac
0
0
0
0
L
0
2
1
0.25
W
2
1
1
2.5
W
0
1
3
1.5
L
1
2
2
1
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,761
Damage
21,530
37,487
Taken
40,290
19,543
Mitigated
18,923
18,459
Healing
10,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,722
1,064
0
2,586
6,765
3,395
0
0
6,765
0
47,463
W
Lancelot
GakNaren
Lancelot
5,160
968
0
3,540
7,996
3,410
0
1,697
6,065
0
35,877
L
Bellona
HybridSlays
Bellona
1,939
279
0
1,245
9,527
5,086
0
2,925
6,514
0
37,727
W
2,930
377
0
1,445
4,629
1,558
26
1,511
2,877
48,150
1,300
W
Chaac
MCALLPRO
Chaac
3,705
280
0
4,310
8,717
7,271
0
0
8,717
0
44,301
L
5,257
1,885
0
3,274
8,856
3,124
0
3,939
4,875
0
35,504
W
7,332
2,749
250
5,956
8,998
2,703
804
1,909
6,978
44,281
3,190
W
4,634
420
300
2,658
7,147
4,601
54
2,536
4,407
15,899
1,339
L
3,925
1,211
0
1,789
10,590
5,596
0
6,657
3,871
17,682
572
L
4,687
91
720
1,272
4,552
1,722
0
1,033
3,421
44,582
820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,243
Gold Earned
27,354
357
Minions Killed
314
0
Camps Cleared
0
1,042,225
Distance Traveled
1,062,752
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,988
599
85
9
0
206,313
0
W
Lancelot
5,365
537
56
6
0
238,881
2
L
Bellona
5,010
501
62
6
0
226,873
0
W
Zeus
6,972
697
116
12
0
210,392
3
W
Chaac
5,891
589
87
9
0
197,092
0
L
Anhur
5,003
500
53
5
0
184,958
0
W
Sol
5,591
559
73
7
0
188,957
0
W
Geb
5,424
542
25
3
0
206,903
0
L
Atlas
5,267
527
17
2
0
211,800
5
L
Ra
6,086
609
97
10
0
232,808
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role