Player Matchup

Hercules
Hercules
Silver I
Cholike
Hercules
Silver I
Level 153
God Stats
3W - 2L
1,308 SR
Queue Stats
277W - 281L
1,307 MMR
Solo
Agni
Agni
Gold IV
CloudedShadow
Agni
Gold IV
Level 257
God Stats
6W - 4L
1,612 SR
Queue Stats
127W - 124L
1,336 MMR
Solo
Charybdis
Charybdis
Gold IV
CyanideMisery
Charybdis
Gold IV
Level 142
God Stats
18W - 17L
1,530 SR
Queue Stats
196W - 201L
1,329 MMR
Solo
Ares
Ares
Gold V
angelitus
Ares
Gold V
Level 219
God Stats
19W - 15L
1,409 SR
Queue Stats
460W - 479L
1,317 MMR
Solo
Loki
Loki
Silver IV
byPredaTorZ
Loki
Silver IV
Level 65
God Stats
41W - 27L
1,472 SR
Queue Stats
80W - 88L
1,362 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 167
1,466 SR
1,330 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,506 SR
1,321 MMR
Bastet
Bastet
Bronze III
Master Kill122
Bastet
Bronze III
Level 90
God Stats
0W - 1L
1,596 SR
Queue Stats
0W - 4L
1,356 MMR
Party 1
Chiron
Chiron
Silver II
RedEyedJediOG
Chiron
Silver II
Level 118
God Stats
26W - 28L
1,557 SR
Queue Stats
39W - 55L
1,301 MMR
Solo
Athena
Athena
Bronze IV
donutbagleman
Athena
Bronze IV
Level 81
God Stats
0W - 1L
1,492 SR
Queue Stats
2W - 8L
1,351 MMR
Party 1
Mulan
Mulan
Gold II
vGokuGG
Mulan
Gold II
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 377L
1,344 MMR
Solo
Anubis
Anubis
Silver I
zZSMURFZz
Anubis
Silver I
Level 156
God Stats
0W - 4L
1,386 SR
Queue Stats
203W - 242L
1,255 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cholike
Hercules
10
0 / 2 / 1
5,765
577
5,885
8,867
8,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 2 / 1
6,080
608
5,694
4,926
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
CyanideMisery
Charybdis
11
4 / 0 / 1
6,307
631
7,347
6,870
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
9
2 / 2 / 3
6,035
604
4,284
6,885
5,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 2
5,624
562
2,999
6,968
2,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KaliChernobogBacchusAo Kuang

VS

Bans
Bake KujiraThothThanatosOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 0
5,410
541
2,652
7,543
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 4 / 1
4,276
428
4,812
6,808
2,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 1 / 2
4,835
484
1,456
8,302
6,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
vGokuGG
Mulan
10
1 / 1 / 1
5,697
570
6,202
9,829
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
zZSMURFZz
Anubis
10
1 / 3 / 1
5,417
542
1,515
7,667
3,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
6
6
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Cholike
Hercules
0
2
1
0.25
W
2
2
1
1.25
W
Charybdis
CyanideMisery
Charybdis
4
0
1
4.5
L
3
1
0
3
L
1
4
1
0.38
W
Ares
2
2
3
1.75
W
2
0
2
3
L
0
1
2
1
L
Mulan
vGokuGG
Mulan
1
1
1
1.5
L
Anubis
zZSMURFZz
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,209
Damage
16,637
34,516
Taken
40,149
20,331
Mitigated
19,490
15,859
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Cholike
Hercules
5,885
1,784
0
4,496
8,867
8,455
0
0
8,867
738
37,308
W
5,694
186
0
600
4,926
1,536
0
1,374
3,552
43,309
1,483
W
Charybdis
CyanideMisery
Charybdis
7,347
4,101
0
4,228
6,870
2,453
1,564
574
6,296
0
52,454
L
2,652
499
0
3,585
7,543
2,500
0
1,586
5,731
0
30,063
L
4,812
2,009
343
522
6,808
2,136
0
1,612
5,196
0
25,988
W
Ares
4,284
49
0
2,350
6,885
5,408
0
820
6,065
14,445
2,086
W
2,999
562
0
4,185
6,968
2,479
0
123
6,845
0
40,368
L
1,456
403
0
2,074
8,302
6,127
0
2,438
5,726
9,771
0
L
Mulan
vGokuGG
Mulan
6,202
1,066
0
2,981
9,829
5,095
0
305
8,863
0
35,698
L
Anubis
zZSMURFZz
Anubis
1,515
0
0
2,503
7,667
3,632
0
2,969
4,356
34,868
752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,811
Gold Earned
25,635
298
Minions Killed
218
0
Camps Cleared
0
962,105
Distance Traveled
935,880
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,765
577
60
6
0
171,174
2
W
Agni
6,080
608
77
8
0
200,291
0
W
Charybdis
6,307
631
76
8
0
182,151
0
L
Bastet
5,410
541
55
6
0
216,763
2
L
Chiron
4,276
428
32
3
0
153,210
0
W
Ares
6,035
604
17
2
0
189,984
3
W
Loki
5,624
562
68
7
0
218,505
0
L
Athena
4,835
484
14
1
0
206,609
1
L
Mulan
5,697
570
59
6
0
186,569
1
L
Anubis
5,417
542
58
6
0
172,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role