Player Matchup

Loki
Loki
FlashxGamer15
Loki
Level 34
God Stats
4W - 5L
1,368 SR
Queue Stats
9W - 18L
1,259 Elo+
Party 1
Gilgamesh
Gilgamesh
Foxwardin
Gilgamesh
Level 60
God Stats
15W - 11L
1,552 SR
Queue Stats
141W - 112L
1,446 Elo+
Solo
Mulan
Mulan
God_Been_Gr8
Mulan
Level 65
God Stats
0W - 5L
1,189 SR
Queue Stats
198W - 215L
1,481 Elo+
Party 1
Surtr
Surtr
ImTheGoat23x
Surtr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 99L
1,302 Elo+
Party 1
Anhur
Anhur
Sykeo-
Anhur
Level 30
God Stats
3W - 2L
1,727 SR
Queue Stats
71W - 64L
1,403 Elo+
Party 1
Team Averages
Level 41
1,467 SR
1,378 Elo+

VS

Team Averages
Level 61
1,564 SR
1,456 Elo+
Ao Kuang
Ao Kuang
MapleCND
Ao Kuang
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,467 Elo+
Party 2
Ymir
Ymir
MurilloLuis-08
Ymir
Level 67
God Stats
4W - 5L
1,565 SR
Queue Stats
53W - 61L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
ReedBottilie
Erlang Shen
Level 58
God Stats
9W - 11L
1,507 SR
Queue Stats
49W - 45L
1,486 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tragedy02
Morgan Le Fay
Level 49
God Stats
6W - 4L
1,566 SR
Queue Stats
33W - 18L
1,467 Elo+
Party 2
Medusa
Medusa
theCHIVE4641
Medusa
Level 63
God Stats
8W - 2L
1,685 SR
Queue Stats
133W - 132L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
7,315
488
4,396
12,462
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Foxwardin
Gilgamesh
15
2 / 1 / 1
8,790
586
10,092
16,595
11,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 5
7,408
494
6,643
13,891
10,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 4 / 0
6,635
442
3,687
16,399
8,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Sykeo-
Anhur
12
1 / 2 / 1
6,891
459
7,073
8,799
3,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MapleCND
Ao Kuang
14
4 / 3 / 5
8,219
548
10,121
12,931
5,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 4
8,469
565
4,518
12,107
11,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
ReedBottilie
Erlang Shen
15
0 / 3 / 0
8,624
575
9,633
16,669
14,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Tragedy02
Morgan Le Fay
14
2 / 2 / 5
8,311
554
16,009
8,111
3,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
13
3 / 1 / 2
7,812
521
7,875
9,423
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
9
Kills
11
11
Deaths
9
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
1
2
6
L
Gilgamesh
Foxwardin
Gilgamesh
2
1
1
2.5
L
0
3
5
0.83
L
1
4
0
0.25
W
Ao Kuang
MapleCND
Ao Kuang
4
3
5
2.17
W
2
0
4
4
W
Erlang Shen
ReedBottilie
Erlang Shen
0
3
0
0
L
Anhur
Sykeo-
Anhur
1
2
1
0.75
W
Morgan Le Fay
Tragedy02
Morgan Le Fay
2
2
5
2.25
W
Medusa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,891
Damage
48,156
68,146
Taken
59,241
38,895
Mitigated
38,059
18,021
Healing
19,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,396
1,360
20
3,085
12,462
5,104
0
5,830
6,632
0
30,298
L
Gilgamesh
Foxwardin
Gilgamesh
10,092
3,555
0
6,520
16,595
11,303
0
2,354
14,241
0
66,775
L
6,643
457
0
4,838
13,891
10,661
0
6,439
7,452
0
36,427
L
3,687
809
0
1,203
16,399
8,300
0
12,210
4,189
1,263
40,437
W
Ao Kuang
MapleCND
Ao Kuang
10,121
3,555
0
4,095
12,931
5,085
862
0
12,931
45,986
13,003
W
4,518
574
0
4,095
12,107
11,145
310
0
12,007
29,048
231
W
Erlang Shen
ReedBottilie
Erlang Shen
9,633
5,858
0
8,317
16,669
14,382
0
0
15,573
0
72,489
L
Anhur
Sykeo-
Anhur
7,073
3,946
0
2,355
8,799
3,527
0
2,852
5,947
0
46,073
W
Morgan Le Fay
Tragedy02
Morgan Le Fay
16,009
2,745
0
1,476
8,111
3,856
660
84
7,975
61,243
2,899
W
Medusa
7,875
3,044
0
1,755
9,423
3,591
1,545
0
9,423
0
49,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,039
Gold Earned
41,435
375
Minions Killed
425
0
Camps Cleared
0
1,520,299
Distance Traveled
1,394,674
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,315
488
45
3
0
319,164
0
L
Gilgamesh
8,790
586
137
9
0
307,674
0
L
Mulan
7,408
494
40
3
0
324,670
0
L
Surtr
6,635
442
66
4
0
295,928
0
W
Ao Kuang
8,219
548
87
6
0
323,090
0
W
Ymir
8,469
565
31
2
0
297,178
0
W
Erlang Shen
8,624
575
114
8
0
257,719
0
L
Anhur
6,891
459
87
6
0
272,863
0
W
Morgan Le Fay
8,311
554
105
7
0
251,282
6
W
Medusa
7,812
521
88
6
0
265,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role