Player Matchup

Chaac
Chaac
Justlcyy
Chaac
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 47L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
Lowkeyicyy
Nu Wa
Level 105
God Stats
5W - 3L
1,508 SR
Queue Stats
213W - 174L
1,645 Elo+
Party 2
Bakasura
Bakasura
jooxtin
Bakasura
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,494 Elo+
Party 2
Team Averages
Level 86
1,503 SR
1,553 Elo+

VS

Team Averages
Level 89
1,601 SR
1,468 Elo+
Bastet
Bastet
Leap Wishes
Bastet
Level 157
God Stats
2W - 0L
1,682 SR
Queue Stats
5W - 8L
1,454 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
M2 BANDS
Morgan Le Fay
Level 43
God Stats
1W - 0L
1,560 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Achilles
Achilles
The Guvv
Achilles
Level 67
God Stats
7W - 8L
1,562 SR
Queue Stats
8W - 12L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Justlcyy
Chaac
13
1 / 4 / 1
8,254
635
7,564
12,167
9,000
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
14
1 / 5 / 1
8,334
641
7,506
8,861
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
jooxtin
Bakasura
11
0 / 8 / 1
7,581
583
2,926
14,823
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
9 / 0 / 8
10,963
843
16,440
12,705
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
M2 BANDS
Morgan Le Fay
13
1 / 1 / 11
8,680
668
5,406
7,258
2,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
The Guvv
Achilles
15
7 / 1 / 8
10,166
782
9,244
13,242
14,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
17
17
Deaths
2
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
Justlcyy
Chaac
1
4
1
0.38
W
Bastet
9
0
8
13
L
Nu Wa
1
5
1
0.3
W
Morgan Le Fay
M2 BANDS
Morgan Le Fay
1
1
11
6.5
W
Achilles
The Guvv
Achilles
7
1
8
11
L
Bakasura
jooxtin
Bakasura
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,996
Damage
31,090
35,851
Taken
33,205
17,602
Mitigated
23,003
7,627
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Justlcyy
Chaac
7,564
1,442
218
3,942
12,167
9,000
0
2,489
9,272
0
21,606
W
Bastet
16,440
4,368
0
2,816
12,705
5,455
1,834
1,692
10,766
0
47,900
L
Nu Wa
7,506
1,697
0
788
8,861
2,501
31
1,374
7,087
34,377
0
W
Morgan Le Fay
M2 BANDS
Morgan Le Fay
5,406
419
0
84
7,258
2,984
831
1,825
5,080
27,120
0
W
Achilles
The Guvv
Achilles
9,244
2,001
0
3,472
13,242
14,564
0
3,013
9,655
1,446
20,194
L
Bakasura
jooxtin
Bakasura
2,926
1,310
0
2,679
14,823
6,101
0
2,136
12,314
0
17,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,169
Gold Earned
29,809
136
Minions Killed
136
0
Camps Cleared
0
625,159
Distance Traveled
741,571
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,254
635
24
2
0
215,103
4
W
Bastet
10,963
843
75
6
0
257,712
0
L
Nu Wa
8,334
641
73
6
0
196,489
0
W
Morgan Le Fay
8,680
668
36
3
0
228,109
0
W
Achilles
10,166
782
25
2
0
255,750
0
L
Bakasura
7,581
583
39
3
0
213,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role