Player Matchup

Neith
Neith
Silver II
X-astrax-X
Neith
Silver II
Level 86
God Stats
7W - 9L
1,507 SR
Queue Stats
58W - 76L
1,236 MMR
Solo
Cerberus
Cerberus
Silver I
commonduder
Cerberus
Silver I
Level 159
God Stats
15W - 17L
1,580 SR
Queue Stats
483W - 605L
1,254 MMR
Solo
Scylla
Scylla
Gold II
d0minic92
Scylla
Gold II
Level 147
God Stats
46W - 85L
1,427 SR
Queue Stats
706W - 855L
1,608 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,505 SR
1,366 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 134
1,648 SR
1,676 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
Anthozeur420
Eset
Gold II
Level 140
God Stats
33W - 18L
1,779 SR
Queue Stats
151W - 149L
1,677 MMR
Party 1
Arachne
Arachne
Platinum III
alblazer08
Arachne
Platinum III
Level 147
God Stats
23W - 16L
1,665 SR
Queue Stats
135W - 120L
1,852 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
3 / 5 / 5
9,968
712
10,545
13,846
6,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cerberus
commonduder
Cerberus
12
3 / 3 / 4
9,132
652
8,692
20,044
21,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Scylla
d0minic92
Scylla
15
2 / 2 / 5
9,827
702
8,884
7,032
2,891
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
CthulhuMulanAchillesNe ZhaVulcan

VS

Bans
Morgan Le FayAtlasCharybdisBacchusBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
0 / 2 / 10
10,551
754
10,892
15,912
16,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 4 / 3
11,199
800
14,143
10,554
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
alblazer08
Arachne
16
3 / 3 / 4
10,534
752
11,283
17,839
9,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
8
Kills
10
10
Deaths
9
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
2
10
2.5
W
7
4
3
2.13
L
Neith
3
5
5
1.1
W
Arachne
alblazer08
Arachne
3
3
4
1.67
L
Cerberus
commonduder
Cerberus
3
3
4
1.67
L
Scylla
d0minic92
Scylla
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,121
Damage
36,318
40,922
Taken
44,305
31,662
Mitigated
30,467
9,657
Healing
19,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,892
759
0
5,691
15,912
16,710
480
4,359
11,553
0
31,056
W
14,143
829
656
2,730
10,554
3,973
832
5,776
4,778
55,813
0
L
Neith
10,545
4,016
0
3,711
13,846
6,784
0
4,406
9,018
0
34,088
W
Arachne
alblazer08
Arachne
11,283
6,908
0
10,339
17,839
9,784
1,745
6,134
11,705
0
62,475
L
Cerberus
commonduder
Cerberus
8,692
693
0
5,458
20,044
21,987
0
7,081
12,033
22,591
1,367
L
Scylla
d0minic92
Scylla
8,884
1,370
0
488
7,032
2,891
0
2,324
4,398
37,248
771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,927
Gold Earned
32,284
201
Minions Killed
197
0
Camps Cleared
0
708,072
Distance Traveled
882,839
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,551
754
48
3
0
355,841
0
W
Eset
11,199
800
86
6
0
249,452
0
L
Neith
9,968
712
64
5
0
213,737
0
W
Arachne
10,534
752
63
5
0
277,546
0
L
Cerberus
9,132
652
41
3
0
231,356
0
L
Scylla
9,827
702
96
7
0
262,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role