Player Matchup

Bacchus
Bacchus
Diamond IV
AgentZ101
Bacchus
Diamond IV
Level 156
God Stats
13W - 7L
1,679 SR
Queue Stats
56W - 24L
2,155 MMR
Party 2
Jormungandr
Jormungandr
Diamond V
DrSneakABooty
Jormungandr
Diamond V
Level 158
God Stats
3W - 1L
1,851 SR
Queue Stats
55W - 24L
2,099 MMR
Party 2
Ullr
Ullr
Diamond V
iSwivle
Ullr
Diamond V
Level 159
God Stats
18W - 3L
1,719 SR
Queue Stats
66W - 27L
2,099 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,750 SR
2,117 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,706 SR
2,057 MMR
Agni
Agni
Platinum II
Buhsto
Agni
Platinum II
Level 99
God Stats
9W - 5L
1,750 SR
Queue Stats
39W - 27L
1,973 MMR
Party 1
Nike
Nike
Platinum I
Mckinky715
Nike
Platinum I
Level 147
God Stats
3W - 3L
1,636 SR
Queue Stats
47W - 32L
2,126 MMR
Party 1
Arachne
Arachne
Platinum II
TylerPorter6
Arachne
Platinum II
Level 124
God Stats
21W - 15L
1,730 SR
Queue Stats
258W - 263L
2,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AgentZ101
Bacchus
16
1 / 0 / 9
10,524
702
9,577
17,767
24,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
DrSneakABooty
Jormungandr
17
3 / 1 / 7
11,417
761
12,885
18,051
18,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
iSwivle
Ullr
19
9 / 0 / 3
12,695
846
18,409
18,023
9,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CabrakanNe ZhaXing TianErlang ShenAres

VS

Bans
ThothCthulhuAchillesGaneshaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Buhsto
Agni
15
0 / 5 / 1
9,279
619
11,104
12,579
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
0 / 6 / 1
8,829
589
13,178
19,485
14,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Arachne
TylerPorter6
Arachne
15
1 / 2 / 0
9,542
636
11,077
17,118
15,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
13
Kills
1
1
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AgentZ101
Bacchus
1
0
9
5.5
L
Agni
Buhsto
Agni
0
5
1
0.1
W
Jormungandr
DrSneakABooty
Jormungandr
3
1
7
6.5
L
0
6
1
0.08
L
Arachne
TylerPorter6
Arachne
1
2
0
0.5
W
Ullr
iSwivle
Ullr
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,871
Damage
35,359
53,841
Taken
49,182
53,486
Mitigated
34,435
12,401
Healing
3,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AgentZ101
Bacchus
9,577
976
0
3,941
17,767
24,987
0
4,131
12,787
22,879
3,047
L
Agni
Buhsto
Agni
11,104
200
90
983
12,579
4,422
0
3,831
7,793
45,880
0
W
Jormungandr
DrSneakABooty
Jormungandr
12,885
1,154
0
1,693
18,051
18,539
132
3,446
13,990
58,809
5,143
L
13,178
117
0
230
19,485
14,154
0
5,212
13,045
0
37,617
L
Arachne
TylerPorter6
Arachne
11,077
8,721
0
2,226
17,118
15,859
0
7,835
8,063
0
33,131
W
Ullr
iSwivle
Ullr
18,409
6,879
0
6,767
18,023
9,960
2,785
2,232
15,489
0
93,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,636
Gold Earned
27,650
295
Minions Killed
170
0
Camps Cleared
0
907,759
Distance Traveled
866,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,524
702
45
3
0
339,660
0
L
Agni
9,279
619
88
6
0
285,481
0
W
Jormungandr
11,417
761
95
6
0
295,359
0
L
Nike
8,829
589
36
2
0
292,252
0
L
Arachne
9,542
636
46
3
0
289,203
0
W
Ullr
12,695
846
155
10
0
272,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role