Player Matchup

Arachne
Arachne
Godmorz
Arachne
Level 98
God Stats
0W - 1L
1,637 SR
Queue Stats
6W - 9L
1,498 Elo+
Party 4
Ra
Ra
The Gun MESSIAH
Ra
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,428 Elo+
Party 2
Sun Wukong
Sun Wukong
jonnybegood17
Sun Wukong
Level 122
God Stats
45W - 58L
1,509 SR
Queue Stats
293W - 341L
1,445 Elo+
Solo
Bacchus
Bacchus
th3parz1val
Bacchus
Level 8
God Stats
1W - 6L
1,177 SR
Queue Stats
5W - 11L
1,296 Elo+
Party 2
Apollo
Apollo
Şyçąmŏяє
Apollo
Level 183
God Stats
0W - 3L
1,276 SR
Queue Stats
73W - 65L
1,513 Elo+
Party 4
Team Averages
Level 115
1,420 SR
1,436 Elo+

VS

Team Averages
Level 107
1,602 SR
1,485 Elo+
Bellona
Bellona
ARC00749
Bellona
Level 109
God Stats
2W - 0L
1,995 SR
Queue Stats
53W - 46L
1,473 Elo+
Party 3
Vulcan
Vulcan
KillerFashow
Vulcan
Level 158
God Stats
114W - 85L
1,560 SR
Queue Stats
623W - 624L
1,455 Elo+
Solo
Freya
Freya
PancakesAreTasty
Freya
Level 89
God Stats
15W - 10L
1,563 SR
Queue Stats
27W - 22L
1,488 Elo+
Party 1
Osiris
Osiris
SNRLReven
Osiris
Level 123
God Stats
3W - 2L
1,432 SR
Queue Stats
73W - 65L
1,501 Elo+
Party 3
Ao Kuang
Ao Kuang
oDecease
Ao Kuang
Level 56
God Stats
2W - 0L
1,459 SR
Queue Stats
22W - 16L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Godmorz
Arachne
12
1 / 6 / 1
6,840
855
5,453
12,594
6,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
3 / 3 / 3
7,809
976
7,307
7,253
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
jonnybegood17
Sun Wukong
8
0 / 0 / 0
4,518
565
0
0
0
Bacchus
th3parz1val
Bacchus
12
1 / 1 / 3
6,931
866
3,907
9,902
9,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 1
7,131
891
4,643
9,884
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ARC00749
Bellona
14
4 / 1 / 8
8,104
1,013
5,831
10,050
9,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
14
1 / 0 / 4
7,591
949
10,295
2,158
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 1 / 3
7,483
935
6,787
5,501
2,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
SNRLReven
Osiris
14
4 / 0 / 7
8,122
1,015
5,318
4,771
4,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
oDecease
Ao Kuang
12
2 / 4 / 8
7,386
923
8,521
10,391
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
43
6
Kills
13
13
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bellona
ARC00749
Bellona
4
1
8
8
L
Arachne
Godmorz
Arachne
1
6
1
0.25
W
Vulcan
1
0
4
3
W
2
1
3
3.5
W
Osiris
SNRLReven
Osiris
4
0
7
7.5
L
3
3
3
1.5
L
Sun Wukong
jonnybegood17
Sun Wukong
0
0
0
0
W
Ao Kuang
oDecease
Ao Kuang
2
4
8
1.5
L
Bacchus
th3parz1val
Bacchus
1
1
3
2.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,310
Damage
36,752
39,633
Taken
32,871
23,085
Mitigated
21,943
6,344
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ARC00749
Bellona
5,831
2,122
0
1,819
10,050
9,060
301
1,718
8,252
0
22,674
L
Arachne
Godmorz
Arachne
5,453
4,523
0
1,611
12,594
6,400
0
7,036
5,246
0
9,935
W
Vulcan
10,295
182
0
0
2,158
886
0
894
1,176
37,036
0
W
6,787
1,725
0
762
5,501
2,179
30
2,879
2,378
13,030
0
W
Osiris
SNRLReven
Osiris
5,318
1,566
244
1,489
4,771
4,955
300
1,801
2,847
0
15,500
L
7,307
664
1,766
1,464
7,253
3,231
0
3,989
2,900
27,554
455
L
Sun Wukong
jonnybegood17
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
oDecease
Ao Kuang
8,521
3,539
0
1,530
10,391
4,863
708
2,737
7,519
12,181
1,109
L
Bacchus
th3parz1val
Bacchus
3,907
153
0
773
9,902
9,036
0
6,670
2,678
9,750
936
L
4,643
2,385
0
730
9,884
4,418
0
5,905
3,714
0
22,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,229
Gold Earned
38,686
133
Minions Killed
170
0
Camps Cleared
0
659,697
Distance Traveled
855,151
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,104
1,013
42
5
0
181,547
0
L
Arachne
6,840
855
17
2
0
161,272
0
W
Vulcan
7,591
949
70
9
0
183,709
0
W
Freya
7,483
935
22
3
0
159,799
0
W
Osiris
8,122
1,015
22
3
0
162,629
4
L
Ra
7,809
976
57
7
0
172,126
0
L
Sun Wukong
4,518
565
0
0
0
0
0
W
Ao Kuang
7,386
923
14
2
0
167,467
0
L
Bacchus
6,931
866
13
2
0
170,397
0
L
Apollo
7,131
891
46
6
0
155,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role