Player Matchup

Izanami
Izanami
CouillonDrew
Izanami
Level 66
God Stats
2W - 2L
1,469 SR
Queue Stats
16W - 19L
1,463 Elo+
Party 1
Lancelot
Lancelot
MarioCALFI
Lancelot
Level 69
God Stats
7W - 2L
1,886 SR
Queue Stats
26W - 20L
1,521 Elo+
Party 3
Yemoja
Yemoja
Premoo
Yemoja
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,576 Elo+
Party 1
Cu Chulainn
Cu Chulainn
fernandomx07
Cu Chulainn
Level 125
God Stats
2W - 10L
1,091 SR
Queue Stats
119W - 120L
1,511 Elo+
Party 3
Anubis
Anubis
mrsix
Anubis
Level 39
God Stats
9W - 6L
1,524 SR
Queue Stats
55W - 52L
1,485 Elo+
Party 3
Team Averages
Level 69
1,494 SR
1,511 Elo+

VS

Team Averages
Level 77
1,546 SR
1,506 Elo+
Bakasura
Bakasura
CrispyDarkness27
Bakasura
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 82L
1,577 Elo+
Party 2
Zeus
Zeus
Huskychamp789
Zeus
Level 29
God Stats
3W - 4L
1,584 SR
Queue Stats
85W - 84L
1,481 Elo+
Party 2
Neith
Neith
JohnThorne
Neith
Level 68
God Stats
15W - 14L
1,615 SR
Queue Stats
222W - 195L
1,498 Elo+
Solo
Hercules
Hercules
Mr J5807
Hercules
Level 146
God Stats
3W - 4L
1,573 SR
Queue Stats
224W - 217L
1,535 Elo+
Solo
Aphrodite
Aphrodite
UnhappyRefrain__
Aphrodite
Level 80
God Stats
20W - 26L
1,459 SR
Queue Stats
140W - 140L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CouillonDrew
Izanami
14
1 / 1 / 5
7,572
445
11,282
13,313
5,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
MarioCALFI
Lancelot
17
7 / 0 / 5
9,840
579
10,391
11,948
6,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Yemoja
Premoo
Yemoja
14
2 / 0 / 3
8,603
506
6,275
13,714
10,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cu Chulainn
fernandomx07
Cu Chulainn
16
1 / 1 / 3
9,343
550
12,141
10,602
11,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
mrsix
Anubis
17
7 / 0 / 4
10,937
643
11,869
11,713
6,025
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
7,961
468
5,209
16,867
7,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 7 / 0
7,459
439
8,830
10,639
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
0 / 3 / 1
7,134
420
14,715
12,967
4,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
Mr J5807
Hercules
13
1 / 2 / 0
8,027
472
3,810
17,989
18,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
11
1 / 3 / 0
7,190
423
6,066
16,561
7,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
18
Kills
2
2
Deaths
18
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
CouillonDrew
Izanami
1
1
5
3.5
L
0
3
0
0
L
0
7
0
0
L
Neith
0
3
1
0.17
W
Lancelot
MarioCALFI
Lancelot
7
0
5
9.5
L
Hercules
Mr J5807
Hercules
1
2
0
0.5
W
Yemoja
Premoo
Yemoja
2
0
3
3.5
L
Aphrodite
1
3
0
0.33
W
Cu Chulainn
fernandomx07
Cu Chulainn
1
1
3
2.5
W
Anubis
mrsix
Anubis
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,958
Damage
38,630
61,290
Taken
75,023
39,862
Mitigated
41,001
29,027
Healing
29,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CouillonDrew
Izanami
11,282
5,696
0
2,826
13,313
5,305
407
3,618
9,695
0
72,382
L
5,209
3,597
0
5,808
16,867
7,572
0
2,968
13,899
0
68,369
L
8,830
1,005
0
720
10,639
2,540
0
5,824
4,815
57,279
943
L
Neith
14,715
4,255
0
2,354
12,967
4,960
0
3,977
8,990
0
73,853
W
Lancelot
MarioCALFI
Lancelot
10,391
1,606
0
7,444
11,948
6,693
0
1,199
10,199
0
91,703
L
Hercules
Mr J5807
Hercules
3,810
1,632
0
8,079
17,989
18,084
442
697
17,292
0
54,679
W
Yemoja
Premoo
Yemoja
6,275
1,352
4,878
4,365
13,714
10,015
93
3,865
9,849
34,067
891
L
Aphrodite
6,066
1,181
3,348
9,160
16,561
7,845
40
4,781
11,780
27,927
1,275
W
Cu Chulainn
fernandomx07
Cu Chulainn
12,141
2,317
0
4,012
10,602
11,824
0
650
9,882
982
75,027
W
Anubis
mrsix
Anubis
11,869
330
0
5,502
11,713
6,025
1,164
5,419
6,019
91,203
553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,295
Gold Earned
37,771
562
Minions Killed
469
0
Camps Cleared
0
1,729,116
Distance Traveled
1,506,293
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,572
445
115
7
0
316,518
0
L
Bakasura
7,961
468
130
8
0
386,384
0
L
Zeus
7,459
439
100
6
0
292,951
4
L
Neith
7,134
420
104
6
0
277,816
2
W
Lancelot
9,840
579
126
7
0
430,136
2
L
Hercules
8,027
472
98
6
0
278,481
0
W
Yemoja
8,603
506
48
3
0
306,252
0
L
Aphrodite
7,190
423
37
2
0
270,661
2
W
Cu Chulainn
9,343
550
121
7
0
356,602
2
W
Anubis
10,937
643
152
9
0
319,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role