Player Matchup

Amaterasu
Amaterasu
Arrby
Amaterasu
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 60L
1,448 Elo+
Solo
Hachiman
Hachiman
DUMPIST
Hachiman
Level 11
God Stats
4W - 0L
1,500 SR
Queue Stats
19W - 1L
1,708 Elo+
Party 1
Nu Wa
Nu Wa
FedoraBorealiss
Nu Wa
Level 127
God Stats
18W - 4L
1,487 SR
Queue Stats
82W - 70L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
Gay Ninjer
Cthulhu
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 163L
1,487 Elo+
Party 1
Cernunnos
Cernunnos
KennyMyers41
Cernunnos
Level 116
God Stats
9W - 6L
1,520 SR
Queue Stats
26W - 34L
1,397 Elo+
Party 1
Team Averages
Level 70
1,501 SR
1,513 Elo+

VS

Team Averages
Level 93
1,604 SR
1,527 Elo+
Izanami
Izanami
AnimainePC
Izanami
Level 80
God Stats
25W - 17L
1,786 SR
Queue Stats
404W - 403L
1,504 Elo+
Solo
Nox
Nox
IChucx
Nox
Level 108
God Stats
5W - 10L
1,642 SR
Queue Stats
164W - 155L
1,488 Elo+
Solo
Raijin
Raijin
LunchablesGoHard
Raijin
Level 119
God Stats
99W - 100L
1,499 SR
Queue Stats
364W - 366L
1,487 Elo+
Solo
Bastet
Bastet
Miaow xD
Bastet
Level 117
God Stats
22W - 12L
1,592 SR
Queue Stats
218W - 224L
1,429 Elo+
Solo
Ix Chel
Ix Chel
TheAmazingFro
Ix Chel
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Arrby
Amaterasu
15
4 / 3 / 4
9,709
1,079
9,661
16,909
15,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hachiman
DUMPIST
Hachiman
15
3 / 1 / 6
9,772
1,086
7,903
8,041
2,979
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 1 / 10
9,657
1,073
17,627
7,953
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Gay Ninjer
Cthulhu
16
1 / 2 / 11
9,577
1,064
11,100
11,550
8,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
KennyMyers41
Cernunnos
16
3 / 2 / 8
10,017
1,113
7,936
7,380
2,992
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

264

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnimainePC
Izanami
15
2 / 2 / 3
9,875
1,097
9,170
12,749
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
IChucx
Nox
14
0 / 2 / 7
8,658
962
1,795
5,846
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 7
9,639
1,071
15,774
11,192
4,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Miaow xD
Bastet
15
3 / 3 / 4
9,448
1,050
13,350
17,110
6,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
15
2 / 4 / 6
9,491
1,055
8,971
10,320
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
12
Kills
9
9
Deaths
12
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
AnimainePC
Izanami
2
2
3
1.75
W
Amaterasu
Arrby
Amaterasu
4
3
4
2
W
Hachiman
DUMPIST
Hachiman
3
1
6
6
W
1
1
10
6
W
Cthulhu
Gay Ninjer
Cthulhu
1
2
11
3.25
L
Nox
IChucx
Nox
0
2
7
1.75
W
Cernunnos
KennyMyers41
Cernunnos
3
2
8
3.5
L
2
1
7
5.5
L
Bastet
Miaow xD
Bastet
3
3
4
1.67
L
Ix Chel
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,227
Damage
49,060
51,833
Taken
57,217
33,083
Mitigated
21,681
9,677
Healing
5,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AnimainePC
Izanami
9,170
5,968
0
2,754
12,749
4,725
0
6,025
6,310
0
39,046
W
Amaterasu
Arrby
Amaterasu
9,661
3,184
425
5,183
16,909
15,997
0
8,016
8,469
0
12,930
W
Hachiman
DUMPIST
Hachiman
7,903
5,334
0
1,476
8,041
2,979
0
4,520
3,147
0
15,237
W
17,627
3,312
178
517
7,953
2,749
0
2,780
4,785
38,055
0
W
Cthulhu
Gay Ninjer
Cthulhu
11,100
409
0
0
11,550
8,366
0
5,478
5,692
31,565
824
L
Nox
IChucx
Nox
1,795
370
0
0
5,846
2,588
0
2,413
3,179
8,914
421
W
Cernunnos
KennyMyers41
Cernunnos
7,936
3,341
0
1,898
7,380
2,992
0
3,563
3,357
0
25,503
L
15,774
608
0
945
11,192
4,232
0
5,774
4,949
27,651
0
L
Bastet
Miaow xD
Bastet
13,350
2,207
0
1,097
17,110
6,293
0
8,358
8,148
0
24,009
L
Ix Chel
8,971
1,091
493
454
10,320
3,843
0
4,585
5,404
35,740
590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,732
Gold Earned
47,111
217
Minions Killed
214
6
Camps Cleared
9
869,668
Distance Traveled
848,412
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,875
1,097
79
9
3
184,693
0
W
Amaterasu
9,709
1,079
14
2
0
169,031
0
W
Hachiman
9,772
1,086
29
3
2
160,625
0
W
Nu Wa
9,657
1,073
51
6
0
197,519
0
W
Cthulhu
9,577
1,064
59
7
1
179,751
0
L
Nox
8,658
962
20
2
1
117,608
0
W
Cernunnos
10,017
1,113
64
7
3
162,742
0
L
Raijin
9,639
1,071
33
4
1
174,777
0
L
Bastet
9,448
1,050
17
2
2
197,804
0
L
Ix Chel
9,491
1,055
65
7
2
173,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role