Player Matchup

Anubis
Anubis
ANUBIS011298
Anubis
Level 7
God Stats
42W - 35L
1,432 SR
Queue Stats
60W - 71L
1,339 Elo+
Solo
Sylvanus
Sylvanus
edwars4000
Sylvanus
Level 23
God Stats
2W - 9L
1,212 SR
Queue Stats
15W - 25L
1,330 Elo+
Solo
Danzaburou
Danzaburou
jugador507
Danzaburou
Level 18
God Stats
12W - 23L
1,347 SR
Queue Stats
116W - 149L
1,411 Elo+
Solo
Bastet
Bastet
juiid
Bastet
Level 18
God Stats
1W - 1L
1,286 SR
Queue Stats
5W - 4L
1,423 Elo+
Solo
Shiva
Shiva
mum-rodent9
Shiva
Level 13
God Stats
0W - 4L
1,168 SR
Queue Stats
38W - 54L
1,381 Elo+
Solo
Team Averages
Level 16
1,289 SR
1,377 Elo+

VS

Team Averages
Level 38
1,551 SR
1,508 Elo+
Nu Wa
Nu Wa
DUCKfinale
Nu Wa
Level 8
God Stats
3W - 0L
1,890 SR
Queue Stats
21W - 11L
1,555 Elo+
Solo
King Arthur
King Arthur
Ethereal2521
King Arthur
Level 86
God Stats
2W - 0L
1,441 SR
Queue Stats
35W - 33L
1,482 Elo+
Party 2
Cerberus
Cerberus
Jester_322000
Cerberus
Level 45
God Stats
2W - 0L
1,421 SR
Queue Stats
13W - 9L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
SensationalDukie
Baron Samedi
Level 36
God Stats
4W - 5L
1,500 SR
Queue Stats
23W - 20L
1,514 Elo+
Party 1
Danzaburou
Danzaburou
plut0b0iii
Danzaburou
Level 14
God Stats
4W - 6L
1,500 SR
Queue Stats
16W - 16L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 3 / 4
8,283
828
5,868
9,145
3,633
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
edwars4000
Sylvanus
14
1 / 5 / 5
8,769
877
8,054
11,217
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
jugador507
Danzaburou
16
6 / 2 / 3
9,652
965
12,215
10,651
4,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
juiid
Bastet
14
1 / 5 / 4
8,342
834
8,186
13,054
5,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
3 / 3 / 7
8,877
888
14,715
15,706
16,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
3 / 3 / 8
9,132
913
15,239
11,618
4,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Ethereal2521
King Arthur
15
1 / 2 / 11
8,794
879
7,718
14,793
13,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
Jester_322000
Cerberus
14
3 / 3 / 7
9,373
937
5,416
15,480
13,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
SensationalDukie
Baron Samedi
16
3 / 4 / 9
9,566
957
11,230
9,673
5,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
plut0b0iii
Danzaburou
16
8 / 2 / 4
9,993
999
11,992
9,838
4,534
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
57
14
Kills
18
18
Deaths
14
23
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
3
4
1.67
W
Nu Wa
3
3
8
2.33
W
King Arthur
Ethereal2521
King Arthur
1
2
11
3.25
W
Cerberus
Jester_322000
Cerberus
3
3
7
2.17
W
Baron Samedi
SensationalDukie
Baron Samedi
3
4
9
1.88
L
Sylvanus
edwars4000
Sylvanus
1
5
5
0.7
L
Danzaburou
jugador507
Danzaburou
6
2
3
3.75
L
Bastet
juiid
Bastet
1
5
4
0.6
L
3
3
7
2.17
W
Danzaburou
plut0b0iii
Danzaburou
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,038
Damage
51,595
59,773
Taken
61,402
35,658
Mitigated
41,445
9,332
Healing
17,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,868
0
0
688
9,145
3,633
0
5,378
3,767
11,391
0
W
Nu Wa
15,239
4,117
0
2,627
11,618
4,189
133
2,437
9,181
28,886
1,086
W
King Arthur
Ethereal2521
King Arthur
7,718
704
0
2,014
14,793
13,540
0
3,976
10,817
1,281
19,181
W
Cerberus
Jester_322000
Cerberus
5,416
264
1,261
2,736
15,480
13,948
502
3,045
12,435
10,642
706
W
Baron Samedi
SensationalDukie
Baron Samedi
11,230
651
2,572
3,071
9,673
5,234
552
2,234
7,439
32,219
272
L
Sylvanus
edwars4000
Sylvanus
8,054
1,042
1,629
2,086
11,217
5,915
0
6,722
4,495
25,956
0
L
Danzaburou
jugador507
Danzaburou
12,215
4,860
0
1,842
10,651
4,732
0
6,075
4,576
0
27,835
L
Bastet
juiid
Bastet
8,186
1,279
0
1,496
13,054
5,245
0
6,403
6,651
0
24,234
L
14,715
1,646
85
1,506
15,706
16,133
54
6,868
8,838
163
32,347
W
Danzaburou
plut0b0iii
Danzaburou
11,992
4,303
0
2,986
9,838
4,534
868
2,393
7,445
0
27,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,923
Gold Earned
46,858
153
Minions Killed
191
0
Camps Cleared
0
916,427
Distance Traveled
955,423
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,283
828
9
1
0
160,769
0
W
Nu Wa
9,132
913
40
4
0
188,362
0
W
King Arthur
8,794
879
36
4
0
191,848
1
W
Cerberus
9,373
937
19
2
0
203,485
0
W
Baron Samedi
9,566
957
59
6
0
190,717
2
L
Sylvanus
8,769
877
39
4
0
140,061
0
L
Danzaburou
9,652
965
47
5
0
187,330
0
L
Bastet
8,342
834
33
3
0
224,284
0
L
Shiva
8,877
888
25
3
0
203,983
1
W
Danzaburou
9,993
999
37
4
0
181,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role