Player Matchup

Bacchus
Bacchus
DollarHollar21
Bacchus
Level 122
God Stats
3W - 2L
1,561 SR
Queue Stats
615W - 588L
1,498 Elo+
Party 2
Arachne
Arachne
ElPulg4
Arachne
Level 89
God Stats
10W - 7L
1,513 SR
Queue Stats
496W - 502L
1,465 Elo+
Solo
Hel
Hel
Filadan
Hel
Level 108
God Stats
13W - 13L
1,330 SR
Queue Stats
523W - 503L
1,493 Elo+
Party 2
Janus
Janus
McSkater86
Janus
Level 87
God Stats
5W - 13L
1,295 SR
Queue Stats
555W - 538L
1,497 Elo+
Party 2
Ullr
Ullr
Seizetheday4
Ullr
Level 81
God Stats
9W - 16L
1,228 SR
Queue Stats
693W - 692L
1,482 Elo+
Party 2
Team Averages
Level 97
1,385 SR
1,487 Elo+

VS

Team Averages
Level 89
1,598 SR
1,453 Elo+
Nemesis
Nemesis
 
Nemesis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AnsweredUser
Hel
Level 104
God Stats
2W - 1L
1,592 SR
Queue Stats
65W - 69L
1,444 Elo+
Solo
Nut
Nut
FriskyFidel
Nut
Level 68
God Stats
6W - 9L
1,589 SR
Queue Stats
149W - 130L
1,509 Elo+
Party 1
Sobek
Sobek
Nightmarepet
Sobek
Level 87
God Stats
2W - 0L
1,785 SR
Queue Stats
73W - 60L
1,490 Elo+
Party 1
Ah Puch
Ah Puch
banawuasabi
Ah Puch
Level 102
God Stats
3W - 1L
1,526 SR
Queue Stats
61W - 120L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 6
8,005
728
11,700
14,861
18,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Arachne
ElPulg4
Arachne
13
2 / 4 / 4
7,943
722
9,493
12,246
11,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hel
15
2 / 3 / 5
7,750
705
9,004
9,828
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
13
2 / 5 / 1
7,493
681
13,459
10,945
5,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 3 / 2
7,642
695
7,577
8,088
4,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 2 / 9
9,525
866
4,965
16,486
12,300
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
4 / 1 / 11
8,612
783
8,343
13,617
5,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 2 / 10
9,335
849
15,303
14,859
6,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
4 / 2 / 10
8,538
776
8,841
12,763
12,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ah Puch
banawuasabi
Ah Puch
16
1 / 0 / 11
9,028
821
13,486
8,616
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
7
Kills
17
17
Deaths
7
18
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
2
9
4.25
W
4
1
11
9.5
L
0
2
6
1.5
L
Arachne
ElPulg4
Arachne
2
4
4
1
L
Hel
2
3
5
1.5
W
4
2
10
4.5
L
Janus
2
5
1
0.5
W
4
2
10
4.5
L
1
3
2
0.67
W
Ah Puch
banawuasabi
Ah Puch
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,233
Damage
50,938
55,968
Taken
66,341
44,152
Mitigated
40,495
23,649
Healing
41,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,965
1,044
3,782
5,457
16,486
12,300
167
4,330
11,965
0
12,292
W
8,343
394
11,920
8,977
13,617
5,777
0
9,028
4,219
12,373
0
L
11,700
489
1,207
5,226
14,861
18,577
0
6,641
7,780
18,079
0
L
Arachne
ElPulg4
Arachne
9,493
7,344
1,565
2,894
12,246
11,086
0
5,650
6,234
0
13,558
L
Hel
9,004
89
5,568
4,185
9,828
4,991
0
5,242
4,432
15,516
541
W
15,303
8,581
562
3,600
14,859
6,502
1,140
8,511
6,116
0
32,280
L
Janus
13,459
455
711
1,251
10,945
5,355
0
6,477
4,178
20,403
330
W
8,841
503
1,222
2,743
12,763
12,010
0
6,174
6,229
10,833
2,893
L
7,577
3,931
667
375
8,088
4,143
0
4,236
3,816
0
26,558
W
Ah Puch
banawuasabi
Ah Puch
13,486
372
632
2,826
8,616
3,906
312
4,291
4,167
42,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,833
Gold Earned
45,038
130
Minions Killed
171
0
Camps Cleared
0
1,013,629
Distance Traveled
1,071,200
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,525
866
10
1
0
219,757
0
W
Hel
8,612
783
22
2
0
224,501
0
L
Bacchus
8,005
728
7
1
0
238,727
0
L
Arachne
7,943
722
17
2
0
201,366
0
L
Hel
7,750
705
22
2
0
215,845
0
W
Nut
9,335
849
55
5
0
192,949
0
L
Janus
7,493
681
43
4
0
182,740
0
W
Sobek
8,538
776
19
2
0
219,148
0
L
Ullr
7,642
695
41
4
0
174,951
0
W
Ah Puch
9,028
821
65
6
0
214,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role