Player Matchup

Susano
Susano
ApolloNitro
Susano
Level 46
God Stats
4W - 3L
1,407 SR
Queue Stats
48W - 39L
1,359 Elo+
Solo
Bacchus
Bacchus
Cupido1919
Bacchus
Level 121
God Stats
14W - 6L
1,630 SR
Queue Stats
24W - 20L
1,508 Elo+
Party 1
Kukulkan
Kukulkan
Immort_Draconis
Kukulkan
Level 83
God Stats
145W - 146L
1,450 SR
Queue Stats
179W - 186L
1,396 Elo+
Solo
Anubis
Anubis
PikachuisaGod
Anubis
Level 94
God Stats
24W - 16L
1,558 SR
Queue Stats
40W - 33L
1,449 Elo+
Solo
Izanami
Izanami
xXxDevilWingxXx
Izanami
Level 89
God Stats
32W - 19L
1,525 SR
Queue Stats
47W - 50L
1,435 Elo+
Party 1
Team Averages
Level 87
1,514 SR
1,430 Elo+

VS

Team Averages
Level 103
1,520 SR
1,442 Elo+
Cabrakan
Cabrakan
Ejay104
Cabrakan
Level 117
God Stats
2W - 2L
1,625 SR
Queue Stats
404W - 391L
1,426 Elo+
Solo
Ares
Ares
UnPanDuro
Ares
Level 138
God Stats
2W - 6L
1,507 SR
Queue Stats
198W - 215L
1,451 Elo+
Solo
Arachne
Arachne
WBz3
Arachne
Level 87
God Stats
38W - 29L
1,535 SR
Queue Stats
73W - 57L
1,485 Elo+
Party 2
Kukulkan
Kukulkan
WBz56
Kukulkan
Level 129
God Stats
10W - 12L
1,432 SR
Queue Stats
119W - 99L
1,479 Elo+
Party 2
Ymir
Ymir
ZEROPRANKSTER
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 92L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
2 / 4 / 7
7,810
488
6,492
14,023
6,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Cupido1919
Bacchus
12
2 / 2 / 18
8,800
550
8,263
11,586
15,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Kukulkan
12
1 / 1 / 3
7,612
476
6,424
5,644
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
4 / 2 / 8
7,918
495
10,340
6,848
4,371
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
15 / 2 / 4
9,679
605
16,065
8,029
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Ejay104
Cabrakan
9
0 / 9 / 1
6,159
385
3,328
19,236
10,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
10
1 / 2 / 0
6,806
425
2,481
8,515
5,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
WBz3
Arachne
12
4 / 3 / 4
7,489
468
7,108
15,436
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
WBz56
Kukulkan
13
1 / 2 / 4
8,107
507
4,980
5,527
1,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 8 / 3
7,124
445
4,283
18,193
15,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
24
Kills
8
11
Deaths
24
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Susano
2
4
7
1.38
W
Bacchus
Cupido1919
Bacchus
2
2
18
5.5
L
Cabrakan
Ejay104
Cabrakan
0
9
1
0.06
W
Kukulkan
1
1
3
2.5
W
4
2
8
4
L
Ares
1
2
0
0.5
L
Arachne
WBz3
Arachne
4
3
4
2
L
Kukulkan
WBz56
Kukulkan
1
2
4
1.5
L
2
8
3
0.44
W
15
2
4
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,584
Damage
22,180
46,130
Taken
66,907
31,753
Mitigated
37,320
9,675
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
6,492
1,356
0
4,367
14,023
6,065
0
4,170
9,776
0
58,820
W
Bacchus
Cupido1919
Bacchus
8,263
1,691
0
1,889
11,586
15,250
89
5,275
6,270
23,485
1,465
L
Cabrakan
Ejay104
Cabrakan
3,328
166
249
2,555
19,236
10,014
288
7,608
11,628
26,952
737
W
Kukulkan
6,424
337
83
1,153
5,644
2,456
220
1,210
4,272
48,241
2,076
W
10,340
570
0
125
6,848
4,371
0
2,054
4,794
55,692
504
L
Ares
2,481
106
0
1,991
8,515
5,465
0
3,951
4,564
26,696
2,289
L
Arachne
WBz3
Arachne
7,108
6,398
0
3,678
15,436
5,252
0
6,073
9,363
0
40,472
L
Kukulkan
WBz56
Kukulkan
4,980
308
0
992
5,527
1,567
79
1,953
3,574
55,892
737
L
4,283
1,160
0
1,081
18,193
15,022
260
4,895
13,298
27,111
0
W
16,065
11,046
0
2,058
8,029
3,611
1,938
3,350
4,634
0
77,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,819
Gold Earned
35,685
400
Minions Killed
286
0
Camps Cleared
0
1,591,714
Distance Traveled
1,376,098
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,810
488
100
6
0
333,873
0
W
Bacchus
8,800
550
28
2
0
336,551
5
L
Cabrakan
6,159
385
36
2
0
255,868
0
W
Kukulkan
7,612
476
75
5
0
330,326
7
W
Anubis
7,918
495
92
6
0
292,567
0
L
Ares
6,806
425
48
3
0
198,332
0
L
Arachne
7,489
468
61
4
0
336,002
0
L
Kukulkan
8,107
507
106
7
0
323,959
0
L
Ymir
7,124
445
35
2
0
261,937
3
W
Izanami
9,679
605
105
7
0
298,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role