Player Matchup

Bellona
Bellona
Leandro Gt2
Bellona
Level 135
God Stats
19W - 22L
1,496 SR
Queue Stats
937W - 924L
1,451 Elo+
Solo
Nut
Nut
LonelyWrit
Nut
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 11L
1,455 Elo+
Party 1
Discordia
Discordia
Lotaas
Discordia
Level 100
God Stats
2W - 0L
1,772 SR
Queue Stats
29W - 26L
1,481 Elo+
Party 1
Fenrir
Fenrir
MARIX028
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,410 Elo+
Party 1
Ymir
Ymir
felipeviking2021
Ymir
Level 66
God Stats
30W - 27L
1,600 SR
Queue Stats
231W - 207L
1,548 Elo+
Solo
Team Averages
Level 86
1,574 SR
1,469 Elo+

VS

Team Averages
Level 116
1,567 SR
1,545 Elo+
He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Kamisama3
Sobek
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,769 Elo+
Solo
Apollo
Apollo
Lupin-bjm
Apollo
Level 84
God Stats
6W - 4L
1,622 SR
Queue Stats
431W - 416L
1,498 Elo+
Solo
Ravana
Ravana
Mugiwaraaa-M
Ravana
Level 162
God Stats
4W - 4L
1,689 SR
Queue Stats
396W - 413L
1,462 Elo+
Party 2
Discordia
Discordia
candy lord9682
Discordia
Level 129
God Stats
32W - 26L
1,524 SR
Queue Stats
501W - 494L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Leandro Gt2
Bellona
9
2 / 0 / 1
4,624
661
2,191
5,389
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
2 / 0 / 0
4,659
666
1,790
2,785
954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
Lotaas
Discordia
9
1 / 0 / 1
5,020
717
2,431
1,776
605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
MARIX028
Fenrir
8
0 / 2 / 0
3,845
549
878
6,756
2,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 0 / 3
4,583
655
1,848
1,808
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 2 / 0
4,303
615
1,345
4,822
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Kamisama3
Sobek
1
0 / 0 / 0
2,827
404
0
0
0
Apollo
Lupin-bjm
Apollo
8
0 / 2 / 0
4,014
573
592
5,989
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
10
2 / 0 / 0
5,559
794
3,650
1,643
754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Discordia
candy lord9682
Discordia
8
0 / 1 / 0
4,010
573
1,027
2,766
705
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
2
2
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
2
0
0
L
Sobek
Kamisama3
Sobek
0
0
0
0
W
Bellona
Leandro Gt2
Bellona
2
0
1
2.5
W
2
0
0
2
W
Discordia
Lotaas
Discordia
1
0
1
1.5
L
Apollo
Lupin-bjm
Apollo
0
2
0
0
W
Fenrir
MARIX028
Fenrir
0
2
0
0
L
Ravana
2
0
0
2
L
Discordia
candy lord9682
Discordia
0
1
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,138
Damage
6,614
18,514
Taken
15,220
8,215
Mitigated
4,933
7,679
Healing
5,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,345
151
0
2,251
4,822
1,431
0
983
3,755
31,143
0
L
Sobek
Kamisama3
Sobek
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Leandro Gt2
Bellona
2,191
704
0
3,210
5,389
2,508
234
934
4,455
0
27,906
W
1,790
1,108
0
1,002
2,785
954
164
0
2,785
0
31,250
W
Discordia
Lotaas
Discordia
2,431
172
0
625
1,776
605
0
1,112
664
34,100
0
L
Apollo
Lupin-bjm
Apollo
592
306
0
1,722
5,989
2,043
0
1,122
4,867
0
22,498
W
Fenrir
MARIX028
Fenrir
878
416
0
2,363
6,756
2,943
0
200
6,293
0
15,736
L
Ravana
3,650
1,440
0
907
1,643
754
0
0
1,573
0
37,648
L
Discordia
candy lord9682
Discordia
1,027
41
0
419
2,766
705
0
1,642
802
20,471
1,928
W
1,848
595
0
479
1,808
1,205
189
111
1,697
15,250
126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,731
Gold Earned
20,713
226
Minions Killed
191
0
Camps Cleared
0
711,914
Distance Traveled
566,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,303
615
65
9
0
155,652
0
L
Sobek
2,827
404
0
0
0
0
0
W
Bellona
4,624
661
42
6
0
174,088
0
W
Nut
4,659
666
43
6
0
130,703
0
W
Discordia
5,020
717
76
11
0
154,850
0
L
Apollo
4,014
573
37
5
0
115,993
0
W
Fenrir
3,845
549
32
5
0
130,983
0
L
Ravana
5,559
794
63
9
0
166,361
0
L
Discordia
4,010
573
26
4
0
128,169
0
W
Ymir
4,583
655
33
5
0
121,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role