Player Matchup

Pele
Pele
Bronze III
Dec_D_
Pele
Bronze III
Level 166
God Stats
0W - 1L
1,516 SR
Queue Stats
5W - 10L
1,419 MMR
Party 2
Izanami
Izanami
Bronze III
II-_Thor_-Il
Izanami
Bronze III
Level 88
God Stats
0W - 1L
1,336 SR
Queue Stats
1W - 6L
1,383 MMR
Party 2
Neith
Neith
Silver I
J7AC
Neith
Silver I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,490 MMR
Party 1
Tyr
Tyr
Gold IV
KiviTrader
Tyr
Gold IV
Level 261
God Stats
5W - 6L
1,719 SR
Queue Stats
65W - 64L
1,458 MMR
Solo
Bacchus
Bacchus
Silver I
Th3Eld3rKing
Bacchus
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,281 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 166
1,514 SR
1,406 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,579 SR
1,414 MMR
Ymir
Ymir
Gold V
Brоll
Ymir
Gold V
Level 145
God Stats
10W - 3L
1,668 SR
Queue Stats
154W - 162L
1,330 MMR
Solo
Hercules
Hercules
Gold III
Khode__Meraj
Hercules
Gold III
Level 126
God Stats
13W - 5L
1,769 SR
Queue Stats
260W - 260L
1,404 MMR
Solo
Da Ji
Da Ji
Gold II
Mr-Sinister95
Da Ji
Gold II
Level 134
God Stats
62W - 70L
1,516 SR
Queue Stats
123W - 134L
1,600 MMR
Party 3
Ah Puch
Ah Puch
Gold V
OMBOBA
Ah Puch
Gold V
Level 129
God Stats
84W - 68L
1,604 SR
Queue Stats
280W - 300L
1,397 MMR
Party 3
Anhur
Anhur
Silver II
TheRubik2005
Anhur
Silver II
Level 127
God Stats
3W - 1L
1,340 SR
Queue Stats
28W - 33L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dec_D_
Pele
13
2 / 9 / 5
8,392
442
7,652
20,150
7,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
II-_Thor_-Il
Izanami
15
1 / 6 / 2
8,574
451
5,850
16,010
4,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
J7AC
Neith
16
1 / 5 / 1
9,457
498
6,126
14,719
5,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
8 / 4 / 3
10,652
561
19,360
24,002
24,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bacchus
Th3Eld3rKing
Bacchus
12
1 / 7 / 1
8,452
445
5,554
18,805
17,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AgniOdinJanusThanatos

VS

Bans
CharybdisSobekGebChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Brоll
Ymir
16
3 / 1 / 11
10,412
548
9,480
19,261
23,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Khode__Meraj
Hercules
18
2 / 3 / 7
11,335
597
9,611
20,305
20,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
14 / 1 / 2
11,011
580
16,889
15,302
9,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Puch
OMBOBA
Ah Puch
17
4 / 5 / 13
10,448
550
15,910
16,997
8,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
8 / 3 / 3
11,876
625
18,477
16,815
8,549
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
13
Kills
31
31
Deaths
13
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ymir
Brоll
Ymir
3
1
11
8.5
L
Pele
Dec_D_
Pele
2
9
5
0.5
L
Izanami
II-_Thor_-Il
Izanami
1
6
2
0.33
L
Neith
J7AC
Neith
1
5
1
0.3
W
Hercules
Khode__Meraj
Hercules
2
3
7
1.83
L
8
4
3
2.38
W
14
1
2
15
W
Ah Puch
OMBOBA
Ah Puch
4
5
13
2.1
L
Bacchus
Th3Eld3rKing
Bacchus
1
7
1
0.21
W
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,542
Damage
70,367
93,686
Taken
88,680
59,264
Mitigated
70,375
17,914
Healing
31,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Brоll
Ymir
9,480
2,069
2,603
4,054
19,261
23,281
388
2,270
16,991
40,435
3,360
L
Pele
Dec_D_
Pele
7,652
1,316
0
2,394
20,150
7,181
0
3,624
16,367
0
63,186
L
Izanami
II-_Thor_-Il
Izanami
5,850
2,746
0
3,709
16,010
4,756
0
2,696
13,314
0
64,255
L
Neith
J7AC
Neith
6,126
2,214
0
2,793
14,719
5,617
0
4,372
10,244
0
76,342
W
Hercules
Khode__Meraj
Hercules
9,611
3,152
0
11,022
20,305
20,797
314
197
20,108
102
93,723
L
19,360
3,002
0
7,494
24,002
24,208
0
5,469
17,671
0
75,149
W
16,889
4,492
0
3,240
15,302
9,091
766
810
14,492
0
70,896
W
Ah Puch
OMBOBA
Ah Puch
15,910
718
0
3,492
16,997
8,657
1,019
1,224
15,773
95,156
670
L
Bacchus
Th3Eld3rKing
Bacchus
5,554
561
0
1,524
18,805
17,502
0
8,483
10,298
22,182
0
W
18,477
12,515
0
7,230
16,815
8,549
2,344
1,053
15,762
0
104,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,527
Gold Earned
55,082
462
Minions Killed
598
0
Camps Cleared
0
1,654,724
Distance Traveled
1,752,250
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,412
548
52
3
0
350,551
0
L
Pele
8,392
442
100
5
0
361,018
0
L
Izanami
8,574
451
114
6
0
292,069
7
L
Neith
9,457
498
124
7
0
305,829
0
W
Hercules
11,335
597
167
9
0
345,714
2
L
Tyr
10,652
561
103
5
0
383,257
0
W
Da Ji
11,011
580
85
4
0
436,894
0
W
Ah Puch
10,448
550
141
7
0
314,026
3
L
Bacchus
8,452
445
21
1
0
312,551
2
W
Anhur
11,876
625
153
8
0
305,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role