Player Matchup

Surtr
Surtr
BangAverageBrit
Surtr
Level 42
God Stats
13W - 6L
1,519 SR
Queue Stats
165W - 140L
1,521 Elo+
Party 1
Tyr
Tyr
PutoMave
Tyr
Level 123
God Stats
5W - 2L
1,486 SR
Queue Stats
100W - 85L
1,483 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Viriian
Morgan Le Fay
Level 141
God Stats
3W - 5L
1,378 SR
Queue Stats
161W - 177L
1,511 Elo+
Party 2
Chiron
Chiron
aaron_titul
Chiron
Level 151
God Stats
3W - 1L
1,628 SR
Queue Stats
85W - 77L
1,499 Elo+
Party 2
Athena
Athena
farmi
Athena
Level 60
God Stats
2W - 1L
1,500 SR
Queue Stats
196W - 184L
1,472 Elo+
Party 1
Team Averages
Level 103
1,502 SR
1,497 Elo+

VS

Team Averages
Level 87
1,461 SR
1,393 Elo+
Neith
Neith
Pompot72tv
Neith
Level 29
God Stats
4W - 9L
1,500 SR
Queue Stats
182W - 223L
1,396 Elo+
Solo
Shiva
Shiva
RingSting010
Shiva
Level 137
God Stats
2W - 4L
1,535 SR
Queue Stats
336W - 339L
1,473 Elo+
Solo
Ne Zha
Ne Zha
Samael57320
Ne Zha
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 257L
1,436 Elo+
Solo
The Morrigan
The Morrigan
Ucepia
The Morrigan
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,245 Elo+
Solo
Hercules
Hercules
se8ek
Hercules
Level 95
God Stats
1W - 5L
1,272 SR
Queue Stats
166W - 237L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 12
8,932
744
6,451
15,274
15,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 2 / 12
8,768
731
10,305
12,330
15,814
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
Viriian
Morgan Le Fay
17
5 / 1 / 13
10,130
844
20,477
7,279
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chiron
18
10 / 1 / 6
10,461
872
15,570
10,771
6,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
farmi
Athena
15
0 / 3 / 16
9,309
776
5,009
14,573
12,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
1 / 4 / 4
8,339
695
8,224
10,723
4,783
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 6 / 5
7,914
660
9,086
17,386
12,717
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
14
2 / 4 / 4
8,124
677
11,108
10,429
5,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
Ucepia
The Morrigan
14
1 / 3 / 3
7,991
666
7,105
6,775
3,292
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
se8ek
Hercules
15
3 / 2 / 3
9,384
782
8,911
16,118
12,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
19
Kills
7
8
Deaths
19
59
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
12
8
L
Neith
1
4
4
0.75
W
2
2
12
4
L
0
6
5
0.42
L
Ne Zha
2
4
4
1
L
The Morrigan
Ucepia
The Morrigan
1
3
3
0.83
W
Morgan Le Fay
Viriian
Morgan Le Fay
5
1
13
11.5
W
Chiron
10
1
6
13
W
Athena
farmi
Athena
0
3
16
2.67
L
Hercules
se8ek
Hercules
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,812
Damage
44,434
60,227
Taken
61,431
55,127
Mitigated
38,003
21,220
Healing
18,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,451
1,585
816
1,977
15,274
15,496
619
1,833
13,083
625
16,314
L
Neith
8,224
1,776
0
2,147
10,723
4,783
159
4,804
5,919
0
28,682
W
10,305
501
1,520
1,328
12,330
15,814
317
1,654
10,490
0
15,513
L
9,086
431
2,375
2,905
17,386
12,717
0
7,199
10,187
1,289
17,797
L
Ne Zha
11,108
861
889
960
10,429
5,031
0
3,612
6,817
0
24,971
L
The Morrigan
Ucepia
The Morrigan
7,105
1,537
739
673
6,775
3,292
0
2,792
3,983
13,446
3,766
W
Morgan Le Fay
Viriian
Morgan Le Fay
20,477
883
2,032
1,536
7,279
4,311
1,249
437
6,794
48,811
0
W
Chiron
15,570
2,334
3,102
1,676
10,771
6,694
2,406
399
10,328
0
37,094
W
Athena
farmi
Athena
5,009
586
4,025
3,208
14,573
12,812
714
1,666
12,724
9,839
0
L
Hercules
se8ek
Hercules
8,911
1,694
1,387
6,806
16,118
12,180
0
7,428
8,690
0
15,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,600
Gold Earned
41,752
146
Minions Killed
148
0
Camps Cleared
0
1,165,257
Distance Traveled
1,101,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,932
744
21
2
0
228,670
0
L
Neith
8,339
695
56
5
0
203,516
0
W
Tyr
8,768
731
11
1
0
230,638
0
L
Shiva
7,914
660
29
2
0
217,826
0
L
Ne Zha
8,124
677
20
2
0
231,783
0
L
The Morrigan
7,991
666
24
2
0
202,939
0
W
Morgan Le Fay
10,130
844
58
5
0
224,478
0
W
Chiron
10,461
872
49
4
0
218,294
0
W
Athena
9,309
776
7
1
0
263,177
0
L
Hercules
9,384
782
19
2
0
244,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role