Player Matchup

Guan Yu
Guan Yu
Chadthegamer
Guan Yu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 51L
1,515 Elo+
Party 2
Serqet
Serqet
TiamatéeChalamet
Serqet
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,403 Elo+
Solo
Hel
Hel
sumbudy7
Hel
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,497 Elo+
Party 2
Team Averages
Level 112
1,500 SR
1,472 Elo+

VS

Team Averages
Level 86
1,589 SR
1,545 Elo+
Ao Kuang
Ao Kuang
Lowlchklt
Ao Kuang
Level 113
God Stats
4W - 2L
1,697 SR
Queue Stats
36W - 36L
1,531 Elo+
Party 1
Sobek
Sobek
STXFXN1702
Sobek
Level 17
God Stats
6W - 4L
1,570 SR
Queue Stats
35W - 29L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
Unknown1212
Danzaburou
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 42L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chadthegamer
Guan Yu
15
4 / 3 / 5
9,536
734
13,233
15,566
17,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
3 / 5 / 5
9,867
759
10,242
16,086
8,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 5 / 6
9,586
737
4,773
12,524
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Lowlchklt
Ao Kuang
15
8 / 4 / 2
10,780
829
17,041
13,946
6,057
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sobek
15
1 / 2 / 10
9,827
756
6,092
12,521
13,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Unknown1212
Danzaburou
16
4 / 3 / 5
11,151
858
12,028
9,879
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
9
Kills
13
13
Deaths
9
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Chadthegamer
Guan Yu
4
3
5
2.17
W
Ao Kuang
Lowlchklt
Ao Kuang
8
4
2
2.25
W
Sobek
1
2
10
3
L
3
5
5
1.1
W
Danzaburou
Unknown1212
Danzaburou
4
3
5
2.17
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,248
Damage
35,161
44,176
Taken
36,346
31,538
Mitigated
23,401
13,261
Healing
7,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Chadthegamer
Guan Yu
13,233
1,908
510
2,559
15,566
17,697
115
6,341
9,225
623
40,020
W
Ao Kuang
Lowlchklt
Ao Kuang
17,041
4,446
0
3,978
13,946
6,057
1,993
1,449
12,196
52,553
3,081
W
Sobek
6,092
412
0
1,716
12,521
13,449
169
2,557
9,291
14,449
1,561
L
10,242
2,920
0
1,553
16,086
8,262
1,183
7,853
8,233
0
29,628
W
Danzaburou
Unknown1212
Danzaburou
12,028
3,645
0
1,939
9,879
3,895
800
1,661
7,852
0
57,725
L
4,773
184
3,934
4,705
12,524
5,579
203
7,897
4,627
28,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,989
Gold Earned
31,758
136
Minions Killed
158
0
Camps Cleared
0
685,275
Distance Traveled
710,939
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,536
734
44
3
0
232,030
0
W
Ao Kuang
10,780
829
56
4
0
236,777
4
W
Sobek
9,827
756
28
2
0
245,971
0
L
Serqet
9,867
759
46
4
0
225,944
1
W
Danzaburou
11,151
858
74
6
0
228,191
0
L
Hel
9,586
737
46
4
0
227,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role