Player Matchup

Rama
Rama
Isaacatom7
Rama
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 207L
1,373 Elo+
Solo
Arachne
Arachne
Self-Eater
Arachne
Level 146
God Stats
2W - 3L
1,290 SR
Queue Stats
127W - 128L
1,452 Elo+
Solo
Ares
Ares
Wrapitup05
Ares
Level 64
God Stats
11W - 3L
1,633 SR
Queue Stats
189W - 201L
1,472 Elo+
Solo
Amaterasu
Amaterasu
geran1702
Amaterasu
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 120L
1,470 Elo+
Solo
Kukulkan
Kukulkan
penguin attackz
Kukulkan
Level 106
God Stats
9W - 5L
1,516 SR
Queue Stats
651W - 626L
1,435 Elo+
Solo
Team Averages
Level 101
1,488 SR
1,440 Elo+

VS

Team Averages
Level 129
1,484 SR
1,390 Elo+
Achilles
Achilles
Crimsonhunts
Achilles
Level 144
God Stats
6W - 2L
1,632 SR
Queue Stats
204W - 211L
1,462 Elo+
Party 1
Janus
Janus
D-Shadow_Wolf-Xx
Janus
Level 117
God Stats
2W - 7L
1,350 SR
Queue Stats
6W - 22L
1,150 Elo+
Solo
Pele
Pele
crxste
Pele
Level 108
God Stats
6W - 6L
1,538 SR
Queue Stats
278W - 262L
1,484 Elo+
Party 1
Kuzenbo
Kuzenbo
karinahmazing
Kuzenbo
Level 124
God Stats
6W - 5L
1,456 SR
Queue Stats
48W - 42L
1,410 Elo+
Solo
Charybdis
Charybdis
kimimaru50
Charybdis
Level 152
God Stats
3W - 2L
1,441 SR
Queue Stats
70W - 66L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
7,284
486
2,316
8,137
3,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Self-Eater
Arachne
14
11 / 1 / 4
8,773
585
11,692
15,757
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 9
8,138
543
8,932
13,639
8,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
geran1702
Amaterasu
15
4 / 2 / 1
9,266
618
8,432
15,872
13,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
13
2 / 3 / 5
8,175
545
7,157
7,600
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Crimsonhunts
Achilles
14
4 / 3 / 0
8,677
578
15,892
16,867
12,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 1
7,126
475
2,823
8,529
2,863
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
crxste
Pele
11
4 / 4 / 1
7,036
469
8,068
11,070
4,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
10
1 / 4 / 1
6,860
457
3,836
12,984
13,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
kimimaru50
Charybdis
13
0 / 3 / 2
7,561
504
5,403
8,546
3,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
19
Kills
9
9
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Crimsonhunts
Achilles
4
3
0
1.33
L
0
5
1
0.1
W
0
0
1
0.5
W
Arachne
Self-Eater
Arachne
11
1
4
13
W
2
3
9
2.17
L
Pele
crxste
Pele
4
4
1
1.13
W
Amaterasu
geran1702
Amaterasu
4
2
1
2.25
L
Kuzenbo
1
4
1
0.38
L
Charybdis
kimimaru50
Charybdis
0
3
2
0.33
W
Kukulkan
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,529
Damage
36,022
61,005
Taken
57,996
34,319
Mitigated
37,726
21,439
Healing
14,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Crimsonhunts
Achilles
15,892
5,158
0
6,089
16,867
12,912
0
2,633
13,218
139
68,346
L
2,823
411
0
242
8,529
2,863
0
5,103
2,942
46,336
0
W
2,316
1,931
0
2,650
8,137
3,008
0
655
7,482
0
50,117
W
Arachne
Self-Eater
Arachne
11,692
7,764
0
8,659
15,757
6,115
0
333
15,238
0
48,058
W
8,932
1,071
0
2,050
13,639
8,543
0
1,639
11,926
32,318
2,262
L
Pele
crxste
Pele
8,068
1,332
0
1,457
11,070
4,706
0
2,111
8,879
0
43,239
W
Amaterasu
geran1702
Amaterasu
8,432
3,736
0
7,680
15,872
13,765
205
808
14,158
0
69,613
L
Kuzenbo
3,836
1,324
0
3,123
12,984
13,930
4
4,976
7,790
24,118
1,261
L
Charybdis
kimimaru50
Charybdis
5,403
2,813
0
3,191
8,546
3,315
0
369
8,177
0
58,083
W
Kukulkan
7,157
375
0
400
7,600
2,888
96
2,840
4,557
49,393
1,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,636
Gold Earned
37,260
401
Minions Killed
379
0
Camps Cleared
0
1,434,779
Distance Traveled
1,249,730
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,677
578
112
7
0
245,191
2
L
Janus
7,126
475
81
5
0
256,502
0
W
Rama
7,284
486
91
6
0
260,440
0
W
Arachne
8,773
585
74
5
0
323,386
0
W
Ares
8,138
543
34
2
0
303,894
2
L
Pele
7,036
469
61
4
0
280,283
2
W
Amaterasu
9,266
618
106
7
0
274,109
0
L
Kuzenbo
6,860
457
24
2
0
265,902
4
L
Charybdis
7,561
504
101
7
0
201,852
4
W
Kukulkan
8,175
545
96
6
0
272,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role