Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
AwesomeOx
Pele
Level 87
God Stats
14W - 16L
1,514 SR
Queue Stats
109W - 110L
1,531 Elo+
Party 1
Bakasura
Bakasura
Tuca Mote8761
Bakasura
Level 69
God Stats
12W - 15L
1,425 SR
Queue Stats
535W - 534L
1,458 Elo+
Solo
Chronos
Chronos
lIExile
Chronos
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 95L
1,424 Elo+
Solo
Nut
Nut
monkelife1
Nut
Level 57
God Stats
6W - 11L
1,271 SR
Queue Stats
285W - 298L
1,376 Elo+
Solo
Team Averages
Level 74
1,442 SR
1,458 Elo+

VS

Team Averages
Level 119
1,594 SR
1,460 Elo+
Athena
Athena
Amerikek
Athena
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 144L
1,526 Elo+
Solo
Fenrir
Fenrir
Arlequín13
Fenrir
Level 155
God Stats
2W - 0L
1,758 SR
Queue Stats
262W - 244L
1,521 Elo+
Solo
Nu Wa
Nu Wa
CEOofSeagulls
Nu Wa
Level 71
God Stats
15W - 11L
1,606 SR
Queue Stats
31W - 29L
1,323 Elo+
Solo
Danzaburou
Danzaburou
MrDragon7086
Danzaburou
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
letmein1975
Zhong Kui
Level 147
God Stats
7W - 4L
1,608 SR
Queue Stats
333W - 330L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
2 / 0 / 2
5,524
502
6,553
8,647
6,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
11
1 / 1 / 1
5,740
522
2,126
7,134
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Tuca Mote8761
Bakasura
11
1 / 0 / 0
5,764
524
1,939
8,477
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
lIExile
Chronos
10
2 / 5 / 1
5,724
520
7,318
8,861
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 6 / 2
5,015
456
4,454
9,089
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Amerikek
Athena
11
5 / 2 / 0
6,287
572
5,128
10,995
5,211
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
9
3 / 2 / 4
6,347
577
4,637
10,162
6,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 1 / 4
6,363
578
8,101
6,038
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MrDragon7086
Danzaburou
10
2 / 2 / 2
6,348
577
6,292
6,093
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
letmein1975
Zhong Kui
13
1 / 0 / 0
7,342
667
2,218
4,076
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
12
12
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
0
2
3
W
Athena
Amerikek
Athena
5
2
0
2.5
W
Fenrir
3
2
4
2.5
L
Pele
1
1
1
1.5
W
1
1
4
3
W
Danzaburou
MrDragon7086
Danzaburou
2
2
2
1.5
L
Bakasura
Tuca Mote8761
Bakasura
1
0
0
1
L
Chronos
lIExile
Chronos
2
5
1
0.5
W
Zhong Kui
letmein1975
Zhong Kui
1
0
0
1
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,390
Damage
26,376
42,208
Taken
37,364
18,328
Mitigated
19,304
10,797
Healing
10,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,553
2,904
0
3,579
8,647
6,392
0
783
7,864
31,048
1,194
W
Athena
Amerikek
Athena
5,128
1,602
0
1,147
10,995
5,211
0
2,668
7,979
36,486
1,054
W
Fenrir
4,637
967
0
3,441
10,162
6,903
0
3,796
6,091
0
14,640
L
Pele
2,126
471
0
1,239
7,134
2,955
0
1,877
5,257
0
40,387
W
8,101
2,891
0
1,110
6,038
1,896
305
2,661
3,042
43,148
799
W
Danzaburou
MrDragon7086
Danzaburou
6,292
2,735
0
1,967
6,093
2,166
0
2,183
3,910
0
39,974
L
Bakasura
Tuca Mote8761
Bakasura
1,939
1,316
0
3,410
8,477
3,252
0
3,896
4,581
0
30,743
L
Chronos
lIExile
Chronos
7,318
1,650
0
965
8,861
2,921
0
7,108
1,753
34,231
0
W
Zhong Kui
letmein1975
Zhong Kui
2,218
316
0
2,573
4,076
3,128
2,201
1,309
2,585
44,018
13,989
L
4,454
2,132
0
1,604
9,089
2,808
0
1,369
7,720
0
19,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,767
Gold Earned
32,687
286
Minions Killed
297
0
Camps Cleared
0
1,081,946
Distance Traveled
1,096,578
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,524
502
61
6
0
175,379
2
W
Athena
6,287
572
54
5
0
265,680
0
W
Fenrir
6,347
577
13
1
0
230,094
4
L
Pele
5,740
522
63
6
0
243,157
0
W
Nu Wa
6,363
578
58
5
0
198,045
0
W
Danzaburou
6,348
577
71
6
0
202,928
0
L
Bakasura
5,764
524
88
8
0
280,308
0
L
Chronos
5,724
520
56
5
0
211,640
0
W
Zhong Kui
7,342
667
101
9
0
199,831
0
L
Nut
5,015
456
18
2
0
171,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role