Player Matchup

Izanami
Izanami
Gardevour
Izanami
Level 125
God Stats
4W - 0L
1,789 SR
Queue Stats
72W - 65L
1,568 Elo+
Solo
Ao Kuang
Ao Kuang
Smok_KaoTiKzZ
Ao Kuang
Level 43
God Stats
11W - 7L
1,534 SR
Queue Stats
52W - 48L
1,432 Elo+
Party 2
Ymir
Ymir
TheBudSpencer-
Ymir
Level 48
God Stats
40W - 36L
1,399 SR
Queue Stats
54W - 60L
1,399 Elo+
Party 2
Zeus
Zeus
The_Mentalist_37
Zeus
Level 101
God Stats
10W - 9L
1,366 SR
Queue Stats
19W - 24L
1,327 Elo+
Party 2
Odin
Odin
kpointer21
Odin
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,245 Elo+
Solo
Team Averages
Level 81
1,517 SR
1,394 Elo+

VS

Team Averages
Level 75
1,427 SR
1,464 Elo+
Osiris
Osiris
Badjack903
Osiris
Level 35
God Stats
4W - 9L
1,269 SR
Queue Stats
197W - 223L
1,431 Elo+
Party 1
Ishtar
Ishtar
Betillo13
Ishtar
Level 103
God Stats
1W - 6L
1,314 SR
Queue Stats
297W - 296L
1,501 Elo+
Solo
Cliodhna
Cliodhna
JustAlfric
Cliodhna
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Fafnir
Fafnir
authorreadd
Fafnir
Level 115
God Stats
3W - 7L
1,374 SR
Queue Stats
146W - 146L
1,446 Elo+
Party 1
Hun Batz
Hun Batz
boss211
Hun Batz
Level 45
God Stats
4W - 5L
1,678 SR
Queue Stats
44W - 46L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gardevour
Izanami
17
5 / 1 / 6
11,298
1,027
12,168
7,706
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
Smok_KaoTiKzZ
Ao Kuang
17
7 / 2 / 7
11,369
1,034
13,624
13,915
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

18
2 / 0 / 17
12,240
1,113
8,931
14,719
18,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 1 / 9
11,248
1,023
24,161
3,289
1,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 13
11,938
1,085
12,466
10,812
13,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

303

VS

Team 2 Tickets

99

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Badjack903
Osiris
15
1 / 3 / 4
9,813
892
8,314
12,715
15,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ishtar
Betillo13
Ishtar
15
0 / 5 / 3
9,868
897
10,978
14,614
6,971
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
JustAlfric
Cliodhna
15
0 / 10 / 3
9,739
885
3,839
19,013
8,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fafnir
15
0 / 0 / 4
10,803
982
5,904
10,830
14,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
boss211
Hun Batz
15
5 / 4 / 1
11,153
1,014
13,654
18,866
10,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
22
Kills
6
6
Deaths
22
52
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
Badjack903
Osiris
1
3
4
1
L
Ishtar
Betillo13
Ishtar
0
5
3
0.3
W
Izanami
Gardevour
Izanami
5
1
6
8
L
Cliodhna
JustAlfric
Cliodhna
0
10
3
0.15
W
Ao Kuang
Smok_KaoTiKzZ
Ao Kuang
7
2
7
5.25
W
2
0
17
10.5
W
4
1
9
8.5
L
Fafnir
0
0
4
2
L
Hun Batz
boss211
Hun Batz
5
4
1
1.38
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,350
Damage
42,689
50,441
Taken
76,038
46,515
Mitigated
56,298
4,918
Healing
3,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Badjack903
Osiris
8,314
2,663
0
838
12,715
15,181
0
7,578
4,961
0
9,710
L
Ishtar
Betillo13
Ishtar
10,978
5,347
0
752
14,614
6,971
0
9,392
5,127
0
33,911
W
Izanami
Gardevour
Izanami
12,168
7,085
0
0
7,706
3,803
0
605
6,982
0
28,674
L
Cliodhna
JustAlfric
Cliodhna
3,839
427
0
260
19,013
8,710
0
13,198
5,577
0
14,165
W
Ao Kuang
Smok_KaoTiKzZ
Ao Kuang
13,624
5,083
0
3,451
13,915
8,971
0
2,109
11,577
21,598
0
W
8,931
1,516
0
1,356
14,719
18,755
0
2,063
10,750
28,655
2,550
W
24,161
601
53
58
3,289
1,480
0
23
3,217
44,528
0
L
Fafnir
5,904
2,112
0
1,671
10,830
14,919
0
6,775
3,912
9,079
0
L
Hun Batz
boss211
Hun Batz
13,654
3,768
0
0
18,866
10,517
0
10,373
8,143
0
38,456
W
12,466
2,020
0
0
10,812
13,506
0
1,104
9,526
5,097
27,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,093
Gold Earned
51,376
213
Minions Killed
158
13
Camps Cleared
5
1,000,390
Distance Traveled
861,214
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,813
892
6
1
0
137,543
0
L
Ishtar
9,868
897
59
5
2
167,425
0
W
Izanami
11,298
1,027
43
4
4
185,291
0
L
Cliodhna
9,739
885
21
2
1
174,247
1
W
Ao Kuang
11,369
1,034
19
2
3
208,385
0
W
Ymir
12,240
1,113
46
4
2
192,608
0
W
Zeus
11,248
1,023
60
5
4
200,974
0
L
Fafnir
10,803
982
12
1
0
177,091
0
L
Hun Batz
11,153
1,014
60
5
2
204,908
0
W
Odin
11,938
1,085
45
4
0
213,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role