Player Matchup

Pele
Pele
Platinum II
 
Pele
Platinum II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Gold I
 
Osiris
Gold I
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
Pocooyo
Anhur
Gold I
Level 84
God Stats
4W - 3L
1,691 SR
Queue Stats
107W - 109L
1,751 MMR
Solo
Awilix
Awilix
Diamond IV
WorkJungle
Awilix
Diamond IV
Level 180
God Stats
4W - 3L
1,548 SR
Queue Stats
49W - 40L
1,876 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,548 SR
1,625 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 175
1,602 SR
1,692 MMR
King Arthur
King Arthur
Diamond V
 
King Arthur
Diamond V
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold II
 
Nox
Gold II
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum I
Agüerö
Sol
Platinum I
Level 123
God Stats
1W - 2L
1,495 SR
Queue Stats
270W - 261L
1,868 MMR
Solo
Hun Batz
Hun Batz
Platinum I
Aron100
Hun Batz
Platinum I
Level 176
God Stats
3W - 3L
1,791 SR
Queue Stats
362W - 347L
1,957 MMR
Solo
Khepri
Khepri
Gold III
Pabloreiz
Khepri
Gold III
Level 149
God Stats
16W - 15L
1,725 SR
Queue Stats
218W - 225L
1,635 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 1 / 2
6,641
664
4,802
6,815
2,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
 
Bacchus
9
2 / 1 / 2
5,839
584
3,790
5,952
3,772
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
 
Osiris
10
0 / 1 / 1
5,356
536
3,709
9,119
5,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Pocooyo
Anhur
11
2 / 2 / 1
6,582
658
6,519
6,394
2,681
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
WorkJungle
Awilix
11
2 / 0 / 4
5,935
594
5,778
7,401
2,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
CthulhuHerculesAo KuangJanus

VS

Bans
BellonaGebAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 1 / 0
6,303
630
7,085
9,215
5,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
 
Nox
9
0 / 2 / 1
5,018
502
4,102
5,343
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 2 / 0
5,030
503
3,713
6,758
1,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
Aron100
Hun Batz
11
3 / 1 / 1
5,935
594
3,241
8,805
3,884
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
Pabloreiz
Khepri
9
0 / 3 / 0
4,939
494
1,629
5,785
4,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
9
Kills
5
5
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
1
2
4
W
Bacchus
 
Bacchus
2
1
2
3
W
Osiris
 
Osiris
0
1
1
0.5
L
King Arthur
 
King Arthur
2
1
0
2
L
Nox
 
Nox
0
2
1
0.25
L
0
2
0
0
L
Hun Batz
Aron100
Hun Batz
3
1
1
3.5
L
Khepri
Pabloreiz
Khepri
0
3
0
0
W
Anhur
Pocooyo
Anhur
2
2
1
1.25
W
Awilix
WorkJungle
Awilix
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,598
Damage
19,770
35,681
Taken
35,906
17,314
Mitigated
17,117
9,561
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,802
972
0
2,190
6,815
2,385
0
3,030
3,785
0
50,670
W
Bacchus
 
Bacchus
3,790
426
0
788
5,952
3,772
0
1,205
4,627
12,972
528
W
Osiris
 
Osiris
3,709
960
0
2,904
9,119
5,507
0
121
8,520
0
36,271
L
King Arthur
 
King Arthur
7,085
1,306
0
4,152
9,215
5,566
0
982
7,716
0
45,583
L
Nox
 
Nox
4,102
469
0
250
5,343
2,271
0
848
4,495
30,090
0
L
3,713
1,304
0
2,825
6,758
1,304
0
391
6,367
30,356
6,568
L
Hun Batz
Aron100
Hun Batz
3,241
752
0
703
8,805
3,884
0
665
8,140
0
40,138
L
Khepri
Pabloreiz
Khepri
1,629
126
0
885
5,785
4,092
0
771
5,014
15,250
2,064
W
Anhur
Pocooyo
Anhur
6,519
3,382
0
2,325
6,394
2,681
623
3,107
3,287
0
54,267
W
Awilix
WorkJungle
Awilix
5,778
2,257
0
1,354
7,401
2,969
0
1,774
5,627
0
46,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,353
Gold Earned
27,225
321
Minions Killed
291
0
Camps Cleared
0
1,117,862
Distance Traveled
1,062,339
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,641
664
92
9
0
235,618
2
W
Bacchus
5,839
584
23
2
0
239,809
3
W
Osiris
5,356
536
56
6
0
206,538
0
L
King Arthur
6,303
630
70
7
0
207,577
2
L
Nox
5,018
502
55
6
0
212,660
2
L
Sol
5,030
503
68
7
0
176,280
3
L
Hun Batz
5,935
594
78
8
0
246,835
0
L
Khepri
4,939
494
20
2
0
218,987
3
W
Anhur
6,582
658
80
8
0
185,875
3
W
Awilix
5,935
594
70
7
0
250,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role