Player Matchup

Medusa
Medusa
Aztec2784
Medusa
Level 97
God Stats
3W - 2L
1,296 SR
Queue Stats
27W - 32L
1,500 Elo+
Party 3
Atlas
Atlas
HeyItsGman
Atlas
Level 195
God Stats
2W - 3L
1,548 SR
Queue Stats
92W - 79L
1,591 Elo+
Party 1
Merlin
Merlin
JoeBiron69
Merlin
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,438 Elo+
Party 3
Thor
Thor
MR WE LIVIN THO
Thor
Level 216
God Stats
5W - 8L
1,362 SR
Queue Stats
72W - 77L
1,506 Elo+
Party 1
Hercules
Hercules
TheToeTaker
Hercules
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 40L
1,427 Elo+
Solo
Team Averages
Level 148
1,441 SR
1,492 Elo+

VS

Team Averages
Level 127
1,714 SR
1,488 Elo+
Nu Wa
Nu Wa
Anpa
Nu Wa
Level 151
God Stats
1W - 3L
1,856 SR
Queue Stats
32W - 62L
1,394 Elo+
Party 4
Janus
Janus
Enemize
Janus
Level 109
God Stats
84W - 79L
1,600 SR
Queue Stats
515W - 517L
1,555 Elo+
Party 2
Rama
Rama
Fluoradical
Rama
Level 126
God Stats
5W - 2L
1,779 SR
Queue Stats
9W - 11L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
LethalDoseofSalt
Kuzenbo
Level 89
God Stats
150W - 123L
1,613 SR
Queue Stats
249W - 253L
1,512 Elo+
Party 2
Bastet
Bastet
Temerus
Bastet
Level 158
God Stats
0W - 1L
1,719 SR
Queue Stats
10W - 18L
1,470 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aztec2784
Medusa
14
4 / 1 / 1
8,189
1,024
7,778
5,614
2,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
13
1 / 2 / 4
7,705
963
4,598
10,997
10,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
JoeBiron69
Merlin
14
0 / 2 / 3
7,802
975
6,282
4,865
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 5
7,944
993
7,760
5,579
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hercules
TheToeTaker
Hercules
14
4 / 0 / 6
8,526
1,066
7,230
9,024
7,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Anpa
Nu Wa
8
0 / 0 / 0
4,554
569
0
0
0
Janus
Enemize
Janus
14
2 / 4 / 2
7,635
954
6,669
7,087
2,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 2
8,112
1,014
4,094
8,361
3,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 3
7,110
889
4,799
13,326
14,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
Temerus
Bastet
13
1 / 3 / 1
7,035
879
6,161
8,684
3,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
12
Kills
6
6
Deaths
12
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Anpa
Nu Wa
0
0
0
0
W
Medusa
Aztec2784
Medusa
4
1
1
4.5
L
Janus
Enemize
Janus
2
4
2
0.75
L
3
1
2
4
W
Atlas
1
2
4
1.5
W
Merlin
JoeBiron69
Merlin
0
2
3
0.75
L
0
4
3
0.38
W
3
1
5
5.5
L
Bastet
Temerus
Bastet
1
3
1
0.5
W
Hercules
TheToeTaker
Hercules
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,648
Damage
21,723
36,079
Taken
37,458
24,421
Mitigated
24,881
6,304
Healing
5,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Anpa
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
Aztec2784
Medusa
7,778
2,723
0
519
5,614
2,382
0
2,567
2,969
0
31,409
L
Janus
Enemize
Janus
6,669
466
0
0
7,087
2,806
0
765
6,223
25,260
0
L
4,094
2,582
0
1,131
8,361
3,593
0
3,847
4,514
0
16,483
W
Atlas
4,598
1,671
0
1,075
10,997
10,358
0
2,420
8,455
15,283
235
W
Merlin
JoeBiron69
Merlin
6,282
372
0
0
4,865
1,780
901
1,278
3,502
32,048
0
L
4,799
2,126
694
1,586
13,326
14,916
0
3,726
9,295
15,136
0
W
7,760
636
0
519
5,579
2,305
515
1,150
4,387
0
21,721
L
Bastet
Temerus
Bastet
6,161
1,355
0
1,643
8,684
3,566
0
2,446
6,099
0
19,139
W
Hercules
TheToeTaker
Hercules
7,230
2,627
0
4,191
9,024
7,596
80
3,546
5,298
0
13,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,166
Gold Earned
34,446
218
Minions Killed
156
0
Camps Cleared
0
798,780
Distance Traveled
660,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,554
569
0
0
0
0
0
W
Medusa
8,189
1,024
62
8
0
166,885
0
L
Janus
7,635
954
67
8
0
161,810
0
L
Rama
8,112
1,014
42
5
0
150,618
0
W
Atlas
7,705
963
24
3
0
167,836
0
W
Merlin
7,802
975
77
10
0
161,422
0
L
Kuzenbo
7,110
889
21
3
0
167,697
0
W
Thor
7,944
993
29
4
0
148,689
0
L
Bastet
7,035
879
26
3
0
180,746
0
W
Hercules
8,526
1,066
26
3
0
153,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role