Player Matchup

Osiris
Osiris
Bloodbunny31114
Osiris
Level 143
God Stats
7W - 6L
1,692 SR
Queue Stats
109W - 105L
1,531 Elo+
Solo
Xing Tian
Xing Tian
ColorsOfDawn
Xing Tian
Level 89
God Stats
9W - 5L
1,611 SR
Queue Stats
119W - 133L
1,455 Elo+
Party 2
Skadi
Skadi
Diavlex
Skadi
Level 129
God Stats
3W - 0L
1,929 SR
Queue Stats
131W - 90L
1,548 Elo+
Solo
Lancelot
Lancelot
Shadowstave
Lancelot
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 72L
1,458 Elo+
Party 2
Yu Huang
Yu Huang
hexwyd
Yu Huang
Level 83
God Stats
9W - 17L
1,342 SR
Queue Stats
133W - 157L
1,413 Elo+
Party 2
Team Averages
Level 106
1,615 SR
1,481 Elo+

VS

Team Averages
Level 123
1,443 SR
1,515 Elo+
Aphrodite
Aphrodite
JUANSNIPER21
Aphrodite
Level 86
God Stats
3W - 8L
1,425 SR
Queue Stats
196W - 191L
1,496 Elo+
Party 1
Charybdis
Charybdis
KurtKrej
Charybdis
Level 154
God Stats
30W - 38L
1,511 SR
Queue Stats
486W - 433L
1,520 Elo+
Solo
Anubis
Anubis
Miss_Quinn0517
Anubis
Level 89
God Stats
25W - 43L
1,329 SR
Queue Stats
108W - 101L
1,473 Elo+
Solo
Chang'e
Chang'e
Poldiac
Chang'e
Level 121
God Stats
1W - 5L
1,442 SR
Queue Stats
360W - 360L
1,566 Elo+
Solo
Da Ji
Da Ji
luisilloglez
Da Ji
Level 166
God Stats
3W - 4L
1,509 SR
Queue Stats
248W - 232L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 6
11,198
622
10,227
18,938
16,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
ColorsOfDawn
Xing Tian
13
2 / 1 / 5
9,124
507
5,519
12,505
11,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
Diavlex
Skadi
17
2 / 3 / 4
10,165
565
10,547
15,146
5,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
Shadowstave
Lancelot
16
5 / 2 / 6
9,260
514
9,247
15,970
8,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Yu Huang
hexwyd
Yu Huang
16
2 / 1 / 7
9,446
525
11,658
7,129
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
JUANSNIPER21
Aphrodite
13
1 / 5 / 2
7,752
431
5,737
14,718
8,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
KurtKrej
Charybdis
18
4 / 1 / 1
11,236
624
11,142
13,368
5,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 0
8,868
493
4,377
13,623
6,648
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
Poldiac
Chang'e
14
0 / 5 / 2
8,373
465
7,731
16,720
5,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
2 / 2 / 2
9,109
506
5,114
13,391
7,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
17
Kills
7
8
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
W
Xing Tian
ColorsOfDawn
Xing Tian
2
1
5
4.5
W
Skadi
Diavlex
Skadi
2
3
4
1.33
L
Aphrodite
JUANSNIPER21
Aphrodite
1
5
2
0.4
L
Charybdis
KurtKrej
Charybdis
4
1
1
4.5
L
0
6
0
0
L
Chang'e
Poldiac
Chang'e
0
5
2
0.2
W
Lancelot
Shadowstave
Lancelot
5
2
6
4
W
Yu Huang
hexwyd
Yu Huang
2
1
7
5.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,198
Damage
34,101
69,688
Taken
71,820
44,274
Mitigated
33,455
13,454
Healing
24,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,227
3,770
0
3,477
18,938
16,108
12
3,572
15,291
0
79,952
W
Xing Tian
ColorsOfDawn
Xing Tian
5,519
803
0
1,439
12,505
11,358
69
5,060
6,948
20,541
533
W
Skadi
Diavlex
Skadi
10,547
3,493
0
4,158
15,146
5,238
0
825
14,321
0
97,589
L
Aphrodite
JUANSNIPER21
Aphrodite
5,737
1,290
3,232
5,241
14,718
8,344
180
6,416
7,850
45,055
0
L
Charybdis
KurtKrej
Charybdis
11,142
5,317
0
4,252
13,368
5,703
0
1,218
12,076
0
104,340
L
4,377
88
0
4,019
13,623
6,648
286
0
12,946
66,384
0
L
Chang'e
Poldiac
Chang'e
7,731
258
839
4,623
16,720
5,657
230
8,292
7,998
57,657
1,435
W
Lancelot
Shadowstave
Lancelot
9,247
1,422
0
3,546
15,970
8,560
143
4,319
11,465
0
79,401
W
Yu Huang
hexwyd
Yu Huang
11,658
1,052
0
834
7,129
3,010
225
3,169
3,671
78,489
0
L
5,114
647
0
2,653
13,391
7,103
352
319
12,887
0
86,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,193
Gold Earned
45,338
536
Minions Killed
600
0
Camps Cleared
0
1,907,329
Distance Traveled
1,683,972
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,198
622
123
7
0
336,855
3
W
Xing Tian
9,124
507
19
1
0
378,758
0
W
Skadi
10,165
565
148
8
0
352,320
2
L
Aphrodite
7,752
431
79
4
0
300,308
0
L
Charybdis
11,236
624
172
10
0
322,359
3
L
Anubis
8,868
493
121
7
0
299,637
0
L
Chang'e
8,373
465
104
6
0
359,102
2
W
Lancelot
9,260
514
90
5
0
488,203
0
W
Yu Huang
9,446
525
156
9
0
351,193
4
L
Da Ji
9,109
506
124
7
0
402,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role