Player Matchup

Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Diamond IV
OnlyJungleeee
Sol
Diamond IV
Level 146
God Stats
3W - 4L
1,490 SR
Queue Stats
70W - 43L
2,065 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum III
SarayRuN
Kuzenbo
Platinum III
Level 152
God Stats
11W - 13L
1,511 SR
Queue Stats
96W - 98L
1,743 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,500 SR
1,769 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,649 SR
1,911 MMR
Nu Wa
Nu Wa
Platinum II
CFitzy
Nu Wa
Platinum II
Level 139
God Stats
1W - 1L
1,898 SR
Queue Stats
29W - 22L
1,911 MMR
Party 2
Atlas
Atlas
Platinum II
Monstermunchbag
Atlas
Platinum II
Level 129
God Stats
21W - 11L
1,784 SR
Queue Stats
29W - 22L
1,911 MMR
Party 2
Horus
Horus
Platinum II
ObliqueOwl
Horus
Platinum II
Level 144
God Stats
0W - 2L
1,265 SR
Queue Stats
29W - 22L
1,911 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 1 / 5
9,167
833
10,175
6,702
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 1 / 8
8,514
774
6,303
7,087
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
SarayRuN
Kuzenbo
14
3 / 0 / 7
8,526
775
6,787
10,836
11,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThothCthulhuCharonBaba YagaAchilles

VS

Bans
XbalanquePersephoneBaron SamediVulcanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CFitzy
Nu Wa
13
1 / 3 / 1
7,791
708
8,116
7,901
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 2 / 1
7,805
710
8,450
9,070
7,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
12
0 / 5 / 1
7,142
649
3,432
9,635
7,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
10
Kills
2
2
Deaths
10
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
5
7.5
L
Nu Wa
CFitzy
Nu Wa
1
3
1
0.5
L
1
2
1
0.75
L
Horus
0
5
1
0.1
W
2
1
8
6
W
Kuzenbo
SarayRuN
Kuzenbo
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,265
Damage
19,998
24,625
Taken
26,606
17,234
Mitigated
17,631
7,087
Healing
2,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,175
2,581
0
2,243
6,702
3,217
723
4,444
1,666
0
54,848
L
Nu Wa
CFitzy
Nu Wa
8,116
3,000
0
633
7,901
2,843
56
3,112
4,502
34,763
0
L
8,450
2,304
0
500
9,070
7,237
0
4,702
4,032
27,264
2,075
L
Horus
3,432
1,203
537
987
9,635
7,551
0
4,461
4,843
0
16,141
W
6,303
1,590
0
3,308
7,087
2,537
46
3,533
2,818
33,664
4,197
W
Kuzenbo
SarayRuN
Kuzenbo
6,787
2,087
0
1,536
10,836
11,480
213
6,420
3,332
20,063
1,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,207
Gold Earned
22,738
189
Minions Killed
159
0
Camps Cleared
0
704,245
Distance Traveled
642,246
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,167
833
90
8
0
221,995
0
L
Nu Wa
7,791
708
96
9
0
194,314
0
L
Atlas
7,805
710
37
3
0
237,695
0
L
Horus
7,142
649
26
2
0
210,237
0
W
Sol
8,514
774
68
6
0
218,034
0
W
Kuzenbo
8,526
775
31
3
0
264,216
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role