Player Matchup

Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
NoPucks
Fenrir
Level 27
God Stats
3W - 1L
1,542 SR
Queue Stats
76W - 80L
1,419 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
RubThePud
Morgan Le Fay
Level 73
God Stats
1W - 1L
1,237 SR
Queue Stats
30W - 25L
1,479 Elo+
Party 1
Bacchus
Bacchus
SegaSalem
Bacchus
Level 140
God Stats
14W - 9L
1,500 SR
Queue Stats
406W - 409L
1,424 Elo+
Party 3
Maui
Maui
SourySweets
Maui
Level 83
God Stats
3W - 1L
1,828 SR
Queue Stats
131W - 131L
1,497 Elo+
Solo
Team Averages
Level 82
1,522 SR
1,464 Elo+

VS

Team Averages
Level 73
1,576 SR
1,402 Elo+
Bellona
Bellona
KOHIICAKE
Bellona
Level 24
God Stats
1W - 5L
1,134 SR
Queue Stats
5W - 9L
1,165 Elo+
Party 2
Thoth
Thoth
Raybonium74
Thoth
Level 67
God Stats
7W - 3L
1,697 SR
Queue Stats
368W - 367L
1,475 Elo+
Solo
Fenrir
Fenrir
Thesinrose
Fenrir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 65L
1,439 Elo+
Party 2
Kuzenbo
Kuzenbo
TopTrouble
Kuzenbo
Level 58
God Stats
0W - 1L
1,926 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
seadoge11
Charybdis
Level 67
God Stats
5W - 3L
1,623 SR
Queue Stats
34W - 46L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 1 / 3
8,152
480
7,318
9,154
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
NoPucks
Fenrir
16
1 / 0 / 5
8,718
513
5,891
13,987
7,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
RubThePud
Morgan Le Fay
16
7 / 0 / 0
9,836
579
8,926
6,065
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
SegaSalem
Bacchus
13
3 / 0 / 3
9,018
530
5,844
12,064
12,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 3
8,045
473
8,002
13,581
15,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KOHIICAKE
Bellona
13
1 / 2 / 2
7,813
460
11,370
16,920
18,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 0
6,406
377
1,076
3,259
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
Thesinrose
Fenrir
12
3 / 4 / 1
7,525
443
6,677
15,777
7,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
TopTrouble
Kuzenbo
13
0 / 4 / 0
7,984
470
5,853
14,339
16,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
seadoge11
Charybdis
12
0 / 1 / 1
6,885
405
5,100
8,410
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
4
4
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
3
2.5
L
Bellona
KOHIICAKE
Bellona
1
2
2
1
W
Fenrir
NoPucks
Fenrir
1
0
5
3.5
L
0
1
0
0
W
Morgan Le Fay
RubThePud
Morgan Le Fay
7
0
0
7
W
Bacchus
SegaSalem
Bacchus
3
0
3
4.5
W
0
3
3
0.5
L
Fenrir
Thesinrose
Fenrir
3
4
1
0.88
L
Kuzenbo
TopTrouble
Kuzenbo
0
4
0
0
L
Charybdis
seadoge11
Charybdis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,981
Damage
30,076
54,851
Taken
58,705
41,179
Mitigated
46,340
17,070
Healing
13,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,318
3,188
0
2,089
9,154
3,896
667
2,398
6,756
0
60,368
L
Bellona
KOHIICAKE
Bellona
11,370
3,499
0
4,451
16,920
18,877
15
7,028
9,795
0
52,674
W
Fenrir
NoPucks
Fenrir
5,891
1,551
0
6,072
13,987
7,039
0
892
12,995
0
81,064
L
1,076
39
0
500
3,259
857
0
2,080
955
26,184
0
W
Morgan Le Fay
RubThePud
Morgan Le Fay
8,926
689
0
457
6,065
2,741
1,648
748
5,229
69,438
2,066
W
Bacchus
SegaSalem
Bacchus
5,844
764
211
5,771
12,064
12,483
227
2,037
10,027
40,950
0
W
8,002
2,249
0
2,470
13,581
15,020
102
0
13,581
42,814
8,158
L
Fenrir
Thesinrose
Fenrir
6,677
2,143
0
2,035
15,777
7,341
0
5,051
10,554
0
58,261
L
Kuzenbo
TopTrouble
Kuzenbo
5,853
1,869
0
3,538
14,339
16,182
0
4,652
9,560
34,631
5,083
L
Charybdis
seadoge11
Charybdis
5,100
2,922
0
3,411
8,410
3,083
0
2,585
5,779
0
46,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,769
Gold Earned
36,613
482
Minions Killed
345
0
Camps Cleared
0
1,681,591
Distance Traveled
1,356,740
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,152
480
98
6
0
342,990
0
L
Bellona
7,813
460
66
4
0
301,449
0
W
Fenrir
8,718
513
129
8
0
387,544
0
L
Thoth
6,406
377
63
4
0
149,786
0
W
Morgan Le Fay
9,836
579
121
7
0
342,505
3
W
Bacchus
9,018
530
55
3
0
339,227
7
W
Maui
8,045
473
79
5
0
269,325
0
L
Fenrir
7,525
443
81
5
0
321,731
0
L
Kuzenbo
7,984
470
50
3
0
351,017
0
L
Charybdis
6,885
405
85
5
0
232,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role