Player Matchup

Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
AlexWDK
Fenrir
Gold V
Level 228
God Stats
2W - 2L
1,436 SR
Queue Stats
154W - 163L
1,266 MMR
Solo
Ravana
Ravana
Silver I
I-xCluTcH-----
Ravana
Silver I
Level 156
God Stats
21W - 9L
1,839 SR
Queue Stats
320W - 326L
1,261 MMR
Solo
Anubis
Anubis
Silver II
Stephen7916
Anubis
Silver II
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,165 MMR
Solo
Danzaburou
Danzaburou
Silver III
Sum1 Vs WRLD
Danzaburou
Silver III
Level 102
God Stats
1W - 0L
1,120 SR
Queue Stats
11W - 22L
1,172 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 156
1,479 SR
1,273 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 179
1,533 SR
1,238 MMR
Cu Chulainn
Cu Chulainn
Silver II
CrockedHorse946
Cu Chulainn
Silver II
Level 135
God Stats
6W - 13L
1,392 SR
Queue Stats
204W - 226L
1,132 MMR
Solo
Medusa
Medusa
Silver I
CuteMiniMuffin
Medusa
Silver I
Level 174
God Stats
5W - 6L
1,656 SR
Queue Stats
95W - 104L
1,242 MMR
Solo
Merlin
Merlin
Gold V
KingSonny901
Merlin
Gold V
Level 240
God Stats
9W - 11L
1,570 SR
Queue Stats
455W - 479L
1,306 MMR
Solo
Geb
Geb
Gold V
Your Majesty725
Geb
Gold V
Level 175
God Stats
22W - 19L
1,548 SR
Queue Stats
305W - 327L
1,348 MMR
Party 1
Neith
Neith
Silver I
chewyg757
Neith
Silver I
Level 171
God Stats
20W - 23L
1,498 SR
Queue Stats
237W - 275L
1,163 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
1 / 0 / 3
6,396
640
5,330
3,340
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
AlexWDK
Fenrir
12
6 / 0 / 0
7,378
738
7,408
8,057
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 2
6,041
604
3,106
4,638
2,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
10
2 / 0 / 2
5,227
523
3,275
5,167
2,268
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Sum1 Vs WRLD
Danzaburou
10
0 / 1 / 2
5,612
561
3,175
5,844
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Ao KuangAresSusanoCliodhna

VS

Bans
AgniThorThanatosBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CrockedHorse946
Cu Chulainn
8
0 / 6 / 0
4,902
490
4,187
11,349
6,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 0
4,910
491
4,324
5,625
1,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
10
0 / 1 / 0
5,093
509
2,002
4,835
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 0
4,814
481
1,970
7,680
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
chewyg757
Neith
9
0 / 2 / 0
4,762
476
2,618
4,683
1,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
12
Kills
1
1
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
3
2.5
W
Fenrir
AlexWDK
Fenrir
6
0
0
6
L
Cu Chulainn
CrockedHorse946
Cu Chulainn
0
6
0
0
L
1
1
0
1
W
3
0
2
4
L
Merlin
0
1
0
0
W
Anubis
2
0
2
3
W
Danzaburou
Sum1 Vs WRLD
Danzaburou
0
1
2
1
L
0
2
0
0
L
Neith
chewyg757
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,294
Damage
15,101
27,046
Taken
34,172
12,120
Mitigated
16,062
10,794
Healing
6,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,330
107
0
1,230
3,340
1,109
0
1,386
1,954
45,784
1,346
W
Fenrir
AlexWDK
Fenrir
7,408
2,874
0
3,850
8,057
4,392
0
0
8,057
0
48,296
L
Cu Chulainn
CrockedHorse946
Cu Chulainn
4,187
1,161
0
1,879
11,349
6,875
0
0
10,835
0
30,464
L
4,324
612
0
1,393
5,625
1,824
0
583
5,042
0
39,632
W
3,106
701
0
1,196
4,638
2,257
0
476
4,162
0
53,245
L
Merlin
2,002
40
0
750
4,835
1,440
0
2,455
2,254
39,508
0
W
Anubis
3,275
226
0
2,298
5,167
2,268
0
1,605
3,562
33,014
1,043
W
Danzaburou
Sum1 Vs WRLD
Danzaburou
3,175
574
0
2,220
5,844
2,094
0
505
5,339
0
42,314
L
1,970
28
0
1,307
7,680
4,405
0
3,621
3,793
13,063
0
L
Neith
chewyg757
Neith
2,618
754
0
1,617
4,683
1,518
0
1,429
3,160
0
26,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,654
Gold Earned
24,481
367
Minions Killed
261
0
Camps Cleared
0
1,025,573
Distance Traveled
976,274
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,396
640
85
9
0
236,124
4
W
Fenrir
7,378
738
85
9
0
185,715
1
L
Cu Chulainn
4,902
490
50
5
0
187,366
0
L
Medusa
4,910
491
64
6
0
185,143
5
W
Ravana
6,041
604
90
9
0
220,363
2
L
Merlin
5,093
509
76
8
0
181,532
0
W
Anubis
5,227
523
48
5
0
192,157
3
W
Danzaburou
5,612
561
59
6
0
191,214
5
L
Geb
4,814
481
15
2
0
217,622
1
L
Neith
4,762
476
56
6
0
204,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role