Player Matchup

Chang'e
Chang'e
Cicero2800
Chang'e
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,435 Elo+
Party 1
Sylvanus
Sylvanus
Redjuan
Sylvanus
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,363 Elo+
Party 1
Izanami
Izanami
Sams0ng
Izanami
Level 69
God Stats
3W - 1L
1,652 SR
Queue Stats
24W - 23L
1,428 Elo+
Party 1
Team Averages
Level 88
1,551 SR
1,409 Elo+

VS

Team Averages
Level 54
1,506 SR
1,499 Elo+
Mulan
Mulan
LethalToxin666
Mulan
Level 58
God Stats
26W - 18L
1,518 SR
Queue Stats
40W - 35L
1,496 Elo+
Solo
Poseidon
Poseidon
LintLicker1642
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
Run1417
Ymir
Level 101
God Stats
5W - 5L
1,500 SR
Queue Stats
14W - 16L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cicero2800
Chang'e
16
7 / 0 / 6
10,514
809
16,156
10,296
5,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Redjuan
Sylvanus
14
1 / 1 / 12
9,138
703
6,469
14,959
15,251
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Sams0ng
Izanami
15
5 / 0 / 7
10,094
776
11,285
5,230
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,734
595
7,591
15,789
16,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
11
0 / 9 / 1
7,352
566
4,121
9,492
3,549
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Run1417
Ymir
13
0 / 2 / 1
7,441
572
5,277
16,027
15,925
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
1
1
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Cicero2800
Chang'e
7
0
6
10
L
1
2
0
0.5
L
Poseidon
0
9
1
0.06
W
Sylvanus
Redjuan
Sylvanus
1
1
12
7
L
Ymir
Run1417
Ymir
0
2
1
0.25
W
Izanami
Sams0ng
Izanami
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,910
Damage
16,989
30,485
Taken
41,308
23,252
Mitigated
35,872
15,400
Healing
1,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Cicero2800
Chang'e
16,156
817
4,654
4,784
10,296
5,354
895
2,953
7,343
55,729
1,236
L
7,591
424
0
552
15,789
16,398
0
7,788
7,820
0
27,786
L
Poseidon
4,121
1,250
0
0
9,492
3,549
0
5,848
3,524
18,112
0
W
Sylvanus
Redjuan
Sylvanus
6,469
1,021
2,453
2,678
14,959
15,251
150
5,837
9,122
9,961
3,044
L
Ymir
Run1417
Ymir
5,277
828
0
500
16,027
15,925
0
7,435
8,433
24,287
0
W
Izanami
Sams0ng
Izanami
11,285
5,817
0
831
5,230
2,647
1,422
671
4,559
0
57,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,746
Gold Earned
22,527
184
Minions Killed
87
0
Camps Cleared
0
711,309
Distance Traveled
674,163
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,514
809
86
7
0
268,041
2
L
Mulan
7,734
595
37
3
0
273,074
0
L
Poseidon
7,352
566
26
2
0
160,195
0
W
Sylvanus
9,138
703
22
2
0
226,861
5
L
Ymir
7,441
572
24
2
0
240,894
1
W
Izanami
10,094
776
76
6
0
216,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role