Player Matchup

Baron Samedi
Baron Samedi
CIRCMAIND
Baron Samedi
Level 98
God Stats
3W - 1L
1,901 SR
Queue Stats
8W - 2L
1,569 Elo+
Party 2
Artemis
Artemis
MeXiZwOrLd
Artemis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 36L
1,576 Elo+
Party 2
Hercules
Hercules
Rigby5675
Hercules
Level 85
God Stats
5W - 2L
1,649 SR
Queue Stats
6W - 4L
1,728 Elo+
Solo
Team Averages
Level 110
1,683 SR
1,624 Elo+

VS

Team Averages
Level 83
1,602 SR
1,447 Elo+
Yu Huang
Yu Huang
EskimoPanda
Yu Huang
Level 56
God Stats
1W - 4L
1,358 SR
Queue Stats
138W - 146L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
Iron_Arsenal
Cthulhu
Level 89
God Stats
18W - 10L
1,725 SR
Queue Stats
259W - 267L
1,416 Elo+
Party 1
Nemesis
Nemesis
LyricxlCh3mist
Nemesis
Level 103
God Stats
1W - 1L
1,724 SR
Queue Stats
45W - 58L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CIRCMAIND
Baron Samedi
16
3 / 0 / 6
10,306
736
6,843
8,097
4,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
MeXiZwOrLd
Artemis
17
3 / 0 / 5
10,555
754
10,617
9,410
3,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Rigby5675
Hercules
15
4 / 5 / 5
10,220
730
17,067
21,432
12,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
EskimoPanda
Yu Huang
14
1 / 5 / 3
9,031
645
13,672
10,584
5,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Iron_Arsenal
Cthulhu
13
1 / 5 / 2
8,932
638
7,037
16,098
17,159
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 2
9,906
708
10,855
12,636
13,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
5
5
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CIRCMAIND
Baron Samedi
3
0
6
6
L
Yu Huang
EskimoPanda
Yu Huang
1
5
3
0.5
L
Cthulhu
Iron_Arsenal
Cthulhu
1
5
2
0.4
L
3
0
2
4
W
Artemis
MeXiZwOrLd
Artemis
3
0
5
5.5
W
Hercules
Rigby5675
Hercules
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,527
Damage
31,564
38,939
Taken
39,318
20,148
Mitigated
36,011
15,464
Healing
2,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CIRCMAIND
Baron Samedi
6,843
205
1,347
2,786
8,097
4,193
134
4,777
2,570
31,512
0
L
Yu Huang
EskimoPanda
Yu Huang
13,672
936
0
0
10,584
5,338
0
940
9,610
36,332
0
L
Cthulhu
Iron_Arsenal
Cthulhu
7,037
599
0
0
16,098
17,159
0
3,239
12,844
26,638
839
L
10,855
1,721
0
2,715
12,636
13,514
0
2,852
9,774
0
38,116
W
Artemis
MeXiZwOrLd
Artemis
10,617
4,637
0
4,971
9,410
3,907
912
4,339
4,518
0
61,552
W
Hercules
Rigby5675
Hercules
17,067
6,249
0
6,360
21,432
12,048
357
9,271
10,385
0
41,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,081
Gold Earned
27,869
199
Minions Killed
149
0
Camps Cleared
0
800,141
Distance Traveled
817,599
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,306
736
66
5
0
268,406
0
L
Yu Huang
9,031
645
64
5
0
241,527
0
L
Cthulhu
8,932
638
33
2
0
258,645
0
L
Nemesis
9,906
708
52
4
0
317,427
2
W
Artemis
10,555
754
93
7
0
257,969
0
W
Hercules
10,220
730
40
3
0
273,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role