Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
HollowedRising
Athena
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 36L
1,504 Elo+
Solo
Hercules
Hercules
ROBOWOLF54
Hercules
Level 143
God Stats
2W - 0L
1,819 SR
Queue Stats
62W - 83L
1,425 Elo+
Party 1
Hachiman
Hachiman
TatiusSpirit
Hachiman
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 21L
1,728 Elo+
Party 1
Serqet
Serqet
Tracial
Serqet
Level 147
God Stats
40W - 41L
1,610 SR
Queue Stats
347W - 344L
1,635 Elo+
Party 1
Team Averages
Level 102
1,586 SR
1,558 Elo+

VS

Team Averages
Level 54
1,710 SR
1,475 Elo+
Nox
Nox
ArtGoesBrrrr
Nox
Level 49
God Stats
4W - 1L
1,926 SR
Queue Stats
64W - 79L
1,425 Elo+
Solo
Artemis
Artemis
BBQChicken10
Artemis
Level 33
God Stats
5W - 7L
1,715 SR
Queue Stats
191W - 197L
1,475 Elo+
Solo
Bellona
Bellona
DadWynend
Bellona
Level 7
God Stats
12W - 11L
1,500 SR
Queue Stats
16W - 17L
1,500 Elo+
Party 2
Thanatos
Thanatos
JakeWynend
Thanatos
Level 146
God Stats
9W - 6L
1,634 SR
Queue Stats
191W - 173L
1,550 Elo+
Party 2
Sylvanus
Sylvanus
daimien_3
Sylvanus
Level 34
God Stats
12W - 16L
1,775 SR
Queue Stats
42W - 47L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 0 / 3
8,868
682
3,622
7,080
2,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 0 / 3
7,301
562
3,419
10,156
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
ROBOWOLF54
Hercules
13
5 / 0 / 0
8,726
671
9,734
8,959
6,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
TatiusSpirit
Hachiman
12
2 / 0 / 1
7,152
550
15,093
8,843
3,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Tracial
Serqet
14
6 / 1 / 3
8,322
640
8,083
11,177
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
6,919
532
3,410
6,276
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
BBQChicken10
Artemis
11
0 / 1 / 0
5,861
451
5,578
10,543
4,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
DadWynend
Bellona
10
0 / 4 / 0
5,727
441
2,966
10,757
9,374
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
JakeWynend
Thanatos
11
1 / 4 / 0
6,310
485
5,467
15,272
5,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
daimien_3
Sylvanus
9
0 / 2 / 0
5,823
448
3,993
12,482
9,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
1
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
3
1.5
L
0
2
0
0
L
Artemis
BBQChicken10
Artemis
0
1
0
0
L
Bellona
DadWynend
Bellona
0
4
0
0
W
0
0
3
1.5
L
Thanatos
JakeWynend
Thanatos
1
4
0
0.25
W
Hercules
ROBOWOLF54
Hercules
5
0
0
5
W
Hachiman
TatiusSpirit
Hachiman
2
0
1
2.5
W
Serqet
Tracial
Serqet
6
1
3
7.5
L
Sylvanus
daimien_3
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,951
Damage
21,414
46,215
Taken
55,330
25,057
Mitigated
31,927
22,666
Healing
18,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,622
1,990
0
5,487
7,080
2,542
1,132
2,439
4,641
75,454
18,186
L
3,410
402
0
0
6,276
2,927
0
2,975
3,301
57,675
179
L
Artemis
BBQChicken10
Artemis
5,578
1,967
0
1,751
10,543
4,179
256
1,165
9,378
0
41,011
L
Bellona
DadWynend
Bellona
2,966
531
0
1,350
10,757
9,374
0
0
9,961
0
24,486
W
3,419
733
294
4,812
10,156
8,192
268
2,523
7,633
13,390
0
L
Thanatos
JakeWynend
Thanatos
5,467
1,275
0
9,038
15,272
5,905
0
575
13,765
0
45,939
W
Hercules
ROBOWOLF54
Hercules
9,734
4,287
0
4,410
8,959
6,521
0
0
8,396
0
58,855
W
Hachiman
TatiusSpirit
Hachiman
15,093
6,169
0
2,145
8,843
3,248
583
1,701
7,142
0
80,483
W
Serqet
Tracial
Serqet
8,083
1,950
0
5,518
11,177
4,554
0
1,005
10,172
0
52,302
L
Sylvanus
daimien_3
Sylvanus
3,993
1,274
3,091
3,055
12,482
9,542
0
2,007
10,475
23,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,369
Gold Earned
30,640
449
Minions Killed
323
0
Camps Cleared
0
1,322,242
Distance Traveled
1,268,938
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,868
682
150
12
0
253,036
0
L
Nox
6,919
532
131
10
0
261,190
0
L
Artemis
5,861
451
58
4
0
232,354
2
L
Bellona
5,727
441
35
3
0
247,000
0
W
Athena
7,301
562
25
2
0
254,914
0
L
Thanatos
6,310
485
72
6
0
296,660
0
W
Hercules
8,726
671
91
7
0
246,435
1
W
Hachiman
7,152
550
98
8
0
241,340
0
W
Serqet
8,322
640
85
7
0
326,517
2
L
Sylvanus
5,823
448
27
2
0
231,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role