Player Matchup

Jormungandr
Jormungandr
Gold I
COEDarknez
Jormungandr
Gold I
Level 129
God Stats
2W - 3L
1,425 SR
Queue Stats
54W - 49L
1,711 MMR
Party 1
Hun Batz
Hun Batz
Platinum IV
Catastrophic696
Hun Batz
Platinum IV
Level 146
God Stats
11W - 7L
1,633 SR
Queue Stats
132W - 119L
1,764 MMR
Solo
Ra
Ra
Gold I
JAJASALUDOS30
Ra
Gold I
Level 148
God Stats
1W - 0L
1,680 SR
Queue Stats
55W - 51L
1,707 MMR
Party 1
Athena
Athena
Platinum III
UNAVERSE
Athena
Platinum III
Level 148
God Stats
43W - 33L
1,654 SR
Queue Stats
152W - 155L
1,764 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
UnitedUnicorn65
Gilgamesh
Platinum V
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 167L
1,764 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,578 SR
1,742 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 160
1,568 SR
1,740 MMR
Sobek
Sobek
Gold III
Blu3_Prnt
Sobek
Gold III
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
26W - 27L
1,703 MMR
Solo
Ah Puch
Ah Puch
Gold I
MauricioR9
Ah Puch
Gold I
Level 262
God Stats
0W - 2L
1,500 SR
Queue Stats
300W - 296L
1,743 MMR
Solo
Sol
Sol
Platinum IV
RiverOtter7
Sol
Platinum IV
Level 52
God Stats
1W - 1L
1,712 SR
Queue Stats
98W - 83L
1,738 MMR
Solo
Mulan
Mulan
Gold I
TheFlassh25
Mulan
Gold I
Level 173
God Stats
13W - 14L
1,364 SR
Queue Stats
150W - 151L
1,750 MMR
Solo
Ne Zha
Ne Zha
Gold III
Zuuckk
Ne Zha
Gold III
Level 153
God Stats
6W - 6L
1,764 SR
Queue Stats
51W - 49L
1,767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
COEDarknez
Jormungandr
13
2 / 0 / 2
7,632
545
6,714
8,635
5,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
13
3 / 2 / 4
7,241
517
6,264
14,075
5,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 1 / 5
7,659
547
11,187
8,493
3,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
UNAVERSE
Athena
11
3 / 1 / 7
7,468
533
5,629
14,186
14,835
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
UnitedUnicorn65
Gilgamesh
13
2 / 2 / 0
7,288
521
8,184
15,917
12,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArachneBastetAgniAnhur

VS

Bans
VulcanAo KuangThanatosBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Blu3_Prnt
Sobek
11
0 / 2 / 2
6,573
470
3,018
11,958
10,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
MauricioR9
Ah Puch
13
3 / 3 / 0
7,703
550
11,175
9,437
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 3 / 1
7,353
525
8,546
10,884
3,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 3 / 0
7,627
545
11,802
15,930
15,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Zuuckk
Ne Zha
13
2 / 1 / 0
6,954
497
7,600
10,969
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
12
Kills
6
6
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
Blu3_Prnt
Sobek
0
2
2
0.5
W
Jormungandr
COEDarknez
Jormungandr
2
0
2
3
W
Hun Batz
3
2
4
2.5
W
2
1
5
4.5
L
Ah Puch
MauricioR9
Ah Puch
3
3
0
1
L
0
3
1
0.17
L
1
3
0
0.33
W
Athena
UNAVERSE
Athena
3
1
7
6.5
W
Gilgamesh
UnitedUnicorn65
Gilgamesh
2
2
0
1
L
Ne Zha
Zuuckk
Ne Zha
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,978
Damage
42,141
61,306
Taken
59,178
41,450
Mitigated
37,735
20,178
Healing
17,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Blu3_Prnt
Sobek
3,018
176
0
4,076
11,958
10,271
0
4,822
6,617
23,430
0
W
Jormungandr
COEDarknez
Jormungandr
6,714
2,270
0
2,140
8,635
5,212
0
5,565
3,070
56,695
1,169
W
Hun Batz
6,264
1,881
0
5,090
14,075
5,372
0
2,004
12,071
0
56,408
W
11,187
539
962
2,562
8,493
3,805
0
5,195
3,298
63,449
687
L
Ah Puch
MauricioR9
Ah Puch
11,175
842
0
1,439
9,437
3,506
0
4,808
3,962
63,169
0
L
8,546
5,180
0
4,821
10,884
3,822
1,218
5,949
4,456
63,061
5,850
L
11,802
1,449
0
4,986
15,930
15,320
0
3,255
11,728
2,853
66,858
W
Athena
UNAVERSE
Athena
5,629
1,808
1,330
3,660
14,186
14,835
0
6,949
7,237
18,394
2,458
W
Gilgamesh
UnitedUnicorn65
Gilgamesh
8,184
2,862
0
4,434
15,917
12,226
0
3,664
12,253
0
50,602
L
Ne Zha
Zuuckk
Ne Zha
7,600
2,272
0
2,413
10,969
4,816
0
2,542
8,137
0
62,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,288
Gold Earned
36,210
404
Minions Killed
436
0
Camps Cleared
0
1,475,471
Distance Traveled
1,367,810
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,573
470
38
3
0
270,745
3
W
Jormungandr
7,632
545
91
7
0
282,866
0
W
Hun Batz
7,241
517
85
6
0
318,298
4
W
Ra
7,659
547
115
8
0
307,751
2
L
Ah Puch
7,703
550
108
8
0
272,855
2
L
Sol
7,353
525
108
8
0
238,070
0
L
Mulan
7,627
545
93
7
0
237,347
6
W
Athena
7,468
533
32
2
0
288,528
3
W
Gilgamesh
7,288
521
81
6
0
278,028
0
L
Ne Zha
6,954
497
89
6
0
348,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role