Player Matchup

Lancelot
Lancelot
Diamond V
HardSolo
Lancelot
Diamond V
Level 202
God Stats
16W - 10L
1,781 SR
Queue Stats
155W - 139L
2,038 MMR
Party 2
Cerberus
Cerberus
Diamond V
LuxWet
Cerberus
Diamond V
Level 126
God Stats
6W - 8L
1,644 SR
Queue Stats
463W - 446L
1,954 MMR
Solo
Agni
Agni
Gold II
Razor
Agni
Gold II
Level 232
God Stats
2W - 0L
1,488 SR
Queue Stats
18W - 5L
1,815 MMR
Party 2
Medusa
Medusa
Diamond V
benisflytrap
Medusa
Diamond V
Level 112
God Stats
32W - 28L
1,622 SR
Queue Stats
126W - 112L
1,925 MMR
Solo
Odin
Odin
Platinum II
mithraηdir
Odin
Platinum II
Level 78
God Stats
11W - 7L
1,763 SR
Queue Stats
173W - 159L
1,942 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,660 SR
1,935 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 172
1,492 SR
1,941 MMR
Ullr
Ullr
Diamond IV
Bυdbυdnen
Ullr
Diamond IV
Level 82
God Stats
1W - 1L
1,816 SR
Queue Stats
177W - 149L
1,914 MMR
Solo
Persephone
Persephone
Diamond IV
FrEaKiNcRaZy
Persephone
Diamond IV
Level 200
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 173L
2,021 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond V
JUGGERNAUT
Gilgamesh
Diamond V
Level 319
God Stats
2W - 6L
1,427 SR
Queue Stats
194W - 187L
1,971 MMR
Party 1
Ne Zha
Ne Zha
Platinum I
jänüß
Ne Zha
Platinum I
Level 102
God Stats
3W - 8L
1,443 SR
Queue Stats
203W - 190L
1,895 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
sephiwhait
Kumbhakarna
Platinum II
Level 157
God Stats
6W - 9L
1,274 SR
Queue Stats
440W - 448L
1,902 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HardSolo
Lancelot
18
9 / 1 / 5
10,483
617
11,599
13,462
7,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
LuxWet
Cerberus
16
7 / 3 / 5
10,476
616
13,867
17,566
16,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Agni
Razor
Agni
16
5 / 2 / 6
10,142
597
14,614
8,770
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
17
2 / 2 / 5
10,258
603
8,713
10,461
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 3 / 13
9,048
532
6,654
13,316
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
AthenaBastetChronosIx Chel

VS

Bans
CharybdisAchillesKaliCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 1
9,846
579
10,127
16,365
7,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
FrEaKiNcRaZy
Persephone
14
0 / 3 / 1
8,962
527
7,759
9,319
3,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
JUGGERNAUT
Gilgamesh
16
5 / 5 / 1
8,945
526
9,690
23,727
12,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ne Zha
jänüß
Ne Zha
14
1 / 6 / 0
8,774
516
4,868
15,321
8,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kumbhakarna
sephiwhait
Kumbhakarna
9
2 / 5 / 2
7,497
441
3,504
15,739
15,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
24
Kills
11
11
Deaths
24
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Persephone
FrEaKiNcRaZy
Persephone
0
3
1
0.17
W
Lancelot
HardSolo
Lancelot
9
1
5
11.5
L
Gilgamesh
JUGGERNAUT
Gilgamesh
5
5
1
1.1
W
Cerberus
LuxWet
Cerberus
7
3
5
3.17
W
Agni
Razor
Agni
5
2
6
4
W
Medusa
2
2
5
2.25
L
Ne Zha
jänüß
Ne Zha
1
6
0
0.17
W
1
3
13
2.5
L
Kumbhakarna
sephiwhait
Kumbhakarna
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,447
Damage
35,948
63,575
Taken
80,471
40,415
Mitigated
46,983
18,153
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,127
4,025
0
2,477
16,365
7,369
706
715
15,650
0
89,202
L
Persephone
FrEaKiNcRaZy
Persephone
7,759
549
0
1,237
9,319
3,169
0
5,665
3,545
67,477
536
W
Lancelot
HardSolo
Lancelot
11,599
2,872
0
7,180
13,462
7,197
0
959
12,407
0
89,401
L
Gilgamesh
JUGGERNAUT
Gilgamesh
9,690
4,286
0
2,641
23,727
12,998
0
4,432
19,129
0
80,604
W
Cerberus
LuxWet
Cerberus
13,867
773
0
3,977
17,566
16,956
0
2,042
14,530
65,910
4,236
W
Agni
Razor
Agni
14,614
2,048
0
1,000
8,770
3,526
0
4,582
3,854
99,304
1,529
W
Medusa
8,713
3,676
0
4,107
10,461
4,717
1,901
791
9,670
0
92,275
L
Ne Zha
jänüß
Ne Zha
4,868
718
0
3,116
15,321
8,087
600
7,352
7,071
0
65,292
W
6,654
1,851
0
1,889
13,316
8,019
0
2,669
10,353
74
37,913
L
Kumbhakarna
sephiwhait
Kumbhakarna
3,504
595
0
1,452
15,739
15,360
10
7,320
8,243
13,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,407
Gold Earned
44,024
640
Minions Killed
503
0
Camps Cleared
0
1,847,413
Distance Traveled
1,605,941
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,846
579
152
9
0
293,816
3
L
Persephone
8,962
527
131
8
0
326,227
4
W
Lancelot
10,483
617
117
7
0
471,187
0
L
Gilgamesh
8,945
526
105
6
0
356,339
3
W
Cerberus
10,476
616
152
9
0
322,289
3
W
Agni
10,142
597
159
9
0
349,754
2
W
Medusa
10,258
603
149
9
0
323,534
2
L
Ne Zha
8,774
516
105
6
0
314,308
1
W
Odin
9,048
532
63
4
0
380,649
8
L
Kumbhakarna
7,497
441
10
1
0
315,251
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role