Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Gyrokunz
Horus
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 129L
1,544 Elo+
Party 2
Izanami
Izanami
Kxryi
Izanami
Level 129
God Stats
6W - 5L
1,546 SR
Queue Stats
142W - 147L
1,521 Elo+
Solo
Agni
Agni
Prid3TB
Agni
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 68L
1,635 Elo+
Party 2
Thoth
Thoth
xVader 505nm
Thoth
Level 199
God Stats
8W - 14L
1,437 SR
Queue Stats
562W - 595L
1,466 Elo+
Solo
Team Averages
Level 140
1,497 SR
1,533 Elo+

VS

Team Averages
Level 119
1,565 SR
1,522 Elo+
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
PapaShaggy
Zhong Kui
Level 148
God Stats
2W - 1L
1,547 SR
Queue Stats
137W - 161L
1,572 Elo+
Party 1
Ne Zha
Ne Zha
ReallyGoodBook
Ne Zha
Level 108
God Stats
3W - 1L
1,434 SR
Queue Stats
175W - 147L
1,513 Elo+
Solo
Scylla
Scylla
TheRamenShaaman
Scylla
Level 128
God Stats
12W - 11L
1,472 SR
Queue Stats
445W - 457L
1,502 Elo+
Solo
Izanami
Izanami
Willebo
Izanami
Level 63
God Stats
4W - 0L
1,873 SR
Queue Stats
88W - 95L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
1
0 / 0 / 0
2,432
243
0
0
0
Horus
Gyrokunz
Horus
14
2 / 3 / 4
7,633
763
1,984
11,579
10,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Kxryi
Izanami
15
3 / 4 / 2
7,872
787
5,808
9,873
5,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Prid3TB
Agni
15
1 / 4 / 4
7,508
751
13,764
8,507
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 3
7,293
729
9,560
4,825
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
5 / 0 / 4
8,847
885
1,797
3,054
1,934
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zhong Kui
PapaShaggy
Zhong Kui
13
0 / 2 / 7
7,582
758
6,530
12,573
13,123
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 8
8,959
896
9,937
5,797
3,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 10
8,440
844
7,135
11,691
4,751
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Willebo
Izanami
14
1 / 2 / 8
8,132
813
7,816
9,290
4,026
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
7
Kills
13
13
Deaths
7
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
Chang'e
 
Chang'e
5
0
4
7
L
Horus
Gyrokunz
Horus
2
3
4
1.33
L
Izanami
Kxryi
Izanami
3
4
2
1
W
Zhong Kui
PapaShaggy
Zhong Kui
0
2
7
1.75
L
Agni
Prid3TB
Agni
1
4
4
0.75
W
5
1
8
9
W
2
2
10
3.5
W
Izanami
Willebo
Izanami
1
2
8
2.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,116
Damage
33,215
34,784
Taken
42,405
21,085
Mitigated
26,922
11,209
Healing
23,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
 
Chang'e
1,797
168
11,683
2,227
3,054
1,934
329
1,578
1,476
5,599
1,330
L
Horus
Gyrokunz
Horus
1,984
543
3,055
3,825
11,579
10,460
0
4,607
6,972
433
1,964
L
Izanami
Kxryi
Izanami
5,808
2,703
357
1,307
9,873
5,078
0
3,391
6,482
0
17,524
W
Zhong Kui
PapaShaggy
Zhong Kui
6,530
717
602
2,928
12,573
13,123
1,275
4,283
8,290
15,002
617
L
Agni
Prid3TB
Agni
13,764
303
480
1,479
8,507
3,576
0
4,437
4,070
30,357
461
W
9,937
1,234
1,207
1,278
5,797
3,088
234
2,200
3,597
0
23,558
W
7,135
354
864
1,069
11,691
4,751
0
8,399
3,292
19,659
674
W
Izanami
Willebo
Izanami
7,816
5,066
776
769
9,290
4,026
653
6,481
2,809
0
17,644
L
9,560
184
34
672
4,825
1,971
0
2,169
2,656
19,591
569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,738
Gold Earned
41,960
92
Minions Killed
123
0
Camps Cleared
0
692,335
Distance Traveled
910,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
2,432
243
0
0
0
0
0
W
Chang'e
8,847
885
18
2
0
161,514
0
L
Horus
7,633
763
2
0
0
201,350
0
L
Izanami
7,872
787
30
3
0
191,992
0
W
Zhong Kui
7,582
758
35
4
0
192,801
0
L
Agni
7,508
751
33
3
0
197,188
0
W
Ne Zha
8,959
896
15
2
0
177,984
0
W
Scylla
8,440
844
26
3
0
196,501
0
W
Izanami
8,132
813
29
3
0
181,774
0
L
Thoth
7,293
729
27
3
0
101,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role