Player Matchup

Merlin
Merlin
 
Merlin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Prexxxy Nexxy
Rama
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 43L
1,557 Elo+
Solo
Tiamat
Tiamat
RuthlessWins
Tiamat
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 45L
1,416 Elo+
Solo
Mercury
Mercury
Z01DX
Mercury
Level 123
God Stats
2W - 6L
1,482 SR
Queue Stats
392W - 429L
1,502 Elo+
Solo
Vamana
Vamana
cristopher2556
Vamana
Level 163
God Stats
2W - 3L
1,423 SR
Queue Stats
333W - 341L
1,569 Elo+
Solo
Team Averages
Level 139
1,481 SR
1,509 Elo+

VS

Team Averages
Level 108
1,491 SR
1,515 Elo+
Tsukuyomi
Tsukuyomi
JennyHyrule
Tsukuyomi
Level 64
God Stats
10W - 7L
1,686 SR
Queue Stats
124W - 121L
1,505 Elo+
Party 1
Tiamat
Tiamat
MaiqTheLiar-39
Tiamat
Level 165
God Stats
2W - 6L
1,429 SR
Queue Stats
183W - 188L
1,581 Elo+
Solo
Ah Puch
Ah Puch
PlayStephenTTV
Ah Puch
Level 86
God Stats
7W - 4L
1,692 SR
Queue Stats
327W - 318L
1,490 Elo+
Party 1
Chiron
Chiron
Reiterative
Chiron
Level 105
God Stats
1W - 3L
1,402 SR
Queue Stats
113W - 127L
1,517 Elo+
Solo
Tyr
Tyr
TSwipee
Tyr
Level 119
God Stats
2W - 6L
1,245 SR
Queue Stats
336W - 356L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 1 / 5
7,000
1,167
5,132
3,999
1,827
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 0 / 4
6,730
1,122
4,904
4,587
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tiamat
11
1 / 2 / 4
6,246
1,041
2,929
4,294
2,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Z01DX
Mercury
11
3 / 1 / 3
6,423
1,071
3,996
4,673
1,956
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 2 / 7
5,879
980
4,960
5,825
5,906
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JennyHyrule
Tsukuyomi
12
2 / 2 / 1
6,150
1,025
4,989
6,669
2,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
1,644
274
0
0
0
13
1 / 2 / 3
6,562
1,094
9,460
4,625
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
13
3 / 1 / 1
6,561
1,094
2,583
3,580
1,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Tyr
11
0 / 3 / 2
5,678
946
2,233
8,801
7,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
8
Kills
6
6
Deaths
8
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
5
3.5
L
Tsukuyomi
JennyHyrule
Tsukuyomi
2
2
1
1.25
L
0
0
0
0
L
1
2
3
1.25
W
3
0
4
5
L
Chiron
3
1
1
3.5
W
Tiamat
1
2
4
1.5
L
Tyr
0
3
2
0.33
W
Mercury
Z01DX
Mercury
3
1
3
4.5
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,921
Damage
19,265
23,378
Taken
23,675
13,763
Mitigated
13,860
7,207
Healing
6,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,132
683
1,076
1,508
3,999
1,827
0
2,029
1,970
21,844
962
L
Tsukuyomi
JennyHyrule
Tsukuyomi
4,989
832
526
1,102
6,669
2,815
0
1,441
5,017
0
8,109
L
0
0
0
0
0
0
0
0
0
0
0
L
9,460
219
630
651
4,625
2,139
0
897
3,603
24,706
615
W
4,904
3,487
0
1,052
4,587
1,718
208
1,844
2,743
0
7,347
L
Chiron
2,583
878
1,232
773
3,580
1,559
0
1,420
2,122
0
13,755
W
Tiamat
2,929
413
198
792
4,294
2,356
105
1,343
2,951
5,591
0
L
Tyr
2,233
76
502
1,007
8,801
7,347
0
4,001
4,634
0
3,814
W
Mercury
Z01DX
Mercury
3,996
917
969
590
4,673
1,956
0
1,906
2,767
0
7,315
W
4,960
1,419
389
633
5,825
5,906
147
2,035
3,790
0
11,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,278
Gold Earned
26,595
87
Minions Killed
78
0
Camps Cleared
0
689,086
Distance Traveled
541,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,000
1,167
45
8
0
136,768
0
L
Tsukuyomi
6,150
1,025
13
2
0
138,784
0
L
Tiamat
1,644
274
0
0
0
0
0
L
Ah Puch
6,562
1,094
27
5
0
142,476
0
W
Rama
6,730
1,122
10
2
0
121,152
0
L
Chiron
6,561
1,094
35
6
0
137,472
0
W
Tiamat
6,246
1,041
6
1
0
136,968
0
L
Tyr
5,678
946
3
1
0
122,864
0
W
Mercury
6,423
1,071
9
2
0
148,730
0
W
Vamana
5,879
980
17
3
0
145,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role