Player Matchup

Cerberus
Cerberus
TeamSolid-Venom
Cerberus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,110 Elo+
Party 1
Zeus
Zeus
WNTZ__K-9
Zeus
Level 41
God Stats
1W - 1L
1,286 SR
Queue Stats
20W - 22L
1,359 Elo+
Party 1
Charybdis
Charybdis
hsny1905
Charybdis
Level 7
God Stats
2W - 4L
1,034 SR
Queue Stats
2W - 5L
967 Elo+
Party 1
Bellona
Bellona
wellw1sher
Bellona
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 20L
1,317 Elo+
Solo
Arachne
Arachne
xxSucukxx_Ismet
Arachne
Level 28
God Stats
3W - 5L
1,093 SR
Queue Stats
10W - 12L
1,227 Elo+
Party 1
Team Averages
Level 28
1,283 SR
1,196 Elo+

VS

Team Averages
Level 46
1,488 SR
1,386 Elo+
Hachiman
Hachiman
 
Hachiman
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FERDYISGOD666
Maui
Level 48
God Stats
56W - 58L
1,457 SR
Queue Stats
284W - 310L
1,348 Elo+
Party 3
Tiamat
Tiamat
Gin_Tokii_
Tiamat
Level 43
God Stats
3W - 8L
1,550 SR
Queue Stats
61W - 88L
1,301 Elo+
Party 3
Mulan
Mulan
Olaf1000
Mulan
Level 59
God Stats
71W - 71L
1,432 SR
Queue Stats
96W - 90L
1,390 Elo+
Party 2
Set
Set
echterHase2
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 88L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
3 / 1 / 3
7,730
552
3,468
9,784
8,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
13
0 / 1 / 3
7,303
522
5,763
6,549
2,411
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
hsny1905
Charybdis
12
2 / 3 / 3
7,261
519
6,468
8,268
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
wellw1sher
Bellona
14
2 / 1 / 1
8,427
602
5,406
12,264
10,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
7 / 0 / 2
7,618
544
5,614
9,137
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
3 / 4 / 0
6,235
445
4,375
8,789
2,951
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 2 / 5
5,896
421
4,063
8,926
7,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Gin_Tokii_
Tiamat
12
0 / 2 / 0
6,682
477
3,529
8,255
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mulan
Olaf1000
Mulan
12
0 / 2 / 1
6,056
433
5,175
8,607
5,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 4 / 1
5,914
422
3,055
10,979
5,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
14
Kills
5
6
Deaths
14
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
4
0
0.75
L
0
2
5
1.25
L
Tiamat
Gin_Tokii_
Tiamat
0
2
0
0
L
Mulan
Olaf1000
Mulan
0
2
1
0.25
W
Cerberus
3
1
3
4.5
W
Zeus
0
1
3
1.5
L
2
4
1
0.63
W
Charybdis
hsny1905
Charybdis
2
3
3
1.17
W
Bellona
wellw1sher
Bellona
2
1
1
2.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,719
Damage
20,197
46,002
Taken
45,556
29,019
Mitigated
25,138
14,674
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,375
3,460
0
1,480
8,789
2,951
0
2,256
6,533
0
31,330
L
4,063
792
0
1,776
8,926
7,113
0
2,553
6,373
19,241
0
L
Tiamat
Gin_Tokii_
Tiamat
3,529
372
0
1,909
8,255
3,953
0
3,676
4,579
40,308
931
L
Mulan
Olaf1000
Mulan
5,175
910
0
3,198
8,607
5,518
0
0
8,607
0
30,974
W
Cerberus
3,468
308
0
2,132
9,784
8,254
132
1,660
8,124
18,435
2,849
W
Zeus
5,763
966
0
1,160
6,549
2,411
54
3,501
3,048
45,901
832
L
3,055
1,443
0
480
10,979
5,603
0
507
10,472
0
35,181
W
Charybdis
hsny1905
Charybdis
6,468
4,215
0
500
8,268
3,292
496
1,993
6,275
0
58,119
W
Bellona
wellw1sher
Bellona
5,406
1,005
0
7,132
12,264
10,928
0
0
11,656
0
59,931
W
5,614
3,818
0
3,750
9,137
4,134
0
438
8,699
0
41,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,339
Gold Earned
30,783
344
Minions Killed
272
0
Camps Cleared
0
1,416,908
Distance Traveled
1,237,378
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,235
445
52
4
0
225,038
0
L
Maui
5,896
421
24
2
0
271,477
9
L
Tiamat
6,682
477
88
6
0
246,130
0
L
Mulan
6,056
433
46
3
0
226,777
0
W
Cerberus
7,730
552
32
2
0
294,461
0
W
Zeus
7,303
522
71
5
0
260,587
0
L
Set
5,914
422
62
4
0
267,956
0
W
Charybdis
7,261
519
89
6
0
255,119
0
W
Bellona
8,427
602
99
7
0
298,755
0
W
Arachne
7,618
544
53
4
0
307,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role