Player Matchup

He Bo
He Bo
 
He Bo
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ManuPa
Freya
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,368 Elo+
Solo
Hun Batz
Hun Batz
ReiiSui
Hun Batz
Level 157
God Stats
0W - 2L
1,285 SR
Queue Stats
259W - 244L
1,550 Elo+
Solo
Jormungandr
Jormungandr
lankaos
Jormungandr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 128L
1,540 Elo+
Solo
Odin
Odin
teddyzero
Odin
Level 147
God Stats
0W - 2L
1,274 SR
Queue Stats
54W - 69L
1,489 Elo+
Solo
Team Averages
Level 128
1,412 SR
1,489 Elo+

VS

Team Averages
Level 112
1,426 SR
1,514 Elo+
Persephone
Persephone
 
Persephone
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Laukrr
Scylla
Level 109
God Stats
7W - 8L
1,187 SR
Queue Stats
342W - 372L
1,488 Elo+
Solo
Mulan
Mulan
ManuTuLlama
Mulan
Level 118
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 114L
1,585 Elo+
Solo
Kumbhakarna
Kumbhakarna
XxXKelvinXxX
Kumbhakarna
Level 99
God Stats
2W - 2L
1,442 SR
Queue Stats
232W - 240L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
ßlurryface
Kuzenbo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 126L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 4 / 1
6,274
627
3,120
6,516
2,725
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
ManuPa
Freya
12
1 / 3 / 0
6,836
684
9,654
6,888
3,529
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
ReiiSui
Hun Batz
13
2 / 5 / 2
7,566
757
13,365
10,451
8,184
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
lankaos
Jormungandr
15
3 / 2 / 2
8,343
834
8,619
10,742
12,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
12
0 / 3 / 4
7,117
712
5,603
10,942
10,919
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
1 / 2 / 6
7,670
767
9,043
6,244
2,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
Laukrr
Scylla
14
3 / 1 / 7
8,293
829
6,218
5,157
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 1 / 7
9,450
945
14,129
15,711
13,983
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
XxXKelvinXxX
Kumbhakarna
13
2 / 1 / 9
8,434
843
4,358
10,227
11,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
ßlurryface
Kuzenbo
14
4 / 3 / 7
8,410
841
7,180
11,672
11,348
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
6
Kills
17
17
Deaths
8
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
4
1
0.13
W
Persephone
 
Persephone
1
2
6
2
W
Scylla
Laukrr
Scylla
3
1
7
6.5
L
Freya
ManuPa
Freya
1
3
0
0.33
W
7
1
7
10.5
L
Hun Batz
ReiiSui
Hun Batz
2
5
2
0.6
W
Kumbhakarna
XxXKelvinXxX
Kumbhakarna
2
1
9
6.5
L
Jormungandr
lankaos
Jormungandr
3
2
2
2
L
Odin
0
3
4
0.67
W
Kuzenbo
ßlurryface
Kuzenbo
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,361
Damage
40,928
45,539
Taken
49,011
38,120
Mitigated
40,812
10,572
Healing
21,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,120
282
310
297
6,516
2,725
0
4,008
2,321
5,310
371
W
Persephone
 
Persephone
9,043
345
895
1,354
6,244
2,310
364
1,896
4,032
18,041
0
W
Scylla
Laukrr
Scylla
6,218
332
806
1,398
5,157
1,998
389
1,155
3,787
16,627
417
L
Freya
ManuPa
Freya
9,654
2,753
604
1,400
6,888
3,529
0
3,217
3,444
21,725
614
W
14,129
1,880
1,555
8,147
15,711
13,983
224
7,356
8,144
0
25,689
L
Hun Batz
ReiiSui
Hun Batz
13,365
1,776
1,256
562
10,451
8,184
0
6,029
4,054
0
25,213
W
Kumbhakarna
XxXKelvinXxX
Kumbhakarna
4,358
232
1,034
2,701
10,227
11,173
1
4,537
5,423
11,103
0
L
Jormungandr
lankaos
Jormungandr
8,619
1,494
678
2,286
10,742
12,763
0
6,720
3,685
21,057
922
L
Odin
5,603
1,137
489
2,690
10,942
10,919
0
5,888
4,617
0
9,359
W
Kuzenbo
ßlurryface
Kuzenbo
7,180
2,972
1,647
1,520
11,672
11,348
210
4,515
6,921
12,243
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,136
Gold Earned
42,257
98
Minions Killed
100
0
Camps Cleared
0
883,774
Distance Traveled
994,402
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,274
627
3
0
0
138,730
0
W
Persephone
7,670
767
22
2
0
185,522
0
W
Scylla
8,293
829
33
3
0
205,080
0
L
Freya
6,836
684
33
3
0
180,334
0
W
Mulan
9,450
945
18
2
0
186,517
0
L
Hun Batz
7,566
757
23
2
0
193,157
0
W
Kumbhakarna
8,434
843
19
2
0
209,102
0
L
Jormungandr
8,343
834
33
3
0
195,601
0
L
Odin
7,117
712
6
1
0
175,952
0
W
Kuzenbo
8,410
841
8
1
0
208,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role