Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KillerBlasterZ1
Ra
Level 187
God Stats
17W - 15L
1,433 SR
Queue Stats
219W - 227L
1,542 Elo+
Party 2
Lancelot
Lancelot
eseldi
Lancelot
Level 150
God Stats
34W - 30L
1,593 SR
Queue Stats
101W - 96L
1,548 Elo+
Party 2
Sol
Sol
t5uba5a
Sol
Level 165
God Stats
8W - 5L
1,513 SR
Queue Stats
510W - 493L
1,543 Elo+
Solo
Osiris
Osiris
Ÿhwach
Osiris
Level 146
God Stats
27W - 8L
1,704 SR
Queue Stats
135W - 78L
1,641 Elo+
Solo
Team Averages
Level 153
1,548 SR
1,555 Elo+

VS

Team Averages
Level 134
1,542 SR
1,522 Elo+
Vamana
Vamana
 
Vamana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Dumbest2089
Ne Zha
Level 154
God Stats
46W - 42L
1,532 SR
Queue Stats
353W - 347L
1,484 Elo+
Party 1
Artemis
Artemis
KobeBryant3838
Artemis
Level 92
God Stats
0W - 2L
1,508 SR
Queue Stats
192W - 193L
1,526 Elo+
Solo
Sobek
Sobek
RogerID
Sobek
Level 127
God Stats
2W - 3L
1,683 SR
Queue Stats
236W - 193L
1,550 Elo+
Solo
Zeus
Zeus
SoggyToastXDxxx
Zeus
Level 147
God Stats
2W - 4L
1,488 SR
Queue Stats
155W - 146L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 0 / 5
5,913
591
3,307
4,529
3,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 4
5,925
593
2,443
5,179
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
eseldi
Lancelot
10
4 / 0 / 1
5,912
591
3,121
5,229
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
12
2 / 2 / 1
6,504
650
6,551
6,845
2,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Osiris
Ÿhwach
Osiris
13
5 / 0 / 1
7,890
789
3,649
6,105
5,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 1 / 0
4,947
495
292
4,819
3,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
9
3 / 3 / 1
5,104
510
3,817
8,288
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 1
4,785
479
3,453
6,037
2,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
RogerID
Sobek
8
1 / 2 / 1
4,570
457
3,745
10,000
7,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 3
5,580
558
3,157
4,265
1,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
11
Kills
5
5
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
5
2.5
L
Vamana
 
Vamana
0
1
0
0
L
Ne Zha
3
3
1
1.17
W
0
3
4
0.67
L
0
3
1
0.17
L
Sobek
RogerID
Sobek
1
2
1
0.75
L
1
2
3
1.25
W
Lancelot
eseldi
Lancelot
4
0
1
4.5
W
Sol
2
2
1
1.25
W
Osiris
Ÿhwach
Osiris
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,071
Damage
14,464
27,887
Taken
33,409
15,412
Mitigated
18,351
11,109
Healing
10,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,307
1,553
0
1,458
4,529
3,696
14
884
3,474
15,854
0
L
Vamana
 
Vamana
292
164
0
798
4,819
3,914
0
0
4,819
0
31,877
L
Ne Zha
3,817
1,338
0
2,956
8,288
3,259
0
1,718
6,570
0
26,176
W
2,443
40
65
1,566
5,179
1,814
0
2,231
2,865
39,473
0
L
3,453
2,110
0
2,008
6,037
2,212
0
4,550
1,487
0
26,219
L
Sobek
RogerID
Sobek
3,745
260
0
3,001
10,000
7,490
0
4,396
5,604
14,831
647
L
3,157
532
0
1,265
4,265
1,476
0
1,476
2,725
43,275
0
W
Lancelot
eseldi
Lancelot
3,121
273
0
1,105
5,229
2,409
0
438
4,791
0
38,548
W
Sol
6,551
2,749
0
4,187
6,845
2,115
0
1,269
5,224
59,515
5,575
W
Osiris
Ÿhwach
Osiris
3,649
1,901
0
2,728
6,105
5,378
0
1,383
4,638
0
58,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,144
Gold Earned
24,986
367
Minions Killed
252
0
Camps Cleared
0
1,064,283
Distance Traveled
1,007,393
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,913
591
20
2
0
233,047
2
L
Vamana
4,947
495
69
7
0
193,241
0
L
Ne Zha
5,104
510
43
4
0
226,800
0
W
Ra
5,925
593
70
7
0
215,431
1
L
Artemis
4,785
479
38
4
0
182,119
0
L
Sobek
4,570
457
20
2
0
210,418
0
L
Zeus
5,580
558
82
8
0
194,815
0
W
Lancelot
5,912
591
62
6
0
261,207
2
W
Sol
6,504
650
109
11
0
179,291
0
W
Osiris
7,890
789
106
11
0
175,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role