Player Matchup

Zeus
Zeus
 
Zeus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Mooncαke
Loki
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 29L
1,740 Elo+
Solo
Surtr
Surtr
Sasha-DTC
Surtr
Level 149
God Stats
38W - 20L
1,859 SR
Queue Stats
210W - 190L
1,545 Elo+
Party 2
Charybdis
Charybdis
Teddiwithaneye
Charybdis
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 19L
1,613 Elo+
Solo
Bacchus
Bacchus
luuklukkie
Bacchus
Level 162
God Stats
2W - 5L
1,623 SR
Queue Stats
304W - 281L
1,602 Elo+
Solo
Team Averages
Level 155
1,596 SR
1,600 Elo+

VS

Team Averages
Level 191
1,761 SR
1,686 Elo+
Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Feesh
Zeus
Level 196
God Stats
5W - 0L
1,938 SR
Queue Stats
360W - 151L
1,716 Elo+
Party 1
Zhong Kui
Zhong Kui
Reen69
Zhong Kui
Level 231
God Stats
13W - 3L
1,826 SR
Queue Stats
514W - 276L
1,746 Elo+
Party 1
Artemis
Artemis
Viking676
Artemis
Level 154
God Stats
12W - 8L
1,833 SR
Queue Stats
277W - 251L
1,649 Elo+
Solo
Tyr
Tyr
Zavreses
Tyr
Level 217
God Stats
11W - 3L
1,708 SR
Queue Stats
163W - 46L
1,821 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
0 / 2 / 0
3,065
613
2,764
3,663
1,055
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
6
1 / 1 / 0
3,376
675
2,707
4,244
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Sasha-DTC
Surtr
6
1 / 0 / 0
3,662
732
2,312
2,703
1,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Charybdis
Teddiwithaneye
Charybdis
1
0 / 0 / 0
963
193
0
0
0
Bacchus
luuklukkie
Bacchus
6
0 / 0 / 1
3,237
647
992
2,535
2,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
1 / 1 / 1
3,405
681
1,293
4,446
1,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zeus
Feesh
Zeus
7
1 / 0 / 0
4,167
833
2,624
2,411
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Zhong Kui
Reen69
Zhong Kui
5
0 / 0 / 2
3,386
677
2,034
1,658
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
Viking676
Artemis
7
0 / 1 / 0
3,751
750
1,359
3,333
879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
1 / 0 / 1
3,744
749
1,494
3,663
2,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
3
3
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
0
0
W
Thanatos
 
Thanatos
1
1
1
1.5
W
Zeus
Feesh
Zeus
1
0
0
1
L
Loki
1
1
0
1
W
Zhong Kui
Reen69
Zhong Kui
0
0
2
1
L
Surtr
Sasha-DTC
Surtr
1
0
0
1
L
Charybdis
Teddiwithaneye
Charybdis
0
0
0
0
W
Artemis
Viking676
Artemis
0
1
0
0
W
1
0
1
1.5
L
Bacchus
luuklukkie
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,775
Damage
8,804
13,145
Taken
15,511
5,647
Mitigated
7,121
4,965
Healing
7,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,764
479
0
1,161
3,663
1,055
0
1,869
1,794
17,129
0
W
Thanatos
 
Thanatos
1,293
181
0
2,700
4,446
1,703
0
181
4,211
0
14,448
W
Zeus
Feesh
Zeus
2,624
1,189
0
979
2,411
804
0
1,690
721
21,472
1,740
L
Loki
2,707
562
0
1,598
4,244
1,266
0
1,356
2,888
0
15,365
W
Zhong Kui
Reen69
Zhong Kui
2,034
920
0
781
1,658
1,489
615
884
774
13,118
5,481
L
Surtr
Sasha-DTC
Surtr
2,312
986
0
1,324
2,703
1,300
0
0
2,703
364
15,676
L
Charybdis
Teddiwithaneye
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
Viking676
Artemis
1,359
598
0
1,176
3,333
879
0
133
3,024
0
20,226
W
1,494
465
0
1,746
3,663
2,246
175
1,001
2,662
0
9,874
L
Bacchus
luuklukkie
Bacchus
992
169
0
882
2,535
2,026
0
1,229
1,306
9,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,303
Gold Earned
18,453
97
Minions Killed
157
0
Camps Cleared
0
431,261
Distance Traveled
472,858
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,065
613
21
4
0
96,470
0
W
Thanatos
3,405
681
20
4
0
119,924
0
W
Zeus
4,167
833
52
10
0
98,563
1
L
Loki
3,376
675
32
6
0
134,889
0
W
Zhong Kui
3,386
677
37
7
0
84,455
0
L
Surtr
3,662
732
23
5
0
91,463
0
L
Charybdis
963
193
0
0
0
0
0
W
Artemis
3,751
750
39
8
0
84,069
0
W
Tyr
3,744
749
9
2
0
85,847
0
L
Bacchus
3,237
647
21
4
0
108,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role