Player Matchup

Ra
Ra
ChiefPalp
Ra
Level 8
God Stats
1W - 5L
1,348 SR
Queue Stats
57W - 59L
1,154 Elo+
Party 1
Ymir
Ymir
Rames1126
Ymir
Level 59
God Stats
13W - 9L
1,771 SR
Queue Stats
79W - 69L
1,139 Elo+
Party 1
Rama
Rama
Shallowing
Rama
Level 7
God Stats
1W - 7L
1,184 SR
Queue Stats
75W - 56L
1,199 Elo+
Party 1
Team Averages
Level 25
1,435 SR
1,164 Elo+

VS

Team Averages
Level 55
1,391 SR
1,213 Elo+
Amaterasu
Amaterasu
Tragedy02
Amaterasu
Level 49
God Stats
5W - 8L
1,130 SR
Queue Stats
19W - 20L
923 Elo+
Solo
Sol
Sol
VinnyRock
Sol
Level 58
God Stats
3W - 4L
1,382 SR
Queue Stats
134W - 151L
1,344 Elo+
Solo
Anhur
Anhur
ayelilcoop
Anhur
Level 57
God Stats
45W - 33L
1,662 SR
Queue Stats
90W - 93L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,652
665
2,645
5,144
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
1 / 5 / 1
6,454
645
5,127
12,096
11,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 1 / 0
6,129
613
5,344
6,896
2,495
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Tragedy02
Amaterasu
11
1 / 1 / 8
7,293
729
7,142
10,848
8,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
4 / 0 / 5
8,637
864
7,917
4,411
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
12
4 / 2 / 5
7,831
783
7,038
6,904
2,643
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
9
9
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Ymir
1
5
1
0.3
L
1
1
0
1
W
Amaterasu
Tragedy02
Amaterasu
1
1
8
5
W
4
0
5
6.5
W
Anhur
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,116
Damage
22,097
24,136
Taken
22,163
15,938
Mitigated
12,543
4,771
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,645
946
1,152
700
5,144
2,157
0
2,104
3,002
27,914
0
L
Ymir
5,127
616
355
868
12,096
11,286
0
3,461
8,581
12,158
0
L
5,344
4,645
0
1,696
6,896
2,495
0
2,209
4,650
0
13,008
W
Amaterasu
Tragedy02
Amaterasu
7,142
3,075
0
4,661
10,848
8,245
704
4,405
6,424
0
15,730
W
7,917
1,658
0
2,416
4,411
1,655
1,503
1,796
2,615
41,519
2,360
W
Anhur
7,038
3,373
0
896
6,904
2,643
524
2,340
4,564
0
26,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,235
Gold Earned
23,761
90
Minions Killed
121
0
Camps Cleared
0
493,085
Distance Traveled
561,307
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,652
665
54
5
0
165,999
0
L
Ymir
6,454
645
11
1
0
165,153
0
L
Rama
6,129
613
25
3
0
161,933
0
W
Amaterasu
7,293
729
14
1
0
197,947
0
W
Sol
8,637
864
84
8
0
181,283
0
W
Anhur
7,831
783
23
2
0
182,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role