Player Matchup

Bastet
Bastet
Bronze III
 
Bastet
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold IV
SmurfBotBoy
Chronos
Gold IV
Level 81
God Stats
3W - 3L
1,539 SR
Queue Stats
271W - 277L
1,407 MMR
Party 1
Neith
Neith
Silver I
donkey butt777
Neith
Silver I
Level 132
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 16L
1,503 MMR
Solo
Sylvanus
Sylvanus
Gold I
iLoveMagesAlot
Sylvanus
Gold I
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
406W - 402L
1,592 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,508 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,642 SR
1,501 MMR
King Arthur
King Arthur
Bronze III
Alphalight24
King Arthur
Bronze III
Level 87
God Stats
1W - 0L
1,967 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
Joshsgambit963
Sobek
Gold IV
Level 148
God Stats
11W - 11L
1,657 SR
Queue Stats
155W - 154L
1,491 MMR
Solo
Medusa
Medusa
Bronze III
NotBrehend
Medusa
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
SeekNDestroy-ice
Bacchus
Gold II
Level 194
God Stats
8W - 6L
1,733 SR
Queue Stats
336W - 339L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
TCARR
Ullr
Gold IV
Level 87
God Stats
1W - 1L
1,353 SR
Queue Stats
43W - 48L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
0 / 2 / 0
4,545
455
3,808
8,396
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Odin
 
Odin
8
0 / 2 / 0
4,422
442
746
4,975
2,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
SmurfBotBoy
Chronos
9
0 / 1 / 0
4,694
469
5,085
5,517
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 0
5,209
521
4,239
8,242
2,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
8
0 / 2 / 0
4,866
487
4,247
6,597
3,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ao KuangJormungandrGebBellona

VS

Bans
ThanatosCernunnosAgniThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alphalight24
King Arthur
12
3 / 0 / 0
6,835
684
3,567
5,513
3,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 4
5,408
541
3,147
9,109
6,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
NotBrehend
Medusa
11
2 / 0 / 0
5,987
599
5,166
6,164
2,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 0 / 1
5,789
579
3,774
7,345
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
TCARR
Ullr
9
0 / 0 / 2
5,290
529
4,804
5,987
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
9
9
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
2
0
0
L
Odin
 
Odin
0
2
0
0
W
King Arthur
Alphalight24
King Arthur
3
0
0
3
W
1
0
4
3
W
Medusa
NotBrehend
Medusa
2
0
0
2
W
3
0
1
3.5
L
Chronos
SmurfBotBoy
Chronos
0
1
0
0
W
Ullr
TCARR
Ullr
0
0
2
1
L
0
2
0
0
L
Sylvanus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,125
Damage
20,458
33,727
Taken
34,118
12,573
Mitigated
19,007
9,181
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
3,808
1,239
0
4,031
8,396
2,819
0
2,173
6,153
0
30,687
L
Odin
 
Odin
746
313
0
1,040
4,975
2,165
0
0
4,867
0
17,614
W
King Arthur
Alphalight24
King Arthur
3,567
1,058
0
1,465
5,513
3,100
0
0
5,378
0
56,420
W
3,147
509
304
3,939
9,109
6,794
0
3,880
4,877
13,561
0
W
Medusa
NotBrehend
Medusa
5,166
2,103
0
1,346
6,164
2,332
0
688
5,343
0
46,428
W
3,774
833
0
4,030
7,345
4,679
0
679
6,578
42,412
0
L
Chronos
SmurfBotBoy
Chronos
5,085
991
0
436
5,517
1,826
196
1,815
3,702
30,270
0
W
Ullr
TCARR
Ullr
4,804
1,703
0
1,223
5,987
2,102
0
3,101
2,742
0
41,409
L
4,239
1,731
0
2,226
8,242
2,763
0
419
7,823
0
39,336
L
Sylvanus
4,247
1,385
84
1,364
6,597
3,000
220
2,514
4,083
27,153
6,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,736
Gold Earned
29,309
266
Minions Killed
326
0
Camps Cleared
0
939,173
Distance Traveled
1,056,278
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,545
455
54
5
0
211,302
0
L
Odin
4,422
442
32
3
0
183,118
0
W
King Arthur
6,835
684
88
9
0
205,939
0
W
Sobek
5,408
541
30
3
0
228,839
4
W
Medusa
5,987
599
67
7
0
202,230
2
W
Bacchus
5,789
579
68
7
0
234,924
0
L
Chronos
4,694
469
54
5
0
201,604
0
W
Ullr
5,290
529
73
7
0
184,346
0
L
Neith
5,209
521
66
7
0
197,344
0
L
Sylvanus
4,866
487
60
6
0
145,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role