Player Matchup

Odin
Odin
Gold IV
 
Odin
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
FarsF
Mercury
Gold I
Level 144
God Stats
9W - 10L
1,333 SR
Queue Stats
248W - 254L
1,680 MMR
Party 1
Medusa
Medusa
Gold II
H4SHYR4
Medusa
Gold II
Level 152
God Stats
1W - 4L
1,298 SR
Queue Stats
324W - 332L
1,468 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
URD Bully
Zhong Kui
Silver I
Level 157
God Stats
69W - 57L
1,529 SR
Queue Stats
340W - 343L
1,209 MMR
Party 1
Tyr
Tyr
Bronze III
killerylua
Tyr
Bronze III
Level 127
God Stats
1W - 0L
1,608 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,454 SR
1,471 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,519 SR
1,474 MMR
Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
 
Thor
Gold I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold IV
Miler6
Geb
Gold IV
Level 129
God Stats
13W - 25L
1,412 SR
Queue Stats
148W - 166L
1,490 MMR
Solo
Danzaburou
Danzaburou
Gold V
yLukingNTC
Danzaburou
Gold V
Level 93
God Stats
1W - 1L
1,680 SR
Queue Stats
135W - 153L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 0 / 4
4,050
675
3,103
4,077
2,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
FarsF
Mercury
8
2 / 0 / 2
4,340
723
2,353
4,302
1,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
H4SHYR4
Medusa
8
3 / 0 / 1
4,857
810
4,088
3,221
1,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
URD Bully
Zhong Kui
8
1 / 0 / 1
4,287
715
615
2,785
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

9
1 / 1 / 0
4,788
798
3,195
4,084
1,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
ArachneCthulhuAthenaAo Kuang

VS

Bans
SusanoThanatosCharonOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
8
0 / 2 / 0
3,874
646
2,359
3,231
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thor
 
Thor
7
0 / 0 / 0
3,846
641
1,005
4,398
1,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
 
Chaac
5
1 / 1 / 0
3,579
597
1,302
3,964
1,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
Miler6
Geb
7
0 / 2 / 0
3,758
626
990
5,475
3,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
yLukingNTC
Danzaburou
6
0 / 2 / 0
3,578
596
1,589
3,965
1,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
7
Kills
1
1
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
0
4
2
L
Zeus
 
Zeus
0
2
0
0
L
Thor
 
Thor
0
0
0
0
L
Chaac
 
Chaac
1
1
0
1
W
Mercury
FarsF
Mercury
2
0
2
3
W
Medusa
H4SHYR4
Medusa
3
0
1
3.5
L
Geb
Miler6
Geb
0
2
0
0
W
Zhong Kui
URD Bully
Zhong Kui
1
0
1
1.5
W
1
1
0
1
L
Danzaburou
yLukingNTC
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,354
Damage
7,245
18,469
Taken
21,033
8,987
Mitigated
8,996
4,684
Healing
5,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,103
1,032
0
1,371
4,077
2,442
0
1,063
3,014
0
19,322
L
Zeus
 
Zeus
2,359
351
0
370
3,231
851
0
615
2,575
25,195
0
L
Thor
 
Thor
1,005
526
0
1,004
4,398
1,658
0
0
4,332
0
22,046
L
Chaac
 
Chaac
1,302
357
0
1,514
3,964
1,972
0
0
3,964
0
14,115
W
Mercury
FarsF
Mercury
2,353
706
0
250
4,302
1,642
0
1,125
3,177
0
23,671
W
Medusa
H4SHYR4
Medusa
4,088
1,987
0
695
3,221
1,108
0
393
2,828
0
29,642
L
Geb
Miler6
Geb
990
224
0
1,620
5,475
3,177
0
0
5,400
14,424
243
W
Zhong Kui
URD Bully
Zhong Kui
615
125
0
1,237
2,785
1,918
0
738
2,047
25,508
0
W
3,195
1,128
0
1,131
4,084
1,877
0
0
4,084
0
31,487
L
Danzaburou
yLukingNTC
Danzaburou
1,589
489
0
768
3,965
1,338
0
0
3,762
0
17,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,322
Gold Earned
18,635
223
Minions Killed
163
0
Camps Cleared
0
710,623
Distance Traveled
616,198
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
4,050
675
36
6
0
137,018
2
L
Zeus
3,874
646
42
7
0
116,398
2
L
Thor
3,846
641
44
7
0
137,970
0
L
Chaac
3,579
597
21
4
0
88,003
0
W
Mercury
4,340
723
46
8
0
162,722
0
W
Medusa
4,857
810
41
7
0
123,708
3
L
Geb
3,758
626
21
4
0
136,968
2
W
Zhong Kui
4,287
715
44
7
0
137,244
0
W
Tyr
4,788
798
56
9
0
149,931
2
L
Danzaburou
3,578
596
35
6
0
136,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role