Player Matchup

Danzaburou
Danzaburou
Silver II
Lilking1995
Danzaburou
Silver II
Level 125
God Stats
4W - 5L
1,459 SR
Queue Stats
5W - 8L
1,533 MMR
Party 1
Sobek
Sobek
Gold IV
Starkin
Sobek
Gold IV
Level 159
God Stats
11W - 12L
1,566 SR
Queue Stats
463W - 513L
1,353 MMR
Solo
Freya
Freya
Bronze III
boatsnchuhi
Freya
Bronze III
Level 118
God Stats
37W - 37L
1,478 SR
Queue Stats
38W - 44L
1,401 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,501 SR
1,429 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,479 SR
1,439 MMR
Odin
Odin
Gold V
FMJimmY
Odin
Gold V
Level 137
God Stats
61W - 59L
1,577 SR
Queue Stats
727W - 855L
1,349 MMR
Solo
Anhur
Anhur
Platinum III
Mashpot8t0z
Anhur
Platinum III
Level 126
God Stats
0W - 3L
1,369 SR
Queue Stats
51W - 64L
1,481 MMR
Solo
Aphrodite
Aphrodite
Bronze III
MrWartz
Aphrodite
Bronze III
Level 95
God Stats
0W - 6L
1,490 SR
Queue Stats
27W - 48L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lilking1995
Danzaburou
17
3 / 1 / 7
11,348
709
11,793
13,324
6,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Starkin
Sobek
18
4 / 0 / 8
11,654
728
13,858
20,343
25,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 0 / 3
12,182
761
15,391
14,332
6,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
CthulhuYmirHorusAh PuchThoth

VS

Bans
AnubisAchillesAmaterasuBacchusRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
FMJimmY
Odin
15
1 / 5 / 0
9,742
609
11,225
19,621
19,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
0 / 4 / 1
10,907
682
14,798
14,408
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
MrWartz
Aphrodite
13
0 / 4 / 0
8,972
561
6,890
13,113
6,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
13
Kills
1
1
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Odin
FMJimmY
Odin
1
5
0
0.2
W
Danzaburou
Lilking1995
Danzaburou
3
1
7
6.5
L
0
4
1
0.13
L
Aphrodite
MrWartz
Aphrodite
0
4
0
0
W
Sobek
Starkin
Sobek
4
0
8
8
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,042
Damage
32,913
47,999
Taken
47,142
38,706
Mitigated
32,696
18,530
Healing
14,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
FMJimmY
Odin
11,225
261
0
2,590
19,621
19,251
0
11,167
7,552
0
27,633
W
Danzaburou
Lilking1995
Danzaburou
11,793
4,160
0
5,056
13,324
6,441
1,523
2,103
10,976
0
42,741
L
14,798
6,327
0
3,111
14,408
6,672
56
8,434
5,630
0
84,156
L
Aphrodite
MrWartz
Aphrodite
6,890
239
3,500
5,411
13,113
6,773
0
5,792
6,881
20,499
0
W
Sobek
Starkin
Sobek
13,858
726
0
8,604
20,343
25,376
32
3,278
16,302
31,215
6,218
W
15,391
3,975
0
4,870
14,332
6,889
1,537
1,548
12,327
65,252
1,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,184
Gold Earned
29,621
201
Minions Killed
183
0
Camps Cleared
0
944,636
Distance Traveled
775,187
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,742
609
28
2
0
290,606
3
W
Danzaburou
11,348
709
61
4
0
297,753
6
L
Anhur
10,907
682
121
8
0
269,347
0
L
Aphrodite
8,972
561
34
2
0
215,234
0
W
Sobek
11,654
728
37
2
0
328,700
2
W
Freya
12,182
761
103
6
0
318,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role