Player Matchup

Ares
Ares
Brucio911
Ares
Level 75
God Stats
1W - 1L
1,315 SR
Queue Stats
30W - 28L
1,423 Elo+
Solo
Poseidon
Poseidon
Potcher2Kill
Poseidon
Level 64
God Stats
4W - 3L
1,434 SR
Queue Stats
67W - 59L
1,452 Elo+
Solo
Shiva
Shiva
Saintnick161
Shiva
Level 56
God Stats
1W - 1L
1,284 SR
Queue Stats
43W - 47L
1,433 Elo+
Solo
Merlin
Merlin
acrghost
Merlin
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 18L
1,696 Elo+
Solo
Izanami
Izanami
dorada-alaplanxa
Izanami
Level 65
God Stats
24W - 28L
1,383 SR
Queue Stats
356W - 376L
1,442 Elo+
Solo
Team Averages
Level 58
1,383 SR
1,489 Elo+

VS

Team Averages
Level 59
1,559 SR
1,431 Elo+
Sol
Sol
Adam_Al017
Sol
Level 67
God Stats
10W - 10L
1,445 SR
Queue Stats
23W - 29L
1,373 Elo+
Solo
Chang'e
Chang'e
Aronio37
Chang'e
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,395 Elo+
Solo
Bellona
Bellona
FelipeSeixas
Bellona
Level 44
God Stats
4W - 6L
1,735 SR
Queue Stats
61W - 68L
1,439 Elo+
Solo
Pele
Pele
ItalloArt
Pele
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 156L
1,480 Elo+
Solo
Ares
Ares
LoneWolf819
Ares
Level 64
God Stats
6W - 7L
1,614 SR
Queue Stats
161W - 147L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 0 / 3
7,322
523
5,610
8,708
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
Potcher2Kill
Poseidon
14
3 / 3 / 1
7,610
544
7,303
10,897
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 0 / 1
8,158
583
7,315
8,789
6,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
acrghost
Merlin
11
0 / 4 / 3
6,379
456
5,844
8,587
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
4 / 3 / 3
7,774
555
10,874
12,472
5,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
6,888
492
5,828
7,972
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Aronio37
Chang'e
13
5 / 1 / 0
8,471
605
9,826
10,720
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
FelipeSeixas
Bellona
14
0 / 0 / 1
7,795
557
5,046
12,567
11,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
12
0 / 3 / 4
6,611
472
4,663
14,358
5,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 2 / 2
7,288
521
3,805
12,100
8,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
9
Kills
10
10
Deaths
9
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
L
Chang'e
Aronio37
Chang'e
5
1
0
5
W
Ares
2
0
3
3.5
L
Bellona
FelipeSeixas
Bellona
0
0
1
0.5
L
Pele
0
3
4
0.67
L
3
2
2
2
W
Poseidon
Potcher2Kill
Poseidon
3
3
1
1.17
W
0
0
1
0.5
W
Merlin
acrghost
Merlin
0
4
3
0.38
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,946
Damage
29,168
49,453
Taken
57,717
27,180
Mitigated
32,760
11,278
Healing
22,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,828
2,240
0
2,190
7,972
2,759
852
2,979
4,993
51,609
0
L
Chang'e
Aronio37
Chang'e
9,826
386
650
6,507
10,720
3,864
662
5,906
4,153
59,354
2,147
W
Ares
5,610
151
0
2,285
8,708
7,750
99
4,558
4,150
16,671
1,094
L
Bellona
FelipeSeixas
Bellona
5,046
807
0
5,971
12,567
11,713
0
525
10,990
0
60,820
L
Pele
4,663
873
0
3,901
14,358
5,897
0
4,340
9,802
0
46,741
L
3,805
235
0
3,034
12,100
8,527
258
3,526
8,445
21,897
1,598
W
Poseidon
Potcher2Kill
Poseidon
7,303
1,196
0
840
10,897
4,403
895
3,955
6,942
66,860
2,164
W
7,315
462
0
2,609
8,789
6,403
576
0
8,789
0
61,797
W
Merlin
acrghost
Merlin
5,844
186
0
1,280
8,587
3,302
473
5,396
3,191
31,700
1,035
W
10,874
7,613
0
4,264
12,472
5,322
868
5,196
7,276
0
63,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,243
Gold Earned
37,053
384
Minions Killed
369
0
Camps Cleared
0
1,347,266
Distance Traveled
1,270,842
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,888
492
73
5
0
206,846
0
L
Chang'e
8,471
605
105
8
0
269,355
0
W
Ares
7,322
523
17
1
0
290,659
4
L
Bellona
7,795
557
95
7
0
259,857
0
L
Pele
6,611
472
70
5
0
270,596
0
L
Ares
7,288
521
26
2
0
264,188
3
W
Poseidon
7,610
544
100
7
0
286,526
0
W
Shiva
8,158
583
123
9
0
283,023
0
W
Merlin
6,379
456
50
4
0
259,233
0
W
Izanami
7,774
555
94
7
0
227,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role