Player Matchup

Izanami
Izanami
 
Izanami
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Exo-peak78
Janus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 58L
1,398 Elo+
Party 2
Cu Chulainn
Cu Chulainn
HHQ44
Cu Chulainn
Level 146
God Stats
53W - 29L
1,320 SR
Queue Stats
495W - 528L
1,475 Elo+
Party 2
Athena
Athena
paddes88468
Athena
Level 39
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 26L
1,500 Elo+
Solo
Team Averages
Level 82
1,464 SR
1,475 Elo+

VS

Team Averages
Level 68
1,616 SR
1,455 Elo+
Charybdis
Charybdis
Chapfish1
Charybdis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,422 Elo+
Party 1
Ares
Ares
InfinityGamer_79
Ares
Level 30
God Stats
4W - 4L
1,631 SR
Queue Stats
209W - 210L
1,461 Elo+
Party 1
Sun Wukong
Sun Wukong
Tivster672
Sun Wukong
Level 48
God Stats
18W - 18L
1,557 SR
Queue Stats
101W - 103L
1,473 Elo+
Party 1
Poseidon
Poseidon
kalalalalala
Poseidon
Level 75
God Stats
3W - 1L
1,890 SR
Queue Stats
18W - 15L
1,443 Elo+
Solo
Mercury
Mercury
little_dark_13
Mercury
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 119L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
5 / 1 / 1
6,122
612
8,175
4,754
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
 
Arachne
10
2 / 0 / 6
5,700
570
3,095
8,192
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Janus
12
4 / 0 / 1
6,603
660
2,603
4,656
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
HHQ44
Cu Chulainn
12
2 / 0 / 1
6,761
676
4,430
6,015
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
9
1 / 0 / 3
5,753
575
2,957
7,947
6,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chapfish1
Charybdis
8
0 / 4 / 0
4,737
474
4,035
6,417
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 0
5,438
544
3,118
8,449
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Tivster672
Sun Wukong
10
0 / 2 / 0
5,609
561
2,246
7,802
4,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
kalalalalala
Poseidon
10
0 / 3 / 0
5,358
536
3,374
5,041
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
4,911
491
3,142
10,048
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
14
Kills
1
1
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
1
5.5
W
Arachne
 
Arachne
2
0
6
5
L
Charybdis
Chapfish1
Charybdis
0
4
0
0
W
Janus
4
0
1
4.5
W
Cu Chulainn
HHQ44
Cu Chulainn
2
0
1
2.5
L
1
1
0
1
L
Sun Wukong
Tivster672
Sun Wukong
0
2
0
0
L
Poseidon
kalalalalala
Poseidon
0
3
0
0
L
0
4
0
0
W
Athena
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,260
Damage
15,915
31,564
Taken
37,757
16,727
Mitigated
17,553
9,472
Healing
7,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,175
5,525
0
803
4,754
1,967
764
530
4,224
0
46,821
W
Arachne
 
Arachne
3,095
2,374
0
2,254
8,192
3,056
204
1,129
6,949
0
30,549
L
Charybdis
Chapfish1
Charybdis
4,035
1,432
0
1,286
6,417
2,436
0
1,107
5,310
0
32,709
W
Janus
2,603
219
0
1,500
4,656
1,461
0
1,760
2,650
41,270
1,404
W
Cu Chulainn
HHQ44
Cu Chulainn
4,430
864
0
1,865
6,015
3,698
0
0
6,015
0
52,860
L
3,118
795
0
930
8,449
5,921
0
1,473
6,976
16,937
1,127
L
Sun Wukong
Tivster672
Sun Wukong
2,246
541
0
1,531
7,802
4,276
0
0
7,802
0
40,333
L
Poseidon
kalalalalala
Poseidon
3,374
549
0
460
5,041
1,538
0
2,107
2,728
42,868
813
L
3,142
1,966
0
3,599
10,048
3,382
0
639
9,381
0
30,769
W
Athena
2,957
981
0
3,050
7,947
6,545
145
2,144
5,803
17,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
26,053
335
Minions Killed
312
0
Camps Cleared
0
962,836
Distance Traveled
973,045
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,122
612
81
8
0
179,261
0
W
Arachne
5,700
570
49
5
0
210,438
0
L
Charybdis
4,737
474
62
6
0
166,730
0
W
Janus
6,603
660
85
9
0
203,947
3
W
Cu Chulainn
6,761
676
96
10
0
181,044
0
L
Ares
5,438
544
21
2
0
204,488
0
L
Sun Wukong
5,609
561
79
8
0
201,445
0
L
Poseidon
5,358
536
86
9
0
189,183
2
L
Mercury
4,911
491
64
6
0
211,199
0
W
Athena
5,753
575
24
2
0
188,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role